Ice Breaker

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Ice Breaker

Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Shatter,100,,100
1 Memory Slot(s)
Requires Hydrosophist 3
13m Radius

UID: Shout_IceBreaker

Ice Breaker is a Hydrosophist skill in Divinity: Original Sin 2.

Description

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Ice Breaker is an offensive hydrosophist skill that allows the caster to explode all ice surfaces in a 13 meter radius from the caster. The ice explosions will deal water damage to all characters caught in the blast, which will additionally reduce all ice surfaces into water surfaces.

Characters without Magic Armour will be afflicted with Chilled and suffer damage directly to their health. Ice Breaker is the only Hydrosophist skill that cannot cause Frozen status effect. Due to this skill dealing area of effect damage, it will most likely reveal all hostile characters under Invisible status effect.

Since Ice Breaker relies on Hydrosophy magic, it cannot be cast if the caster is affected by Silenced and Enraged status effects. Ice Breaker skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Locations

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Items

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