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Hydrosophist

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Icon of Hydrosophist combat ability in Divinity: Original Sin 2
Icon of Hydrosophist combat ability in Divinity: Original Sin 2

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Hydrosophist is a combat ability, that utilises magic known as hydrosophy, and is essential for learning and casting hydrosophist skills as well as crucial determining factor of the effectiveness of water based weapons and ammunition in Divinity: Original Sin 2.

Description

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Characteristics

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Hydrosophist combat ability focuses on dealing water damage, which is resisted by File:Magic Armour Icon.png Magic Armour and File:Water Resistance Icon.png Water Resistance. Magic Armour prevents negative status effects from affecting characters whereas Water Resistance directly lowers water damage done. The reduction is based on percentage, therefore character with + 10 % water resistance will receive 10 % less water damage.

Hydrosophist combat ability is by default used by 2 preset classes. The Cleric, which is a mage preset class, who uses Hydrosophist alongside Necromancer combat ability and the Enchanter, which is a mage preset class, who uses Hydrosophist alongside Aerotheurge combat ability.

Hydrosophist on its own offers 7 support skills, 1 utility skill and 7 offensive skills. Craftable skills that include Hydrosophist offer 10 support (2 are incarnate infusions) and 2 offensive skills. Overall Hydrosophist offers 17 support skills, 9 offensive skills and 1 utility skill.

Hydrosophist ability on its own increases water damage from all sources by 5 % per each point invested. Note that in order to learn all Hydrosophist skills, the character needs 5 points in Hydrosophist (either by investment or by bonuses from items).

Water Damage, Healing and Magic Armour Restoration Bonus per point in Hydrosophist
Level Damage Boost (%) Level Damage Boost (%)
1 5 2 10
3 15 4 20
5 25 6 30
7 35 8 40
9 45 10 50

Damage of Hydrosophist Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Hydrosophist ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.

Simply put for the water damage done by Hydrosophist skills the most crucial elements are: Level of the caster, Hydrosophist ability, Intelligence attribute, High Ground bonus and Critical Hit bonus.

Hydrosophist skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect water damage done.

Therefore in order to boost damage done by Hydrosophist skills it is crucial to increase: Level, Hydrosophist, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the water resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Hydrosophist ability.

Healing the Undead

Hydrosophist skills scale on Hydrosophist due to them being based on restoring Vitality or dealing water damage, however in the case of Undead it works slightly differently. Skills that will heal the living such as Restoration, Cleanse Wounds, Healing Tears, Steam Lance and Mass Cleanse Wounds will instead of restoring Vitality deal physical damage to the Undead. This damage is affected by both Hydrosophist, as it is considered as "healing", and Warfare as it is physical damage. Note that any damage reflected this way back to the "living" caster will restore Vitality instead of causing further damage.

Surfaces and Status Effects

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Hydrosophist ability is focuses on mastering water. Therefore those who use it are most commonly capable of creating water and ice surfaces, which can be further enhanced into cursed water and holy water surfaces as well as cursed ice and blessed ice surfaces. Water surface can also be easily turned into Steam cloud if it comes into contact with any form of fire. Likewise ice can be melted into water surface.

Hydrosophist skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Hydrosophist combat ability skills.

Table of status effects caused by Hydrosophist skills
Harmful Beneficial
File:Wet.png Wet File:Magic Shell.png Magic Shell
File:Chilled.png Chilled File:Regenerating.png Regenerating
File:Frozen.png Frozen File:Frozen.png Permafrost
File:Bleeding.png Bleeding File:Healing Tears.png Healing Tears
File:Diseased.png Diseased File:Healing.png Healing
File:Decaying.png Decaying File:Vampiric Hunger.png Vampiric Hunger
Template:Empty File:Water Infusion.png Water Infusion
Template:Empty File:Ice Infusion.png Ice Infusion
Template:Empty File:Icy Skin.png Icy Skin

Traders

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Following table shows all NPCs who are guaranteed to sell hydrosophist skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met. Also note that Lizard Dreamer requires a persuasion check to be passed in order to speak with him, otherwise he (and the whole encampment) will turn hostile.

