Enchanter

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The Enchanter is a support mage class in Divinity: Original Sin 2.

Summary

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Enchanter is a mage who are focused on Aerotheurge and Hydrosophist magic in order to support their allies. Their primary attributes are Intelligence and Constitution which they need in order to wield their chosen weapon, a two-handed staff. Their combat abilities are further boosted by their talent Far Out Man which increases the range of their spells by 2 meters.

The Enchanters startings spells are Electric Discharge which in combination with their second starting spell Rain can deal great air damage and potentially stun their Wet enemies. Their third and last starting skill is Restoration which allows them to heal their allies and damage undead enemies.

Civil ability of the Enchanter is Loremaster which allows them to identify properties of found gear and the weaknesses of their enemies.

Out of all companions Lohse is the one who chooses this specialisation by default.

Stats of recruited companions inside Fort Joy at level 1

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Attributes Abilities Skills / Talent Equipment
Primary:
File:Intelligence Icon.png Intelligence 12
File:Constitution Icon.png Constitution 11

Secondary:
File:Strength Icon.png Strength 10
File:Finesse Icon.png Finesse 10
File:Memory Icon.png Memory 10
File:Wits Icon.png Wits 10
Civil:
File:Loremaster Icon.png Loremaster 1

Combat:
File:Aerotheurgy Icon.png Aerotheurge 1
File:Hydrosophist Icon.png Hydrosophist 1
Aerotheurge:
File:Electric Discharge.png Electric Discharge

Hydrosophist:
File:Hail Strike.png Hail Strike
File:Rain.png Rain

Talent:
File:Far Out Man.png Far Out Man
Weaponry:
File:Improvised Staff.png Improvised Staff (Air damage)

Additional:
File:Minor Healing Potion.png Minor Healing Potion
File:Resurrection Scroll.jpg Resurrection scroll

Mercenary Aurnia

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Aurnia the mercenary
Aurnia the mercenary

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Aurnia is an undead dwarven mercenary who can be hired from Sergeant Zrilla. Her role on the battlefield is that of enchanter, a mage who manipulates air and water to support their allies.

Stats at level 9
Attributes Abilities Skills Talents Tags
Primary:
Intelligence 19

Secondary:
Constitution 14
Wits 14

Other:
Strength 10
Finesse 10
Memory 12
Civil Abilities
File:Loremaster Icon.png Loremaster 3

Combat Abilities:
File:Aerotheurgy Icon.png Aerotheurge 5
File:Hydrosophist Icon.png Hydrosophist 4
File:Two-Handed Icon.png Two-Handed 1
Combat:
File:Dazing Bolt.png Dazing Bolt
File:Electric Discharge.png Electric Discharge
File:Hail Strike.png Hail Strike
File:Pressure Spike.png Pressure Spike
File:Rain.png Rain
File:Teleportation.png Teleportation
File:Winter Blast.png Winter Blast

Racial:
File:Play Dead.png Play Dead

Source:
File:Bless.png Bless
File:Dome of Protection.png Dome of Protection
Class:
File:Far Out Man.png Far Out Man

Racial:
File:Sturdy.png Sturdy
File:Undead.png Undead
Race:
File:Dwarf Icon.png Dwarf
File:Undead Icon.png Undead

Gender:
File:Female Icon.png Female

Detailed Description

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Overview

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List of all skills

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Enchanter is a class focused on casting Hydrosophy and Aerotheurgy spells. Both of these are capable of supporting their allies and dealing damage to their enemies. Hydrosophy is focused on powers of water that allow Cleric to restore Magic Armour, summon rain and freeze their opponents. Aerotheurgy allows Enchanter to teleport their allies and foes, increase their allies movement and stun their enemies by summoning lightning and storms.

Following table shows all spells which Enchanter can learn as they level up and invest points in respective combat abilities.

Table of Spells available for Enchanter
Tier Hydrosophy Aerotheurgy
Starter
(Level 1)
File:Armor of Frost.png
Armour of Frost
File:Blinding Radiance.png
Blinding Radiance
File:Hail Strike.png
Hail Strike
File:Electric Discharge.png
Electric Discharge
File:Rain.png
Rain
File:Favourable Wind.png
Favorable Wind
File:Restoration.png
Restoration
File:Shocking Touch.png
Shocking Touch
Novice
(Level 4)
File:Ice Fan.png
Ice Fan
File:Dazing Bolt.png
Dazing Bolt
File:Soothing Cold.png
Soothing Cold
File:Teleportation.png
Teleportation
File:Winter Blast.png
Winter Blast
File:Uncanny Evasion.png
Uncanny Evasion
Adept
(Level 9)
File:Arcane Stitch.png
Arcane Stitch
File:Chain Lightning.png
Chain Lightning
File:Cryogenic Stasis.png
Cryogenic Stasis
File:Nether Swap.png
Nether Swap
File:Global Cooling.png
Global Cooling
File:Pressure Spike.png
Pressure Spike
File:Healing Ritual.png
Healing Ritual
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Expert
(Level 13)
File:Steam Lance.png
Steam Lance
File:Closed Circuit.png
Closed Circuit
Master
(Level 16)
File:Deep Freeze.png
Deep Freeze
File:Superconductor.png
Superconductor
File:Hail Storm.png
Hail Storm
File:Thunderstorm.png
Thunderstorm
File:Ice Breaker.png
Ice Breaker
File:Tornado.png
Tornado
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Traders

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Reaper's Eye
Reaper's Coast
  • Bree - Hydrosophist skills
  • Ovis - Aerotheurge skills
  • Almira - Aerotheurge and Hydrosophist skills
  • Elf Stormcatcher - Aerotheurge and Hydrosophist skills
The Nameless Isle
Arx

Equipment

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Items

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Additional Tips

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