Arcane Stitch
Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
ARCANE_STITCH
2 Memory Slot(s) | |
Requires Hydrosophist 3
13m Range |
UID: Target_ArcaneStitch
Arcane Stitch is an adept Hydrosophist Source skill.
Description
[edit | edit source]Arcane Stitch is a supportive hydrosophist skill that allows caster to fully restore all Magic Armour on themselves or on their chosen ally. If target character is affected by Magic Shell status effect the Arcane Stitch will restore the Magic Armour up to the increased maximum amount set by the status effect. Alongside restoring the entirety of Magic Armour this skill will also remove a large amount of negative status effects (listed below). Since this skill applies positive status effect it will always bypass armour.
Since Arcane Stitch relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.
List of all negative status effects removed:
Skill Modifiers
[edit | edit source]Arcane Stitch is a supportive skill that provides clear set bonuses. As such these bonuses by themselves cannot be increased, however they can stack with other items, skills or talents that provide them.
The only way to improve this skill is to increase its range and decrease its Action Point cost through skills or talents.
| Consumable Items | Description | Skills | Description | Talents | Description |
|---|---|---|---|---|---|
| Green Tea | Lowers AP cost by 2 points (Never below 1 AP). | Farsight | Increases range of the skill by 4 meters. | Far Out Man | Increases range of the skill and scroll by 2 meters |
| Template:Empty | Template:Empty | Skin Graft | Resets skill cooldown | Elemental Affinity | Decreases AP cost of Arcane Stitch by 1 point if caster stands in any type of water surface |
| Template:Empty | Template:Empty | Apotheosis | Reduces the Source Point cost of Arcane Stitch to 0 for 2 turns | Template:Empty | Template:Empty |