Inquisitor

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The Inquisitor is a warrior class in Divinity: Original Sin 2.

“
A daring mace-wielder risking life and limb to decimate evil head-on.
„
— In-game description

Overview

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The Inquisitor is a front-line melee preset that pairs Warfare with Necromancer magic. Warfare skills provide crowd control through charges and knockdowns, while Necromancer spells deal physical damage and restore the caster's vitality with each hit. The preset favours Strength, Intelligence, and Constitution, and starts with a two-handed mace.

Like all classes in Divinity: Original Sin 2, the Inquisitor is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.

No origin character uses this preset by default.

Starting loadout

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Inquisitor preset at level 1
Category Details
Primary attributes Strength 11, Intelligence 11, Constitution 11
Secondary attributes Finesse 10, Memory 10, Wits 10
Combat abilities Warfare 1, Necromancer 1
Civil ability Telekinesis 1
Starting skills Battering Ram Battering Ram, Blood Sucker Blood Sucker, Mosquito Swarm Mosquito Swarm
Talent Executioner Executioner
Equipment Makeshift Club, Minor Healing Potion, Electric Discharge Scroll, Resurrection Scroll

Starting skills

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Battering Ram Battering Ram (Warfare)
Dashes forward in a straight line, dealing physical damage to all enemies in the path. Targets without physical armour are knocked down for one turn.
Blood Sucker Blood Sucker (Necromancer)
Absorbs a blood surface beneath the target, restoring vitality proportional to the amount of blood absorbed. Can be cast on allies within 13 metres.
Mosquito Swarm Mosquito Swarm (Necromancer)
Conjures a swarm of mosquitoes that deal physical damage to a target within 13 metres and restore the caster's vitality equal to the damage dealt. Targets without physical armour suffer bleeding for two turns.

The Executioner Executioner talent grants 2 bonus action points after landing a killing blow, once per turn.

Skill progression

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See also: Warfare and Necromancer

As the Inquisitor invests points in Warfare and Necromancer, additional skills become available. The table below lists every skill in these two schools, grouped by unlock tier.

Warfare and Necromancer skills by tier
Tier Warfare Necromancer
Starter (level 1)
Novice (level 4)
Adept (level 9)
Expert (level 13)
Master (level 16)
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Reaper's Eye
  • Kalias Kalias – Warfare skills
  • Gareth Gareth – Warfare skills
  • Mona Mona – Necromancer skills
  • Kerban Kerban – Necromancer skills
Reaper's Coast
The Nameless Isle
Arx

Mercenary

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The Inquisitor mercenary is Straffan, a human warrior available for hire from Sergeant Zrilla Sergeant Zrilla.

“
Straffan's the one you want – he isn't to be tangled with lightly.
„