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Status Effects

From dos2.wiki

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Status Effects are various reactions of characters influenced by environmental, skill or special effects which last certain amount of time in Divinity: Original Sin 2.

Environmental status effects

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Environmental status effects are applied whenever character steps upon specific surface or cloud. These effects are applied immediatelly upon making contact. They can be bypassed or negated with certain skills, opposing elemental influence or certain characteristics of affected character such as immunity. When character is outside of said surface, the effect will wear of under normal circumstances around 2 turns.

Elemental status effects are under normal circumstances automatically resisted by having corresponding armour values above 0. Note that if character has Glass Canon talent then these statuses will apply even if character has both Magic and Physical armour above 0. Status effects will also be applied if character ends up in specific location or around specific character, regardless of armour values.

Status Effect Armour Cause and Treatment Examples
File:Acid.png Acid Destroys X-Y Physical Armour each turn Physical Cause:
Cursed Poison Surface
File:Corrosive Touch.png Corrosive Touch

Treatment:
File:Fortify.png Fortify
File:Mass Cleanse Wounds.png Mass Cleanse Wounds
File:Burning.png Burning Deals X-Y Fire Damage per turn
Fire Resistance - 15 %
Water Resistance + 10 %
Magic Cause:
Fire surface
File:Searing Daggers.png Searing Daggers

Treatment:
File:Armor of Frost.png Armour of Frost
File:Rain.png Rain
File:Chilled.png Chilled Character is chilled.
Movement Speed: - 35 %
Dodging: - 30 %
Fire Resistance + 10 %
Water Resistance - 20 %
Air Resistance - 10 %
Magic Cause:
File:Freezing Arrow.png Freezing Arrow
File:Winter Blast.png Winter Blast

Treatment:
File:Armor of Frost.png Armour of Frost
File:Warm.png Warm
File:Web.png Enwebbed Unable to move or dodge
Cannot be targeted by teleportation skills.
Movement Speed: - 100 %
Dodging: - 70 %
N/A Cause:
Web surface
Cursed web surface

Treatment:
File:Spider Legs.png Spider Legs
File:Burning.png Burning
File:Fortified.png Fortified Maximum Physical Armour increased.
Physical Armour: + X
Immunity to being teleported.
N/A Cause:
Blessed oil surface
File:Fortify.png Fortify

Treatment:
File:Dead.png Dead
File:Frozen.png Frozen Character is Frozen like an icicle.
Dodging - 100 %
Fire Resistance + 10 %
Water Resistance - 20 %

Immunity to:
File:Bleeding.png Bleeding
File:Petrified.png Petrified
File:Poisoned.pngPoisoned
File:Shocked.png Shocked
File:Sleeping.png Sleeping
File:Stunned.png Stunned
File:Taunted.png Taunted
File:Terrified.png Terrified
Magic Cause:
Cursed ice surface
File:Winter Blast.png Winter Blast

Treatment:
File:Armor of Frost.png Armour of Frost
File:Burning.png Burning
File:Holy Fire.png Holy Fire Character is protected from fire damage.
Fire Resistance + 20 %

Immunity to:
File:Burning.png Burning
File:Warm.png Warm
File:Web.png Enwebbed
N/A Cause:
Blessed fire surface

Treatment:
File:Cursed Fire Arrow.png Cursed Fire Arrow
File:Epidemic of Fire.png Epidemic of Fire
File:Magic Shell.png Magic Shell Maximum Magic Armour increased N/A Cause:
Blessed ice surface
File:Armor of Frost.png Armour of Frost

Treatment:
File:Dead.png Dead
File:Necrofire.png Necrofire Deals X Fire damage each turn
Cannot be extinguished
Fire Resistance - 20 %

Immunity to:
File:Chilled.png Chilled
File:Web.png Enwebbed
File:Frozen.png Frozen
File:Warm.png Warm
File:Wet.png Wet
Magic Cause:
Cursed fire surface
File:Epidemic of Fire.png Epidemic of Fire

Treatment:
File:Arcane Stitch.png Arcane Stitch
File:Bless.png Bless
File:Poisoned.png Poisoned Deals X-Y Poison Damage per turn Magic Cause:
Poison Surface
File:Poison Dart.png Poison Dart

Treatment:
File:Armor of Frost.png Armour of Frost
File:Restoration.png Restoration
File:Shocked.png Shocked Character is shocked by electricity
Start AP: - 1
AP Recovery: - 1
Dodging: - 30 %
Earth Resistance + 10 %
Air Resistance - 15 %
Magic Cause:
Electrified water surface
File:Electric Discharge.png Electric Discharge

