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Chain Lightning

From dos2.wiki
Chain Lightning

Shoot a stunning bolt of lightning that forks up to 8 times in a 8 radius and deals 145-155% Air Damage to each target.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Electrify
Set Shocked for 2 turn(s).
% Cleave Damage
2 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 3
Cooldown 5 turn(s)
13m Range
8m Radius
Resisted by Magic Armour

UID: Projectile_ChainLightning

Chain Lightning is an offensive Aerotheurge Source skill.

Description

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The lightning will jump between enemies if they are in 8 meter radius from each other. The lightning will not jump between targets that have been already harmed by it. The lightning will electrify any water and blood surfaces as well as clouds.

Characters without Magic Armour will be afflicted with Shocked status effect for 2 turns and will suffer damage directly to their health. If character is already affected by Shocked or Wet, they will be instead affected by Stunned status effect which will paralyse them for 1 turn.

Since Chain Lightning relies on Aerotheurge magic it cannot be cast if character is affected by Silenced and Enraged status effects. Chain Lightning skill is reflected back when the target is under Deflective Barrier skill. If the lightning is deflected it will only harm the caster and will not spread to their allies.