Status Effects
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Status Effects are various reactions of characters influenced by environmental, skill or special effects which last certain amount of time in Divinity: Original Sin 2.
Environmental status effects
editEnvironmental status effects are applied whenever character steps upon specific surface or cloud. These effects are applied immediatelly upon making contact. They can be bypassed or negated with certain skills, opposing elemental influence or certain characteristics of affected character such as immunity. When character is outside of said surface, the effect will wear of under normal circumstances around 2 turns.
Elemental status effects are under normal circumstances automatically resisted by having corresponding armour values above 0. Note that if character has Glass Canon talent then these statuses will apply even if character has both Magic and Physical armour above 0. Status effects will also be applied if character ends up in specific location or around specific character, regardless of armour values.
Skill status effects
editSkill status effects are caused whenever character is a affected by specific skill, which may be both positive, negative or a bit of both. The duration of effects depends on the skill and whether caster has Torturer talent.
Positive
edit| Status | Effect | Armour | Cause and Treatment Examples |
|---|---|---|---|
| File:Hasted.png Hasted | Character is Hasted. Movement + 2 Start AP + 1 AP Recovery + 1 |
N/A | Cause: Blessed web File:Haste.png Haste Treatment: File:Crippled.png Crippled File:Slowed.png Slowed |
| File:Blessed.png Blessed | Increased resistances, Accurancy, Dodging. Immunity to: File:Diseased.png Diseased File:Decaying.png Decaying File:Petrified.png Petrified File:Stunned.png Stunned |
N/A | Cause: Faithful Set File:Bless.png Bless Treatment: File:Curse.png Curse File:Cursed.png Cursed |
| File:Clear-Minded.png Clear-Minded | Increased Wits, protected from mind-controlling effects. Strength + 5 Finesse + 5 Intelligence + 5 Wits + 11 Accurancy +20 % |
N/A | Cause: The Silent Path File:Peace of Mind.png Peace of Mind Treatment: File:Charmed.png Charmed File:Enrage.png Enrage |
| File:Enraged.png Enraged | Character is Enraged. Critical chance is increased but character is Muted and can only use weapon skills. Critical Chance + 100 % |
N/A | Cause: File:Enrage.png Enrage Treatment: File:Peace of Mind.png Peace of Mind |
| File:Regenerating.png Regenerating | Heals X Vitality. | N/A | Cause: File:Restoration.png Restoration Treatment: File:Dead.png Dead |
| File:Rested.png Rested | Character's primary attributes increased. Protects from: Muted, Blind, Crippled, Knocked Down. | N/A | Cause: File:Bedroll.png Bedroll File:First Aid.png First Aid Treatment: File:Dead.png Dead |
Skills that are Status Effects
editFollowing table shows skills whose icons are exclusive to one kind of skill and use the skills icon for it.
Other Positive statuses
edit| Status | Effect | Armour | Cause and Treatment Examples |
|---|---|---|---|
| File:Leader In Sight!.png Leadership | Ally has leadership 1. Dodging + 2 % Fire Resistance + 3 % Earth Resistance + 3 % Earth Resistance + 3 % Air Resistance + 3 % Poison Resistance + 3 % Water Resistance + 3 % |
N/A | Cause: File:Leadership Icon.png Leadership Treatment: N/A |
Negative
editInfusions
editFollowing status effects can be applied upon a Conjured Incarnate, granting them various bonuses and weaknesses. Only one elemental status infusion can be active at a time. Power infusions can be applied simultaneously and will not cancel each other out. If Gift Bag: Pet Power is activated then infusions can be applied to all summoned creatures.