Treatment:
File:Armor of Frost.png Armour of Frost
File:Blessed Ice Grenade.png Blessed Ice Grenade
File:Slowed.png Slowed Reduces movement speed by - 50 %. Cured by Hasted.
Movement Speed: - 50 %
Dodging: - 30 %
N/A Cause:
Oil surface
File:Slowdown Arrow.png Slowdown Arrow

Treatment:
File:Hasted.png Hasted
Blessed web surface
File:Smelly.png Smelly Character is smelly! N/A Cause:
Opening fish barrel near Driftwood Fishworks

Treatment:
N/A
File:Stunned.png Stunned Paralysed by electricity.
Dodging: - 100 %
Earth Resistance + 10 %
Air Resistance - 15 %

Immunities:
File:Frozen.png Frozen
File:Terrified.png Terrified
File:Petrified.png Petrified
File:Taunted.png Taunted
File:Sleeping.png Sleeping
Magic Cause:
File:Shocked.png Shocked x 2
File:Shocked.png Shocked + File:Wet.png Wet

Treatment:
File:Arcane Stitch.png Arcane Stitch
File:Cryogenic Stasis.png Cryogenic Stasis
File:Warm.png Warm Character is warm
Fire Resistance - 15 %
Water Resistance + 10 %
N/A Cause:
Proximity to lava
Firelamp

Treatment:
File:Holy Fire.png Holy Fire
File:Chilled.png Chilled
File:Wet.png Wet More vulnerable to electric and ice attacks
Fire Resistance + 10 %
Water Resistance - 10 %
Air Resistance - 20 %
N/A Cause:
Water surface
File:Rain.png Rain

Treatment:
File:Burning.png Burning
File:Searing Daggers.png Searing Daggers

Skill status effects

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Skill status effects are caused whenever character is a affected by specific skill, which may be both positive, negative or a bit of both. The duration of effects depends on the skill and whether caster has Torturer talent.

Positive

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Status Effect Armour Cause and Treatment Examples
File:Hasted.png Hasted Character is Hasted.
Movement + 2
Start AP + 1
AP Recovery + 1
N/A Cause:
Blessed web
File:Haste.png Haste

Treatment:
File:Crippled.png Crippled
File:Slowed.png Slowed
File:Blessed.png Blessed Increased resistances, Accurancy, Dodging.

Immunity to:
File:Diseased.png Diseased
File:Decaying.png Decaying
File:Petrified.png Petrified
File:Stunned.png Stunned
N/A Cause:
Faithful Set
File:Bless.png Bless

Treatment:
File:Curse.png Curse
File:Cursed.png Cursed
File:Clear-Minded.png Clear-Minded Increased Wits, protected from mind-controlling effects.
Strength + 5
Finesse + 5
Intelligence + 5
Wits + 11
Accurancy +20 %
N/A Cause:
The Silent Path
File:Peace of Mind.png Peace of Mind

Treatment:
File:Charmed.png Charmed
File:Enrage.png Enrage
File:Enraged.png Enraged Character is Enraged.
Critical chance is increased but character is Muted and can only use weapon skills.
Critical Chance + 100 %
N/A Cause:
File:Enrage.png Enrage

Treatment:
File:Peace of Mind.png Peace of Mind
File:Regenerating.png Regenerating Heals X Vitality. N/A Cause:
File:Restoration.png Restoration

Treatment:
File:Dead.png Dead
File:Rested.png Rested Character's primary attributes increased. Protects from: Muted, Blind, Crippled, Knocked Down. N/A Cause:
File:Bedroll.png Bedroll
File:First Aid.png First Aid

Treatment:
File:Dead.png Dead

Skills that are Status Effects

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Following table shows skills whose icons are exclusive to one kind of skill and use the skills icon for it.

Status Effect Cause and Treatment Examples
File:Encourage.png Encouraged Encourage boosts attributes of allies around caster (except Memory). Cause:
File:Encourage.png Encourage

Treatment:
N/A
File:Spread Your Wings.png Floating Character has Wings. Cause:
File:Spread Your Wings.png Spread Your Wings

Treatment:
File:Spider Legs.png Spider Legs
File:Frozen.png Permafrost A shroud of ice freezes the character in place
and renders them invulnerable to damage.
Fire Resistance + 100 %
Water Resistance + 100 %
Air Resistance + 100 %
Earth Resistance + 100 %

Poison Resistance + 100 %
Physical Resistance + 100 %
Piercing Resistance + 100 %

