Arcane Stitch

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Arcane Stitch

Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
ARCANE_STITCH
% Cleave Damage
2 Memory Slot(s)
Requires Hydrosophist 3
Cooldown 4 turn(s)
13m Range

UID: Target_ArcaneStitch

Arcane Stitch is an adept Hydrosophist Source skill.

Description

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Arcane Stitch is a supportive hydrosophist skill that allows caster to fully restore all Magic Armour on themselves or on their chosen ally. If target character is affected by Magic Shell status effect the Arcane Stitch will restore the Magic Armour up to the increased maximum amount set by the status effect. Alongside restoring the entirety of Magic Armour this skill will also remove a large amount of negative status effects (listed below). Since this skill applies positive status effect it will always bypass armour.

Since Arcane Stitch relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

List of all negative status effects removed:

Skill Modifiers

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Arcane Stitch is a supportive skill that provides clear set bonuses. As such these bonuses by themselves cannot be increased, however they can stack with other items, skills or talents that provide them.

The only way to improve this skill is to increase its range and decrease its Action Point cost through skills or talents.

Table of Item, Skill and Talent modifiers
Consumable Items Description Skills Description Talents Description
Green Tea Lowers AP cost by 2 points (Never below 1 AP). Farsight Increases range of the skill by 4 meters. Far Out Man Increases range of the skill and scroll by 2 meters
Template:Empty Template:Empty Skin Graft Resets skill cooldown Elemental Affinity Decreases AP cost of Arcane Stitch by 1 point if caster stands in any type of water surface
Template:Empty Template:Empty Apotheosis Reduces the Source Point cost of Arcane Stitch to 0 for 2 turns Template:Empty Template:Empty