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Geomancer

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Icon of Aerotheurge combat ability in Divinity: Original Sin 2
Icon of Aerotheurge combat ability in Divinity: Original Sin 2

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Geomancer is a combat ability, that utilises magic known as geomancy, and is essential for learning and casting Geomancer skills as well as crucial determining factor of the effectiveness of earth and poison based weapons and ammunition in Divinity: Original Sin 2.

Description

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Characteristics

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Geomancer combat ability focuses on dealing earth damage and poison damage, which are resisted by File:Magic Armour Icon.png Magic Armour and File:Earth Resistance Icon.png Earth Resistance and File:Poison Resistance Icon.png Poison Resistance. Magic Armour prevents negative status effects from affecting characters whereas Earth and Poison Resistances directly lowers earth and poison damage done respectively. The reduction is based on percentage, therefore character with + 10 % earth resistance will receive 10 % less earth damage.

Geomancer combat ability is by default used by 2 preset classes. The Wizard, which is a mage preset class, who uses Geomancer alongside Pyrokinetic combat ability and the Wayfarer, which is a survivor preset class, who uses Geomancer alongside Huntsman combat ability.

Geomancer on its own offers 3 support skills, 1 summon skill and 11 offensive skills. Craftable skills that include Geomancer offer 6 support (2 are incarnate infusions) and 4 offensive skills. Overall Geomancer offers 9 support skills, 15 offensive skills and 1 summon skill.

Geomancer ability on its own increases earth and poison damage from all sources by 5 % per each point invested. Note that in order to learn all Geomancer skills, the character needs 5 points in Geomancer (either by investment or by bonuses from items). Additionaly Geomancer increases all Physical Armour gained by 5 % per eeach point invested.

Earth and Poison Damage and Physical Armour Restoration bonus per point in Geomancer
Level Damage Boost (%) Level Damage Boost (%)
1 5 2 10
3 15 4 20
5 25 6 30
7 35 8 40
9 45 10 50

Damage of Geomancer Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Geomancer ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.

Simply put for the earth and poison damage done by Geomancer skills the most crucial elements are: level of the caster, Geomancer ability, intelligence attribute, high ground bonus and critical hit bonus.

Geomancer skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect earth or poison damage done.

Therefore in order to boost damage done by Geomancer skills it is crucial to increase: Level, Geomancer, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the earth or poison resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Geomancer ability.

Surfaces and Status Effects

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Geomancer ability is focuses on mastering earth and poison. Therefore those who use it are most commonly capable of creating oil and poison surfaces as well as poison clouds and cursed poison surface. Note that these surfaces and clouds are flammable and explosive (the damaging aspect of these does not include their blessed counterparts). Also note that Undead will be healed by poison surfaces and clouds.

Geomancer skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Geomancer combat ability skills.

Table of status effects caused by Geomancer skills
Harmful Beneficial
File:Slowed.png Slowed File:Fortified.png Fortified
File:Poisoned.png Poisoned File:Mend Metal.png Mend Metal
File:Acid.png Acid File:Siphon Poison.png Siphon Poison
File:Entangled.png Entangled File:Poison Infusion.png Poison Infusion
File:Petrified.png Petrified File:Acid Infusion.png Acid Infusion
File:Knocked Down.png Knocked Down File:Poisonous Skin.png Poisonous Skin
File:Blinded.png Blinded Template:Empty
File:Atrophy.png Atrophy Template:Empty

Traders

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Following table shows all NPCs who are guaranteed to sell Geomancer skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Out of these only Gareth and Almira may follow the Godwoken throughout the game on the Lady Vengeance, provided their demands are met.