Immunity to:
File:Burning.png Burning
File:Stunned.png Stunned
File:Poisoned.png Poisoned
File:Charmed.png Charmed
File:Terrified.png Terrified
File:Bleeding.png Bleeding
File:Petrified.png Petrified
File:Taunted.png Taunted
File:Sleeping.png Sleeping
File:Maddening Song.png Mad
File:Shocked.png Shocked
File:Shackles of Pain.png Shackles of Pain
Cause:
File:Cryogenic Stasis.png Cryogenic Stasis

Treatment:
N/A
File:Soul Mate.png Soul Mate Character is sending 100 % of healing and Armour restoration to linked character. Cause:
File:Soul Mate.png Soul Mate

Treatment:
File:Dead.png Dead

Other Positive statuses

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Status Effect Armour Cause and Treatment Examples
File:Leader In Sight!.png Leadership Ally has leadership 1.
Dodging + 2 %
Fire Resistance + 3 %
Earth Resistance + 3 %
Earth Resistance + 3 %
Air Resistance + 3 %
Poison Resistance + 3 %
Water Resistance + 3 %
N/A Cause:
File:Leadership Icon.png Leadership

Treatment:
N/A

Negative

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Status Effect Armour Cause and Treatment Examples
File:Atrophy.png Atrophy Character cannot use weapons for attacks or skills. Physical Cause:
File:Sleeping Arms.png Sleeping Arms
File:Tentacle Lash.png Tentacle Lash

Treatment:
N/A
File:Bleeding.png Bleeding Deals X - Y piercing damage per turn. Physical Cause:
File:Blood Rain.png Blood Rain
File:Terrifying Cruelty.png Terrifying Cruelty

Treatment:
File:Regenerating.png Regenerating
File:Restoration.png Restoration
File:Blinded.png Blinded Reduces range and accurancy.
Prevents performing Attacks of Opportunity.
Accurancy - 35 %
Magic Cause:
File:Fire Whip.png Fire Whip
File:Throw Dust.png Throw Dust

Treatment:
File:First Aid.png First Aid
File:Charmed.png Charmed Character is charmed and has switched sides. Magic Cause:
File:Charming Arrow.png Charming Arrow
File:Dominate Mind.png Dominate Mind

Treatment:
File:Enrage.png Enrage
File:Clear-Minded.png Clear-Minded
File:Cursed.png Cursed Decreased resistances, Accurancy and Dodging.
Accurancy - 10 %
Dodging - 30 %
Fire Resistance - 15 %
Water Resistance - 15 %
Air Resistance - 15 %
Earth Resistance - 15 %
Poison Resistance - 15 %
Magic Cause:
File:Curse.png Curse
Void Glide

Treatment:
File:Bless.png Bless
File:Crippled.png Crippled Character is Crippled. Cured by Rested.
Movement Speed: - 100 %
Dodging: - 30 %
Physical Cause:
File:Pin Down.png Pin Down

Treatment:
File:Hasted.png Hasted
File:Rested.png Rested
File:Decaying.png Decaying Healing spells and potions will damage you for 100 %. Physical Cause:
Cursed Blood Surface
File:Decaying Touch.png Decaying Touch

Treatment:
File:Bless.png Bless
File:Flanked.png Flanked Dodging: - 10 % per each adjacent enemy beyond the first. N/A Cause:
Enemy NPCs cornering character

Treatment:
Character moving away from enemy NPCs
File:Knocked Down.png Knocked-Down Character is Knocked Down and cannot move. Physical Cause:
File:Battle Stomp.png Battle Stomp
Ice surface

Treatment:
File:First Aid.png First Aid
File:Petrified.png Petrified Character is turned to stone. Cured by Magic Shell, Bless.
Dodging: - 100 %
Fire Resistance + 10 %
Earth Resistance - 20 %
Air Resistance + 10 %

Immunity to:
File:Frozen.png Frozen
File:Burning.png Burning
File:Stunned.png Stunned
File:Poisoned.png Poisoned
File:Terrified.png Terrified
File:Knocked Down.png Knocked Down
File:Chilled.png Chilled
File:Warm.png Warm
File:Bleeding.png Bleeding
Being moved by a spell
Taunted
File:Sleeping.png Sleeping
Magic Cause:
File:Petrifying Touch.png Petrifying Touch

Treatment:
File:Bless.png Bless
File:Armor of Frost.png Armour of Frost
File:Maddening Song.png Madness This character has been driven mad. While in this state, they cannot be controlled and will attack friend and foe alike. Magic Cause:
File:Maddening Song.png Maddening Song

