Uncanny Evasion
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Uncanny Evasion
Target character's Dodging is increased by 90% and Movement Speed is increased by 20%.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Evading for 1 turn(s).
1 Memory Slot(s) | |
Requires Aerotheurge 2
13m Range |
UID: Target_EvasiveManeuver
Uncanny Evasion is an Aerotheurge skill.
Description
[edit | edit source]Uncanny Evasion is a supportive aerotheurge skill that allows caster to enchant themselves or their chosen target in 13 meter range for 1 turn. This enchantment will boost Dodging by 90 % and increase Movement by 1 point.
Since Uncanny Evasion relies on Aerotheurgy magic it cannot be cast if character is affected by Silenced and Enraged status effects.
Notes
[edit | edit source]- Base game
- The effects of the skill can be also granted through Aerotheurge and Huntsman source skill Evasive Aura.
- The description of Uncanny Evasion skill in game is false, no matter how much Movement character has they will always receive + 1 point to Movement.
- Gift Bags
- This skill can be temporarily learnt and used by Black Cat and Ifan's Soul Wolf if they are under the effect of: Electric Infusion or Cursed Electric Infusion
- Note that the ability to infuse Black Cat and Ifan's Soul Wolf with Infusions is only available as part of gift bag Order and Magic feature: Pet Power