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Classes

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(Redirected from Presets)

Classes are starting presets in Divinity: Original Sin 2. Each preset determines the character's starting Attributes, abilities, skills, talent, and equipment.

Overview

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A class is chosen during character creation, when recruiting an origin companion, and when hiring a mercenary. Classes are grouped into three archetypes based on playstyle: mage, survivor, and warrior.

Classes are not a permanent choice. Every attribute, ability, talent, and skill can be changed freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also places a mirror in Act One. The character creation screen likewise allows complete customisation of the preset before starting the game.

Players are encouraged to focus primarily on one type of damage – physical or magical – in order to strip enemy armour as quickly as possible. Enemies without armour become vulnerable to crowd control effects such as knockdown, stun, and freeze, which can prevent them from acting entirely. Maximising the primary damage attribute (Strength, Finesse, or Intelligence) and the corresponding damage type ability (Warfare for physical damage, or the appropriate elemental school for magical damage) is the most effective way to increase damage output.

Mage classes

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Mages rely primarily on Intelligence and deal magical damage through elemental spells. They mainly wield wands, staves, or daggers, and focus on destroying enemies' magic armour.

Mage class presets
Class Combat abilities Starting skills Talent Civil ability Companion
Cleric Hydrosophist, Necromancer Decaying TouchDecaying Touch, Blood SuckerBlood Sucker, RestorationRestoration Hot HeadHot Head Bartering
Conjurer Summoning, Leadership Conjure IncarnateConjure Incarnate, Dimensional BoltDimensional Bolt, Elemental TotemElemental Totem Pet PalPet Pal Loremaster
Enchanter Aerotheurge, Hydrosophist Electric DischargeElectric Discharge, Hail StrikeHail Strike, RainRain Far Out ManFar Out Man Loremaster Lohse
Witch Necromancer, Scoundrel Mosquito SwarmMosquito Swarm, Raise Bloated CorpseRaise Bloated Corpse, ChloroformChloroform LeechLeech Persuasion
Wizard Geomancer, Pyrokinetic Fossil StrikeFossil Strike, IgnitionIgnition, Searing DaggersSearing Daggers Far Out ManFar Out Man Loremaster Fane

Survivor classes

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Survivors rely primarily on Finesse and deal physical damage with bows, crossbows, daggers, or spears. They complement their physical attacks with utility magic and excel at mobility and positioning.

Survivor class presets
Class Combat abilities Starting skills Talent Civil ability Companion
Metamorph Polymorph, Two-Handed Bull HornsBull Horns, Chicken ClawChicken Claw, Tentacle LashTentacle Lash OpportunistOpportunist Persuasion
Ranger Huntsman, Pyrokinetic Elemental ArrowheadsElemental Arrowheads, RicochetRicochet, Peace Of MindPeace Of Mind Arrow RecoveryArrow Recovery Lucky Charm
Rogue Scoundrel, Dual Wielding Throwing KnifeThrowing Knife, BacklashBacklash, AdrenalineAdrenaline The PawnThe Pawn Sneaking Sebille
Shadowblade Polymorph, Scoundrel BacklashBacklash, Chameleon CloakChameleon Cloak, Chicken ClawChicken Claw GuerrillaGuerrilla Thievery
Wayfarer Geomancer, Huntsman Elemental ArrowheadsElemental Arrowheads, Pin DownPin Down, Fossil StrikeFossil Strike Pet PalPet Pal Bartering Ifan ben-Mezd

Warrior classes

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Warriors rely primarily on Strength and deal physical damage at close range with swords, maces, axes, or shields. They focus on destroying enemies' physical armour through knockdowns, charges, and heavy strikes.

Warrior class presets
Class Combat abilities Starting skills Talent Civil ability Companion
Battlemage Warfare, Aerotheurge Battering RamBattering Ram, Blinding RadianceBlinding Radiance, Shocking TouchShocking Touch Comeback KidComeback Kid Persuasion Beast
Fighter Warfare, Geomancer Battle StompBattle Stomp, Bouncing ShieldBouncing Shield, FortifyFortify OpportunistOpportunist Bartering The Red Prince
Inquisitor Warfare, Necromancer Battering RamBattering Ram, Blood SuckerBlood Sucker, Mosquito SwarmMosquito Swarm ExecutionerExecutioner Telekinesis
Knight Warfare, Two-Handed Battle StompBattle Stomp, Battering RamBattering Ram, Crippling BlowCrippling Blow OpportunistOpportunist Bartering

Starting attributes

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All classes start with a base of 10 in every attribute and distribute 3 additional points among their primary attributes. The table below shows the bonus each class receives above the base.

Starting attribute bonuses by class (base 10)
Class Strength Finesse Intelligence Constitution Memory Wits
Battlemage +1 +1 +1
Cleric +1 +1 +1
Conjurer +1 +2
Enchanter +2 +1
Fighter +1 +2
Inquisitor +1 +1 +1
Knight +2 +1
Metamorph +2 +1
Ranger +2 +1
Rogue +2 +1
Shadowblade +2 +1
Wayfarer +2 +1
Witch +1 +1 +1
Wizard +2 +1

Notes

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  • All preset values listed on this page are for a level 1 character at Fort Joy.
  • Companions recruited at a higher level have their stats adjusted accordingly.
  • For mercenary details, refer to individual class pages or the mercenaries section of the Companions page.