Restoration

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Restoration

Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Restore [1] Vitality for 2 turn(s)
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 1
Cooldown 4 turn(s)
13m Range

UID: Target_Restoration

Restoration is a Hydrosophist starter skill.

Description

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Restoration is a supportive hydrosophist skill that allows character to heal themselves or an ally in 13 meter range by granting them Regenerating status effect for 2 turns. Due to the nature of the skill it may be used against an Undead target as the skill will instead of healing deal physical damage. Same applies if any target character is afflicted with Decaying status effect which turns any non-necromantic healing into physical damage.

Alongside Regenerating status effect this skill will clear: Acid, Bleeding, Burning, Poisoned and Suffocating status effects.

Since Restoration relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Restoration skill physical damage is not reflected back when the undead target is under Deflective Barrier skill (Definitive Edition only).

Location

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Items

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  • This spell can be gained by equipping unique ring Astarte's Tears
  • This spell can be gained by equipping unique ring Migo's Ring which is worn by Migo and can be given to Godwoken if they give him Yarrow flower

Notes

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