Chilled (Status)

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Template:Infobox Skill

Chilled is a status effect in Divinity: Original Sin 2.

Description

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Chilled is a negative environmental status effect that is associated with lowered temperature and may lead to Frozen if untreated. Chilled on its own lowers character Movement Speed by 35 % and Dodging by 30 %. Furthermore Chilled status lowers Water Resistance by 20 % and Air Resistance by 10 %. However it increases Fire Resistance by 10 %.

Cause

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Chilled is a water based status effect which can be caused by many ways and is applied only if Magic armour is at 0. Note that there are few places on Rivellon where environment itself may freeze characters such as Arx Harbour cellar flooded with freezing water or proximity to Winter Dragon on Dragon's Beach regardless of Magic armour being above 0.

In combat Chilled can be inflicted by casting certain Hydrosophist spells or using certain items.

List of items
Name Type Effect Notes
File:Freezing Arrow.png Freezing Arrow Arrow Directly causes Frozen
Deals Water damage
Creates ice surface
File:Frost Grenade.png Frost Grenade Grenade Directly causes Frozen
Deals Water damage
Creates ice surface
List of spells
Name Ability Effect Notes
File:Deep Freeze.png Deep Freeze Master Hydrosophist Deals water damage
Set Frozen
Kills every Frozen character below 10 % Vitality
Level 16 spell
File:Global Cooling.png Global Cooling Adept Hydrosophist Deals water damage
Set Chilled
Level 9 spell
File:Hail Strike.png Hail Strike Starter Hydrosophist Deals water damage
Set Chilled
Available from the start of the game
File:Hail Storm.png Hail Storm Master Hydrosophist Deals water damage
Set Chilled
Level 16 Source spell
File:Ice Breaker.png Ice Breaker Master Hydrosophist Deals water damage
Set Chilled
Level 16 spell
File:Ice Fan.png Ice Fan Novice Hydrosophist Deals water damage
Set Chilled
Level 4 spell
File:Winter Blast.png Winter Blast Novice Hydrosophist Deals water damage
Set Chilled
Level 4 spell

Notable NPCs

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Following NPCs are characters which may utilise spells or items that will afflict their enemies with Chilled status.

Treatment

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Chilled is a status that is based on water and damages Magic armour, therefore it can be negated via fire based tools and spells or resisted through increasing Magic armour. On Rivellon Chilled status will be negated via fire surface or fire cloud or by simply being in proximity of source of warmth such as lava, campfire or Firelamp which will set Warm status.

Magic armour restoration

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Magic armour can be increased via blessed ice surface, items or through spells. Notable status effect that is associated with increased Magic armour is Magic shell.

List of items
Name Type Effect Notes
File:Blessed Ice Grenade.png Blessed Ice Grenade Grenade Creates blessed ice surface
Restores Vitality
Creates blessed water surface
File:Small Magic Armour Potion.png Magic Armour Potion Potion Directly restores Magic Armour Can be upgraded
File:Whisperwood.png Whisperwood Herb Directly restores small amount of Magic Armour Can be found or purchased
List of spells
Name Ability Effect Notes
File:Arcane Stitch.png Arcane Stitch Hydrosophist Directly restores Magic Armour
Set Magic Shell
Level 9 Source spell
File:Armor of Frost.png Armour of Frost Hydrosophist Directly restores Magic Armour
Set Magic Shell
Available from the start of the game
File:Cryotherapy.png Cryotherapy Hydrosophist
Huntsman
Consume frozen surfaces in exchange for Magic armour Crafted spell
File:Mass Cryotherapy.png Mass Cryotherapy Hydrosophist
Huntsman
All allies around caster consume frozen surfaces in exchange for Magic armour Crafted spell
File:Soothing Cold.png Soothing Cold Hydrosophist Regenerate small amount of Magic armour for all allies around caster Level 4 spell

Status negation

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As mentioned above the easiest way to utterly remove Chilled is through fire based status effects such as Burning or Warm. Other status effect that directly removes Chilled is Blessed and Permafrost.

List of items
Name Type Effect Notes
File:Cursed Cluster Grenade.png Cursed Cluster Grenade Grenade Directly causes Burning Creates necrofire surface
File:Cursed Firestorm Grenade.png Cursed Firestorm Grenade Grenade Directly causes Burning Creates necrofire surface
File:Cluster Grenade.png Cluster Grenade Grenade Directly causes Burning Burning lasts 1 turn
File:Cursed Fire Arrow.png Cursed Fire Arrow Arrow Directly causes Burning for 1 turn Creates necrofire surface
File:Fire Arrow.png Fire Arrow Arrow Directly causes Burning Creates fire surface
File:DOS2 firestorm grenade.png Firestorm Grenade Grenade Directly causes Burning Creates fire surface
List of spells
Name Ability Effect Notes
File:Arcane Stitch.png Arcane Stitch Hydrosophist Directly restores Magic Armour
Set Magic Shell
Level 9 Source spell
File:Armor of Frost.png Armour of Frost Hydrosophist Directly restores Magic Armour
Set Magic Shell
Available from the start of the game
File:Bless.png Bless Sourcery Set Blessed Requires 1 Source Point
File:Cryogenic Stasis.png Cryogenic Stasis Hydrosophist Slowly restores Vitality
Makes target invulnerable but incapacitated
Level 9 spell
File:Fireball.png Fireball Pyrokinetic Deals fire damage
Creates fire surface
Level 4 spell
File:Fire Whip.png Fire Whip Pyrokinetic Deals fire damage
Set Blind and Burning
Level 9 spell
File:Dragon's Blaze.png Dragon's Blaze Pyrokinetic Deals fire damage
Creates fire surface
Lizard racial spell
File:Ignition.png Ignition Pyrokinetic Deals fire damage to enemies in sight Available from the start of the game
File:Laser Ray.png Laser Ray Pyrokinetic Deals fire damage in line
Creates fire clouds
Level 9 spell
File:Searing Daggers.png Searing Daggers Pyrokinetic Deals fire damage
Can create 3 fire surfaces
Available from the start of the game
File:Spontaneous Combustion.png Spontaneous Combustion Pyrokinetic Deals fire damage
Removes burning but deals increased damage
Level 4 spell