Cleric

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The Cleric is a mage class of physical prowess and magical support in Divinity: Original Sin 2.

Summary

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The Cleric is a mage, who harnesses the powers of Necromancy and Hydrosophy to decimate their enemies and heal their allies. Their primary weapons are a one-handed mace, axe or sword and a shield. Their primary attributes are Strength and Intelligence. Their combat abilities are further supported by their innate talent Hot Head which increases their critical chance by +10% critical chance as well as their accurancy by + 10%. This talent works however only when they are at their maximum Vitality.

The cleric starts with Decaying Touch which is a necromancer skill, dealing physical damage up close and applying decay if the target does not have physical armour. Second starting necromancer skill is the Blood Sucker which allows its user to absorb the blood surface on which they stand in order to heal themselves. The last skill clerics have from start is the hydrosophist skill Restoration which allows them to heal themselves and their allies.

Outside combat they may utilise their Bartering civil skill in order to make their dealings with traders easier.

Stats of recruited companions inside Fort Joy at level 1

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Attributes Abilities Skills / Talent Equipment
Primary:
File:Strength Icon.png Strength 11
File:Intelligence Icon.png Intelligence 11
File:Constitution Icon.png Constitution 11

Secondary:
File:Finesse Icon.png Finesse 10
File:Memory Icon.png Memory 10
File:Wits Icon.png Wits 10
Civil:
File:Bartering Icon.png Bartering 1

Combat:
File:Hydrosophist Icon.png Hydrosophist 1
File:Necromancer Icon.png Necromancer 1
Necromancer:
File:Blood Sucker.png Blood Sucker
File:Decaying Touch.png Decaying Touch

Hydrosophist:
File:Restoration.png Restoration

Talent:
File:Hot Head.png Hot Head
Weaponry:
File:Claw Hammer Weapon.png Claw Hammer
File:Wooden Targe.png Makeshift Shield

Additional:
File:Minor Healing Potion.png Minor Healing Potion
File:Water Balloon.png Water Balloon
File:Resurrection Scroll.jpg Resurrection scroll

Mercenary Myrella

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Myrella the mercenary
Myrella the mercenary

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Myrella is an elven mercenary who can be hired from Sergeant Zrilla. Her role on the battlefield is that of cleric, a healer and mage who can support their allies through Hydrosophist and Necromancer magic.

Stats at level 9
Attributes Abilities Skills Talents Tags
Primary:
Intelligence 17

Secondary:
Constitution 15
Strength 15

Other:
Finesse 10
Memory 12
Wits 10
Civil Abilities
File:Bartering Icon.png Bartering 3
File:Loremaster Icon.png Loremaster 1

Combat Abilities:
File:Single-Handed Icon.png Single-Handed 4
File:Hydrosophist Icon.png Hydrosophist 4
File:Necromancer Icon.png Necromancer 2
Combat:
File:Armor of Frost.png Armour of Frost
File:Blood Sucker.png Blood Sucker
File:Decaying Touch.png Decaying Touch
File:Healing Ritual.png Healing Ritual
File:Restoration.png Restoration
File:Shackles Of Pain.png Shackles of Pain
File:Soothing Cold.png Soothing Cold

Racial:
File:Flesh Sacrifice (icon).png Flesh Sacrifice

Source:
File:Bless.png Bless
File:Dome of Protection.png Dome of Protection
Class:
File:Hot Head.png Hot Head

Racial:
File:Ancestral Knowledge.png Ancestral Knowledge
File:Corpse Eater.png Corpse Eater
Race:
File:Elf Icon.png Elf

Gender:
File:Female Icon.png Female

Detailed Description

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Overview

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Cleric is a hybrid class that specialises in dealing physical damage or water damage and therefore can damage both File:Physical Armour Icon.png physical and File:Magic Armour Icon.png magic armour of their enemies.