Trader Location (x, y) Trader Location (x, y)
File:Rezik Definitive Portrait.png
Rezik
Fort Joy
(176, 155)
File:Simone Definitive Portrait.png
Simone
Sanctuary of Amadia
(438, 46)
File:Almira Definitive Portrait.png
Almira
Paradise Downs
(707, 391)
File:Bree (Icon).png
Bree
Driftwood Square
(340,108)
File:Elf Stormchanter Definitive Icon.png
Elf Stormchanter
Elven camp
(500, 316)
File:Water Incarnate Icon.png
Trayde the Merchant
Temple of Tir-Cendelius
(259, 914)
File:Lizard Dreamer Definitive Icon.png
Lizard Dreamer
Black Ring encampment
(238, 750)
File:Aravae Definitive Portrait.png
Aravae
The Cathedral
(313, 354)
File:Friel Definitive Portrait.png
Friel
The Cathedral
(318, 363)

Hydrosophist Skills

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Ability Based

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Following tables and sub-sections show hydrosophist skills that can be learnt by character if they have enough point in Hydrosophist ability. All of these skills can be crafted by combining corresponding scroll with blank water skillbook or high tier blank water skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Hydrosophist ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.

Table of all base Hydrosophist Skills
Tier Skill Description Cost Hydrosophist
Starter
(Level 1)
File:Armor of Frost.png
Armour of Frost
Ice forms a defensive barrier around the target, giving them File:Magic Shell.png Magic Shell status effect which increases File:Magic Armour Icon.png Magic Armour.

Removes:
1 AP File:Action Point Icon.png 1
File:Hail Strike.png
Hail Strike
Icicles fall from the sky, chilling characters and dealing water damage. They create Ice surfaces where they hit the ground. 3 AP File:Action Point Icon.png
File:Rain.png
Rain
Summon rain at target area, creating water surfaces.
Removes: File:Invisible.png Invisible status effect.
1 AP File:Action Point Icon.png
File:Restoration.png
Restoration
Heal target over time. Restoration also cures File:Poisoned.png Poisoned and File:Bleeding.png Bleeding. 1 AP File:Action Point Icon.png
Novice
(Level 4)
File:Ice Fan.png
Ice Fan
Target 3 positions and shoot an ice shard at each one, dealing water damage and making targets File:Chilled.png Chilled. 3 AP File:Action Point Icon.png 2
File:Soothing Cold.png
Soothing Cold
Regenerate File:Magic Armour Icon.png Magic Armour for all allies around caster. 1 AP File:Action Point Icon.png
File:Winter Blast.png
Winter Blast
Deal water damage and set File:Chilled.png Chilled status on enemies in the area. Freeze blood and water surfaces. 2 AP File:Action Point Icon.png
Adept
(Level 9)
File:Cryogenic Stasis.png
Cryogenic Stasis
Target ally enters Cryogenic Stasis. Though incapacitated, they become immune to all damage, and heal over time.
Removes File:Shackles of Pain.png Shackles of Pain.
2 AP File:Action Point Icon.png 2
File:Global Cooling.png
Global Cooling
Set File:Chilled.png Chilled on enemies around you and water damage. Freeze all susceptible surfaces. 1 AP File:Action Point Icon.png
File:Healing Ritual.png
Healing Ritual
Send a wave of healing to target another character. The wave travels to nearby allies, healing with each movement. 2 AP File:Action Point Icon.png
File:Arcane Stitch.png
Arcane Stitch
Fully restore target character's File:Magic Armour Icon.png Magic Armour.

Removes:
3 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Steam Lance.png
Steam Lance
Releases a stream of Blessed Steam which heals characters in its path and removes File:Burning.png Burning, File:Necrofire.png Necrofire, File:Diseased.png Diseased and File:Decaying.png Decaying. 3 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Deep Freeze.png
Deep Freeze
Characters in the cone that are File:Frozen.png Frozen and below 10% Vitality shatter and instantly die.
Otherwise they receive water damage and become File:Frozen.png Frozen.
4 AP File:Action Point Icon.png 3
File:Ice Breaker.png
Ice Breaker
Ice breaker sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting File:Chilled.png Chilled. 1 AP File:Action Point Icon.png
File:Hail Storm.png
Hail Storm
20 Ice shards rain from the sky, each dealing water damage to characters within the impact zone.
Sets File:Chilled.png Chilled.
4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Hydrosophist skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Healing Tears, character needs 1 point in both Hydrosophist and Polymorph combat abilities.

