Cryogenic Stasis

From dos2.wiki
Jump to navigation Jump to search
Cryogenic Stasis

Target ally enters Cryogenic Stasis. Though incapacitated, they become immune to all damage, and heal over time. Removes Shackles Of Pain.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Permafrost for 1 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 2
Cooldown 4 turn(s)
13m Range

UID: Target_CryogenicStasis

Cryogenic Stasis is a Hydrosophist skill. It is a supportive skill that allows the caster to set Permafrost status effect on their ally. This status drastically increases all resistances (as well as granting resistances to Physical and Piercing damage) alongside providing immunity to a large variety of negative status effects. While the target character will be incapacitated for 1 turn, they will be healed after the effect ends. Note that this applies also to Undead, rendering this skill the only Hydrosophist skill that heals Undead.

Since Cryogenic Stasis relies on Hydrosophy magic, it cannot be cast if the caster is affected by Silenced and Enraged status effects.

Description

[edit | edit source]

List of all effects granted by Cryogenic Stasis:

Resistances granted:

Status effect immunities granted:

Locations

[edit | edit source]

Creatures and NPCs

[edit | edit source]

Notes

[edit | edit source]
Gift Bags