Physical damage relies on Strength attribute which boosts damage done by Necromancer spells. Water damage relies on Intelligence attribute which boosts damage done by Hydrosophist spells. Note that out of these two, only Hydrosophist combat ability increases damage done. Necromancer ability only increases health received by dealing direct damage to Vitality of your enemies. Should you decide to go for Necromancer spells, therefore physical damage, as your main offensive ability it is crucial to invest points in Warfare combat ability. Therefore damage-wise should you decide to focus on necromancy, it may be best to change class to Inquisitor whose secondary combat ability alongside Necromancer is Warfare.

It should be noted however that relying to heavily on water damage leaves one vulnerable to enemies with high File:Water Resistance Icon.png Water Resistance. There are very few enemies across the game with resistance to Physical damage, however that does not mean they do not exist.

In regards to equipment they may wear either Heavy Armour (high Physical Armour / low Magic Armour) and Cloth Armour (low Physical Armour / High Magic Armour) as these require points in either Strength or Intelligence.

List of all skills available

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Cleric is a class focused on casting Hydrosophy and Necromancy spells. Both of these are capable of healing the caster and support their allies. Hydrosophy is focused on powers of water that allow Cleric to restore Magic Armour, summon rain and freeze their opponents. Necromancy allows Cleric to resurrect corpses of the fallen as their temporary minions, curse their enemies and leech their health.

Following table shows all spells which Cleric can learn as they level up and invest points in respective combat abilities.

Table of Spells available for Cleric
Tier Hydrosophist Necromancer
Starter
(Level 1)
File:Armor of Frost.png
Armour of Frost
File:Blood Sucker.png
Blood Sucker
File:Hail Strike.png
Hail Strike
File:Decaying Touch.png
Decaying Touch
File:Rain.png
Rain
File:Mosquito Swarm.png
Mosquito Swarm
File:Restoration.png
Restoration
File:Raise Bloated Corpse.png
Raise Bloated Corpse
Novice
(Level 4)
File:Ice Fan.png
Ice Fan
File:Death Wish.png
Death Wish
File:Soothing Cold.png
Soothing Cold
File:Infect.png
Infect
File:Winter Blast.png
Winter Blast
File:Shackles Of Pain.png
Shackles of Pain
Adept
(Level 9)
File:Arcane Stitch.png
Arcane Stitch
File:Black Shroud.png
Black Shroud
File:Cryogenic Stasis.png
Cryogenic Stasis
File:Bone Cage.png
Bone Cage
File:Global Cooling.png
Global Cooling
File:Living on the Edge.png
Living on the Edge
File:Healing Ritual.png
Healing Ritual
File:Raise Bone Widow.png
Raise Bone Widow
Expert
(Level 13)
File:Steam Lance.png
Steam Lance
File:Grasp Of The Starved.png
Grasp of the Starved
Master
(Level 16)
File:Deep Freeze.png
Deep Freeze
File:Last Rites.png
Last Rites
File:Hail Storm.png
Hail Storm
File:Silencing Stare.png
Silencing Stare
File:Ice Breaker.png
Ice Breaker
File:Totems of the Necromancer.png
Totems of the Necromancer
Craftable (Hydro / Necro) File:Blood Rain.png
Raining Blood
File:Blood Storm.png
Blood Storm
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Traders

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Reaper's Eye
Reaper's Coast
  • Almira - Aerotheurge and Hydrosophist skills
  • Bree - Hydrosophist and Necromancer skills
  • Jahan - Necromancer skills
  • Elf Stormchanter - Aerotheurge and Hydrosophist skills
The Nameless Isle
Arx

Items

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Additional Tips

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  • In order to maximise damage and healing output its best to focus unto either Necromancy (physical damage) or Hydrosophy (water damage).
    • Focus on Necromancy is best complimented by investing points in Strength and Warfare as well as using Strength-based weapons (swords, axes and maces both one-handed or two-handed).
    • Focus on Hydrosophy is best complimented by investing points in Intelligence as well as using Intelligence-based weapons (staves and wands).

Notes

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