Treatment:
File:Clear-Minded.png Clear-Minded
File:Shackles of Pain.png Shackles of Pain Shackled! Character will receive damage when the caster gets damaged. Physical Cause:
File:Shackles Of Pain.png Shackles of Pain

Treatment:
File:Break the Shackles.png Break the Shackles
File:Cryogenic Stasis.png Cryogenic Stasis
File:Suffocating.png Suffocating Destroyes X-Y Magic Armour each turn. Magic Cause:
File:Vacuum Touch.png Vacuum Touch

Treatment:
N/A
File:Terrified.png Terrified Fear has gripped this character.
It cannot be controlled and will automatically try to run away.
Cured by Clear-Minded, Enraged
Magic Cause:
File:Terror Grenade.png Terror Grenade

Treatment:
File:Clear-Minded.png Clear-Minded
File:Enraged.png Enraged

Infusions

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Following status effects can be applied upon a Conjured Incarnate, granting them various bonuses and weaknesses. Only one elemental status infusion can be active at a time. Power infusions can be applied simultaneously and will not cancel each other out. If Gift Bag: Pet Power is activated then infusions can be applied to all summoned creatures.

Power infusions
Spell Effect Spell Effect
File:Farsight Infusion.png Farsight Infusion Grants summoned Incarnate a Ranged Attack that deals damage based on their element.
Gives Magic Armour
Increases damage by 25 %
File:Power Infusion.png Power Infusion Grants summoned Incarnate Whirlwind and Battering Ram skills.
Gives Incarnate Physical Armour.
Increases Incarnate's damage by 25 %
File:Shadow Infusion.png Shadow Infusion Grants Incarnate Chameleon Cloak and Corrupted Blade skills.
Increases Incarnate's movement by 1
Increases Incarnate's damage by 25 %.
File:Warp Infusion.png Warp Infusion Grants Incarnate Tactical Retreat and Swap Places spells.
Increases Incarnate's damage by 25 %
Increases Incarnate's dodging by 15 %
Elemental infusions
Spell Effect Spell Effect
File:Acid Infusion.png Acid Infusion Grants summoned Incarnate a Acid Spores and Poison Dart spells.
Geomancer + 10
Source points + 2
Poison resistance + 120%
Air resistance - 20%
Immunity to Poisoned
File:Cursed Electric Infusion.png Cursed Electric Infusion Grants summoned Incarnate Closed Circuit and Electric Discharge spells.
Aerotheurge + 10
Source points + 2
Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Immunity to Shocked
Immunity to Stunned
File:Electric Infusion.png Electric Infusion Grants Incarnate Electric Discharge spell.
Aerotheurge +5
Air resistance + 100%
Earth resistance - 20%
Poison resistance - 20%
Immunity to Shocked
Immunity to Stunned
File:Fire Infusion.png Fire Infusion Grants Incarnate Fireball spell.
Pyrokinetic + 5
Fire resistance + 100%
Water resistance - 20%
Immunity to Burning
File:Ice Infusion.png Ice Infusion Grants Incarnate Restoration and Steam Lance spells.
Hydrosophist + 10
Source points + 2
Water resistance + 120 %
Fire resistance - 20%
Immunity to Frozen
File:Necrofire Infusion.png Necrofire Infusion Grants Incarnate Epidemic of Fire and Fireball spells.
Pyrokinetic + 10
Source points + 2
Fire resistance + 120 %
Water resistance - 20%
Immunity to Burning
File:Poison Infusion.png Poison Infusion Grants Incarnate Poison Dart spell.
Geomancer + 5
Poison resistance + 100%
Air resistance - 20%
Immunity to Poisoned
File:Water Infusion.png Water Infusion Grants Incarnate Restoration spells.
Hydrosophist + 5
Water resistance + 100%
Fire resistance - 20%
Immunity to Frozen
Gift Bag Pet Power
Spell Effect Spell Effect
File:Blood Infusion.png Blood Infusion Grants summoned Incarnate a Mosquito Swarm spell.
Necromancer + 5
Warfare + 1
Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Immunity to Bleeding
File:Cursed Blood Infusion.png Cursed Blood Infusion Grants summoned Incarnate Grasp of the Starved and Mosquito Swarm spells.
Necromancer + 10
Warfare + 1
Source points + 2
Maximum Physical Armour + 25%
Maximum Magic Armour + 25%
Immunity to Bleeding
Immunity to Decaying
File:Cursed Oil Infusion.png Cursed Oil Infusion Grants Incarnate Dust Blast and Fossil Strike spells.
Geomancer + 10
Source points + 2
Earth Resistance + 120%
Air Resistance - 20%
Maximum Magic Armour + 10%
Maximum Physical Armour + 10%
Immunity to Petrified
Immunity to Slowed
File:Oil Infusion.png Oil Infusion Grants Incarnate Fossil Strike spell.
Geomancer + 5
Earth Resistance + 120%
Air Resistance - 20%
Immunity to Petrified
Immunity to Slowed

Arrowhead

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Arrowhead infusions are exclusive to Huntsman skill Elemental Arrowheads and allows character to deal additional elemental damage with their bows and crossbows, depending on the surface it was used on.