- Power infusions
| Spell | Effect | Spell | Effect |
|---|---|---|---|
| File:Farsight Infusion.png Farsight Infusion | Grants summoned Incarnate a Ranged Attack that deals damage based on their element. Gives Magic Armour Increases damage by 25 % |
File:Power Infusion.png Power Infusion | Grants summoned Incarnate Whirlwind and Battering Ram skills. Gives Incarnate Physical Armour. Increases Incarnate's damage by 25 % |
| File:Shadow Infusion.png Shadow Infusion | Grants Incarnate Chameleon Cloak and Corrupted Blade skills. Increases Incarnate's movement by 1 Increases Incarnate's damage by 25 %. |
File:Warp Infusion.png Warp Infusion | Grants Incarnate Tactical Retreat and Swap Places spells. Increases Incarnate's damage by 25 % Increases Incarnate's dodging by 15 % |
- Elemental infusions
| Spell | Effect | Spell | Effect |
|---|---|---|---|
| File:Acid Infusion.png Acid Infusion | Grants summoned Incarnate a Acid Spores and Poison Dart spells. Geomancer + 10 Source points + 2 Poison resistance + 120% Air resistance - 20% Immunity to Poisoned |
File:Cursed Electric Infusion.png Cursed Electric Infusion | Grants summoned Incarnate Closed Circuit and Electric Discharge spells. Aerotheurge + 10 Source points + 2 Air Resistance + 120% Earth Resistance - 20% Poison resistance - 20% Immunity to Shocked Immunity to Stunned |
| File:Electric Infusion.png Electric Infusion | Grants Incarnate Electric Discharge spell. Aerotheurge +5 Air resistance + 100% Earth resistance - 20% Poison resistance - 20% Immunity to Shocked Immunity to Stunned |
File:Fire Infusion.png Fire Infusion | Grants Incarnate Fireball spell. Pyrokinetic + 5 Fire resistance + 100% Water resistance - 20% Immunity to Burning |
| File:Ice Infusion.png Ice Infusion | Grants Incarnate Restoration and Steam Lance spells. Hydrosophist + 10 Source points + 2 Water resistance + 120 % Fire resistance - 20% Immunity to Frozen |
File:Necrofire Infusion.png Necrofire Infusion | Grants Incarnate Epidemic of Fire and Fireball spells. Pyrokinetic + 10 Source points + 2 Fire resistance + 120 % Water resistance - 20% Immunity to Burning |
| File:Poison Infusion.png Poison Infusion | Grants Incarnate Poison Dart spell. Geomancer + 5 Poison resistance + 100% Air resistance - 20% Immunity to Poisoned |
File:Water Infusion.png Water Infusion | Grants Incarnate Restoration spells. Hydrosophist + 5 Water resistance + 100% Fire resistance - 20% Immunity to Frozen |
- Gift Bag Pet Power
| Spell | Effect | Spell | Effect |
|---|---|---|---|
| File:Blood Infusion.png Blood Infusion | Grants summoned Incarnate a Mosquito Swarm spell. Necromancer + 5 Warfare + 1 Maximum Physical Armour + 15% Maximum Magic Armour + 15% Immunity to Bleeding |
File:Cursed Blood Infusion.png Cursed Blood Infusion | Grants summoned Incarnate Grasp of the Starved and Mosquito Swarm spells. Necromancer + 10 Warfare + 1 Source points + 2 Maximum Physical Armour + 25% Maximum Magic Armour + 25% Immunity to Bleeding Immunity to Decaying |
| File:Cursed Oil Infusion.png Cursed Oil Infusion | Grants Incarnate Dust Blast and Fossil Strike spells. Geomancer + 10 Source points + 2 Earth Resistance + 120% Air Resistance - 20% Maximum Magic Armour + 10% Maximum Physical Armour + 10% Immunity to Petrified Immunity to Slowed |
File:Oil Infusion.png Oil Infusion | Grants Incarnate Fossil Strike spell. Geomancer + 5 Earth Resistance + 120% Air Resistance - 20% Immunity to Petrified Immunity to Slowed |
Arrowhead
editArrowhead infusions are exclusive to Huntsman skill Elemental Arrowheads and allows character to deal additional elemental damage with their bows and crossbows, depending on the surface it was used on.
