First Aid

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First Aid

Heals target for . Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set First Aid for 0 turn(s).
Set Rested for 1 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Huntsman 1
Cooldown 4 turn(s)
8m Range

UID: Target_FirstAid

First Aid is a Huntsman skill. It heals Vitality and removes several negative status effects from a target.

Description

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Heals Vitality. Removes the following status effects:

Locations

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Quests

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