Source skillbooks are obtained whenever non-source Hydrosophist skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Hydrosophist Skills
Type Skill Description Cost Secondary Ability
Base
(Hydrosophist 1)
File:Cleanse Wounds.png
Cleanse Wounds
Heal target and create a water puddle beneath them.
Remove
2 AP File:Action Point Icon.png Warfare 1
File:Cryotherapy.png
Cryotherapy
Consume frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire. 1 AP File:Action Point Icon.png Huntsman 1
File:Healing Tears.png
Healing Tears
The earth itself laments your plight, crying curative tears which heal your allies that move close to you for aid up to three times. 1 AP File:Action Point Icon.png Polymorph 1
File:Blood Rain.png
Raining Blood
Conjure a rain of blood in target area which makes enemies File:Bleeding.png bleed and creating large blood surface. 2 AP File:Action Point Icon.png Necromancer 1
File:Vampiric Hunger.png
Vampiric Hunger
Allows caster to recover 50 % Vitality from damage dealt to enemies. 1 AP File:Action Point Icon.png Scoundrel 1
File:Water Infusion.png
Water Infusion
Changes Incarnate's element to water, unlocking File:Restoration.png Restoration. 1 AP File:Action Point Icon.png Summoning 1
Source
(Hydrosophist 2)
File:Blood Storm.png
Blood Storm
Bolts of coagulated blood fall on enemy characters in the area dealing physical damage and setting File:Diseased.png disease and File:Decaying.png decaying.
Turns water in the area into blood.
4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
Necromancer 3
File:Ice Infusion.png
Ice Infusion
Infuse your Incarnate with blessed ice element. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Summoning 2
File:Icy Skin.png
Icy Skin
Infuse your skin with Water. Gaining Resistance towards water element but weakness to fire element. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Polymorph 2
File:Mass Cleanse Wounds.png
Mass Cleanse Wounds
Heal yourself and allies around you. Create a water puddle beneath every target.
Remove:
1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Warfare 2
File:Mass Cryotherapy.png
Mass Cryotherapy
Each ally consumes frozen surfaces around them, converting the frozen surfaces to File:Magic Armour Icon.png Magic Armour. Removes File:Burning.png Burning and File:Necrofire.png Necrofire. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Huntsman 2
File:Vampiric Hunger Aura.png
Vampiric Hunger Aura
Set Vampiric Hunger on every ally around you, adding 50% Life Steal. Life Steal heals you in proportion to the damage you deal to Vitality. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Scoundrel 2

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Hydrosophist. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

  • Note: While Ice Rush skill is classified as Warfare skill, it deals water damage and as such scales with Hydrosophist.
Table of all Hydrosophist Skills
Type Skill Description Cost
Game Master Mode File:DOS Skill Freezing Touch.png
Freezing Touch
Touch your target, dealing water damage and set File:Frozen.png Frozen for 2 turns. 2 AP File:Action Point Icon.png
Game Master Mode File:DOS Skill Ice Shard.png
Ice Shard
Shoot a chilling shard of ice that deals water damage. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Blinding Squall.png
Ice Rush
Rush forwards in a straight line to a point far away, hitting all enemies in your path with water damage. Creates Frozen surfaces. 2 AP File:Action Point Icon.png

Items

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Outside of skills, the Hydrosophist combat ability affects also all manner of items which can deal water damage. Likewise the Hydrosophist ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.

Ammunition

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Following arrows and grenades are magical items that can be used both in and outside of combat to cause water damage and potentially create water or ice surfaces. All of the following arrows and grenades are empowered by Hydrosophist combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.

Table of all Munition affected by Hydrosophist
Item Effect Item Effect
File:Water Arrow.png
Water Arrow
Special arrow which deals water damage and inflicts File:Wet.png Wet Status for 2 turns. File:Freezing Arrow.png
Freezing Arrow
Special arrow which deals water damage and inflicts File:Chilled.png Chilled Status for 2 turns.
File:Blessed Water Arrow.png
Blessed Water Arrow
Special arrow which deals no damage and instead restores Vitality of all characters in an area of impact for 2 turns. File:Blessed Ice Grenade.png
Blessed Ice Grenade
Throwable grenade throwable grenade that deals no damage and creates a Blessed Ice Surface in 2 meter radius.
File:Blessed Water Balloon.png
Blessed Water Balloon
Throwable grenade that deals no damage on its own and creates a Blessed Water Surface in 2 meter radius. File:Frost Grenade.png
Frost Grenade
Throwable grenade that deals water damage and inflicts File:Chilled.png Chilled Status for 2 turns.
File:Water Balloon.png
Water Balloon
Throwable grenade that deals no damage on its own and creates a Water Surface in 3 meter radius as well as inflicts Wet Status for 2 turns. File:Holy Hand Grenade.png
Holy Hand Grenade
Throwable grenade that deals no damage and instead restores Vitality of all characters in an area of impact.
Gift Bag Exclusive

Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.