- Blood Arrowhead
- Water Arrowhead
- Poison Arrowhead
- Oil Arrowhead
- Fire Arrowhead
- Air Arrowhead
Consumables
editFood
editPotions
edit
Special status effects
editThese status effects do not belong into any category and are earned by unique specific actions in the game. This category also includes NPC exclusive status effects.
| Status | Effect | Cause | Notes |
|---|---|---|---|
| File:Boon of Vengeance.png Boon of Vengeance |
You are not alone: the Lady Vengeance stands by your side! Constitution: + 8 Wits: + 8 Dodging: + 10% Fire Resistance: + 20 % Earth Resistance: + 20 % Water Resistance: + 20 % Air Resistance: + 20 % Poison Resistance: + 20 % |
Caused by the Lady Vengeance during battle with Dallis after escaping Reaper's Eye | The boon is applied to all allied characters. |
| File:Dead.png Dead |
Character is dead. | Vitality points reach 0. | Companions can be resurrected via Resurrect (story mode only) or Resurrection Scroll. |
| File:Decomposing.png Decomposing |
Healing spells and potions will damage you. | Exclusive to Verdas at Fort Joy. | Cannot be removed. |
| File:Faith.png Faith |
This character is inspired by Alexandar's presence. Strength + 4 Finesse + 4 Intelligence + 4 Damage + 50 % Dodging + 10 % |
This effect is caused by character being allied and in proximity to Alexandar at Temple of Tir-Cendelius. | This effect can only be cancelled by killing Alexandar at Temple of Tir-Cendelius. |
| File:Faith Aura.png Faith Aura |
Alexandar, Son of the Divine, inspires his troops with an indestructible faith. | This effect is exclusive to Alexandar at Temple of Tir-Cendelius. | Nearby allies gain Faith status. |
| File:Invulnerable.png Invulnerable | Character is invulnerable. | Spirit Form spell used by Lucian | Shriekers also possess this status by default however they can be destroyed via Source Vampirism |
| File:Lucian's Blessing.png Lucian's Blessing |
This character has been deemed Pure, having passed the Path of Blood and received Lucian's blessing. Gain skill Flight Immunity to surfaces |
Passing the Path of Blood with pure character | Cannot be regained if character dies In-game incorrectly named as FLOATING |
| File:Necrofire.png Hellfire |
Deals X fire damage each turn. Cannot be extinguished Fire Resistance - 20 % Water Resistance + 10 % Immunity to Frozen Immunity to Chilled Immunity to Warm Immunity to Wet Immunity to Enwebbed |
This effect is limited to the Historian who is automatically affected by it. | Cannot be regained if character dies In-game incorrectly named as FLOATING |
| File:Revered.png Revered | You feel the power of your allies praying to you. Their devotion is providing you with infinite Source. SP Cost - 3 |
Companions from Lady Vengeance praying at the entrance in Tomb of Lucian | There must be atleast 1 Lady Vengeance character in Tomb of Lucian for this status to trigger |
| File:Source-Muted.png Source-Muted |
Character can no longer use Source magic or receive Source points. | Player characters are automatically afflicted at the start of the game by being forced to wear Source Collar |
Source Collar must be removed as part of Hot Under The Collar quest. |
| File:Spirit.png Spirit | This character is a Spirit. | Character must be Dead Exception: Spirit Form spell used by Lucian |
Perceived by Spirit Vision Destroyed by Source Vampirism Destroyed by Purging Wand |
| File:Sworn.png Sworn | Character is Sworn to God King. Character will be resurrected after first death. |
Character has pledged themselves to the God King. | Cannot be removed. |
| File:Veiled Undead.png Veiled Undead |
Due to clothing you wear, your Undead nature is hidden from those around you. Prevents NPCs from becoming aggresive towards Undead character. |
Undead must have torso (chest), legs (pants) and head (helmet) covered. | This effect is removed if atleast either torso (chest), legs (pants) and head (helmet) are not covered. |
| File:Weakened.png Weakened | Character is weak. Strength - 2 Damage - 50 % |
Exclusive to Migo at Fort Joy. | Cannot be removed. |