Electric Discharge
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Electrify
Set Shocked for 2 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 1
13m Range |
UID: Projectile_LightningBolt
Electric Discharge is a starter aerotheurge skill.
Description
[edit | edit source]Electric Discharge is a offensive aerotheurge skill that allows caster to shoot a electrical jolt at a target character in 13 meter radius. The jolt will deal air damage and electrify any water and blood surfaces as well as clouds.
Characters without Magic Armour will be afflicted with Shocked status effect for 2 turns and will suffer damage directly to their health. If character is already affected by Shocked or Wet, they will be instead affected by Stunned status effect which will paralyse them for 1 turn.
Since Electric Discharge relies on Aerotheurge magic it cannot be cast if character is affected by Silenced and Enraged status effects. Electric Discharge skill is reflected back when the target is under Deflective Barrier skill.
Notes
[edit | edit source]- This skill can be temporarily learnt and used by Incarnate if it is under the effect of: Electric Infusion or Cursed Electric Infusion