Table of all Munition affected by Hydrosophist
Item Effect Item Effect
File:Ice Dazzler Grenade.png
Ice Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status (2 turns) in 4 meter radius. Creates Ice surface. File:Soggy Nailbomb.png
Soggy Nailbomb
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status (3 turns) in 4 meter radius. Creates water surface.
File:Stunning Water Grenade.png
Stunning Water Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status (for 2 turns) in 4 meter radius. File:Stunning Ice Grenade.png
Stunning Ice Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status (for 2 turns) in 4 meter radius.
File:Water Dazzler Grenade.png
Water Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status (2 turns) in 4 meter radius. Creates Water surface. Template:Empty Template:Empty

Equipment

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Hydrosophist combat ability is best paired with weapons that cause water damage (most commonly staves and wands) and equipment that increases Hydrosophist and Intelligence.

List of Weapons
Table of all Weapons associated with Hydrosophist
Item Description Item Description
File:The Viper's Tongue.png
Fang of the Winter Dragon
One-Handed Sword

20-21 Physical damage
2-4 Water damage
+ 25 % Cleave damage
Set File:Chilled.png Chilled (5 % chance)
+ 1 Strength
+ 1 Intelligence
+ 1 Hydrosophist
+ 1 Warfare
File:Shattergrasp.png
Shattergrasp
Wand

82-95 Water damage
Creates a 4 m ice surface when targeting terrain
File:Ice Breaker.png Ice Breaker
+ 3 Intelligence
+ 2 Memory
+ 2 Hydrosophist
1 empty rune slot
File:Lucian's Divine Staff.png
Lucian's Divine Staff
Staff

137-167 Water damage
File:Healing Ritual.png Healing Ritual
+ 3 Intelligence
+ 2 Constitution
+ 2 Wits
+ 2 Hydrosophist
+ 6 Initiative
1 empty rune slot
File:Radeka's Thorn.png
Radeka's Thorn
Wand

10-12 Water damage
+ 1 Hydrosophist
+ 1 Intelligence
1 empty rune slot
File:Commander of the Tides.png
Commander of the Tides
Staff

15-18 Water damage
File:Arcane Stitch.png Arcane Stitch
+ 1 Intelligence
File:Vord Emwer.png
Vord Emwer
Crossbow

132-140 Physical damage
80-84 Water damage
Set File:Frozen.png Frozen for 2 turns (20 % chance)
File:Cryotherapy.png Cryotherapy
+ 3 Finesse
+ 2 Huntsman
+ 1 Ranged
+ 5 % Accurancy
+ 20% Life Steal
Table of all Armour and Jewellery associated with Hydrosophist
Item Description Item Description
File:Breeches of the Faithful.png
Breeches of the Faithful
Leggings

48 Physical armour
340 Magic armour
Set File:Slowed.png Slowed (if worn alone)
+ 3 Intelligence
+ 2 Constitution
+ 1 Hydrosophist
+ 0.2 Movement
File:Rainwater Amulet.png
Rainwater Amulet
Necklace

79 Magic armour
File:Rain.png Rain
+ 1 Hydrosophist
+ 20 % Water Resistance
1 empty rune slot
File:Unique Golden Red Ring.png
Dritta Evyet
Ring

140 Magic armour
File:Healing Ritual.png Healing Ritual
+ 3 Constitution
+ 1 Hydrosophist
+ 234 Health
+ 20 % Water Resistance
Template:Empty Template:Empty

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Hydrosophist ability is the Frost Rune, which increases not only water damage when inserted into weapon but also Movement when inserted into necklace and ring. Lastly the Frost Rune grants File:Water Resistance Icon.png Water Resistance when inserted into armour. If the base Frost Rune of any size is put into rune frame it will gain additional effects.

Mystical Frost Rune of any size provides 1 point bonus to either Leadership (if inserted into armour), Single-Handed (if inserted into weapon) and Hydrosophist (if inserted into any necklace or ring) alongside its base effect.

Frost Rune of Power of any size will always provide bonus to Intelligence (depending on its size) whenever inserted into any equipment.