  • Blood Arrowhead
  • Water Arrowhead
  • Poison Arrowhead
  • Oil Arrowhead
  • Fire Arrowhead
  • Air Arrowhead


Consumables

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Food

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Potions

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Special status effects

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These status effects do not belong into any category and are earned by unique specific actions in the game. This category also includes NPC exclusive status effects.

Status Effect Cause Notes
File:Boon of Vengeance.png
Boon of Vengeance
You are not alone: the Lady Vengeance stands by your side!

Constitution: + 8
Wits: + 8
Dodging: + 10%
Fire Resistance: + 20 %
Earth Resistance: + 20 %
Water Resistance: + 20 %
Air Resistance: + 20 %
Poison Resistance: + 20 %
Caused by the Lady Vengeance during battle with Dallis after escaping Reaper's Eye The boon is applied to all allied characters.
File:Dead.png
Dead
Character is dead. Vitality points reach 0. Companions can be resurrected via Resurrect (story mode only) or Resurrection Scroll.
File:Decomposing.png
Decomposing
Healing spells and potions will damage you. Exclusive to Verdas at Fort Joy. Cannot be removed.
File:Faith.png
Faith
This character is inspired by Alexandar's presence.

Strength + 4
Finesse + 4
Intelligence + 4
Damage + 50 %
Dodging + 10 %
This effect is caused by character being allied and in proximity to Alexandar at Temple of Tir-Cendelius. This effect can only be cancelled by killing Alexandar at Temple of Tir-Cendelius.
File:Faith Aura.png
Faith Aura
Alexandar, Son of the Divine, inspires his troops with an indestructible faith. This effect is exclusive to Alexandar at Temple of Tir-Cendelius. Nearby allies gain Faith status.
File:Invulnerable.png Invulnerable Character is invulnerable. Spirit Form spell used by Lucian Shriekers also possess this status by default however they can be destroyed via Source Vampirism
File:Lucian's Blessing.png
Lucian's Blessing
This character has been deemed Pure, having passed the Path of Blood and received Lucian's blessing.
Gain skill Flight
Immunity to surfaces
Passing the Path of Blood with pure character Cannot be regained if character dies
In-game incorrectly named as FLOATING
File:Necrofire.png
Hellfire
Deals X fire damage each turn.
Cannot be extinguished
Fire Resistance - 20 %
Water Resistance + 10 %
Immunity to Frozen
Immunity to Chilled
Immunity to Warm
Immunity to Wet
Immunity to Enwebbed
This effect is limited to the Historian who is automatically affected by it. Cannot be regained if character dies
In-game incorrectly named as FLOATING
File:Revered.png Revered You feel the power of your allies praying to you. Their devotion is providing you with infinite Source.
SP Cost - 3
Companions from Lady Vengeance praying at the entrance in Tomb of Lucian There must be atleast 1 Lady Vengeance character
in Tomb of Lucian for this status to trigger
File:Source-Muted.png
Source-Muted
Character can no longer use Source magic or receive Source points. Player characters are automatically afflicted
at the start of the game by being forced to wear Source Collar
Source Collar must be removed as part of Hot Under The Collar quest.
File:Spirit.png Spirit This character is a Spirit. Character must be Dead
Exception: Spirit Form spell used by Lucian
Perceived by Spirit Vision
Destroyed by Source Vampirism
Destroyed by Purging Wand
File:Sworn.png Sworn Character is Sworn to God King.
Character will be resurrected after first death.
Character has pledged themselves to the God King. Cannot be removed.
File:Veiled Undead.png
Veiled Undead
Due to clothing you wear, your Undead nature is hidden from those around you.
Prevents NPCs from becoming aggresive towards Undead character.
Undead must have torso (chest), legs (pants) and head (helmet) covered. This effect is removed if atleast either torso (chest), legs (pants) and head (helmet) are not covered.
File:Weakened.png Weakened Character is weak.
Strength - 2
Damage - 50 %
Exclusive to Migo at Fort Joy. Cannot be removed.

Gift Bag: Combat Randomiser

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