Trader Location (x, y) Trader Location (x, y)
File:Maol Definitive Icon.png
Maol
Fort Joy
(136, 111)
File:Gareth Definitive Portrait.png
Gareth
Ruined Castle
(467, 269)
File:Almira Definitive Portrait.png
Almira
Paradise Downs
(707, 391)
File:Ovis Definitive Icon.png
Ovis
Driftwood Square
(353, 106)
File:Tovah Definitive Edition.png
Tovah
Elven camp
(509, 314)
File:Priestess of Duna Definitive Icon.png
Priestess of Duna
Temple of Tir-Cendelius
(259, 914)
File:Black Ring Alchemist (Icon).png
Black Ring Alchemist
Black Ring encampment
(228, 771)
File:Friel Definitive Portrait.png
Friel
The Cathedral
(318, 363)

Geomancer Skills

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Ability Based

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Following tables and sub-sections show Geomancer skills that can be learnt by character if they have enough point in Geomancer ability. All of these skills can be crafted by combining corresponding scroll with blank earth skillbook or high tier blank earth skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Geomancer ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.

Table of all base Geomancer Skills
Tier Skill Effect Cost Geomancer
Starter
(Level 1)
File:Contamination.png
Contamination
Deals poison damage and sets File:Poisoned.png poisoned to enemies within a 12.0m radius around you for 1 turn.
Turns water, blood surfaces, and clouds into poison..
1 AP File:Action Point Icon.png 1
File:Fortify.png
Fortify
Increases character's File:Physical Armour Icon.png Physical Armour for 3 turns.
File:Fortified.png Fortified Characters cannot be forcefully teleported.
1 AP File:Action Point Icon.png
File:Fossil Strike.png
Fossil Strike
Throw a giant rock filled with sticky oil that deals earth damage and creates an oil surface within a 2 meter radius. 2 AP File:Action Point Icon.png
File:Poison Dart.png
Poison Dart
Shoot poison at an enemy which will deal poison damage and create poison surface beneath them. 2 AP File:Action Point Icon.png
Novice
(Level 4)
File:Impalement.png
Impalement
Rock spikes strike all character within a 4.0m radius area crippling them and dealing earth damage.
Creates an oil surface.
2 AP File:Action Point Icon.png 2
File:Mend Metal.png
Mend Metal
Allies near to the caster slowly regenerate File:Physical Armour Icon.png Physical Armour. 1 AP File:Action Point Icon.png
File:Worm Tremor.png
Worm Tremor
Deals earth damage to each character in the area.
Affected characters cannot move tor teleport, and they receive poison damage each turn if they dont have File:Magic Armour Icon.pngMagic armour.
3 AP File:Action Point Icon.png
Adept
(Level 9)
File:Earthquake.png
Earthquake
Deals earth damage and knocks down enemy characters and items around the caster. Creates eight oil surfaces within the area. 3 AP File:Action Point Icon.png 2
File:Poison Wave.png
Poison Wave
Poison erupts from the caster in a circular wave, dealing poison damage and forming poison clouds.
Gives immunity to poison and earth damage for one turn.
2 AP File:Action Point Icon.png
File:Reactive Armour.png
Reactive Armour
Deals physical damage based on the casters current File:Physical Armour Icon.png Physical Armour, in a wave of metal spikes to everyone in the area (including yourself). 1 AP File:Action Point Icon.png
File:Summon Hungry Flower.png
Summon Hungry Flower
Summons a mobile plant having Acid Spore, Poison Wave and All In skills. 3 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Acid Spores.png
Acid Spores
Shoot spores of corrosive acid that deal poison damage.
Creates a cursed poison surface of 3.0m radius.
2 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Living Wall.png
Living Wall
Vines sprout from the ground to block the path in a target area, emitting poison clouds around them. 2 AP File:Action Point Icon.png 3
File:Siphon Poison.png
Siphon Poison
Removes poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills depending on size of the cleared area. 1 AP File:Action Point Icon.png
File:Pyroclastic Eruption.png
Pyroclastic Eruption
Oil-filled rocks erupt from the caster at all enemies in the area. On impact, they create oil surfaces and deal earth damage. 4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Geomancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Turn to Oil, character needs 1 point in both Geomancer and Polymorph combat abilities.

Source skillbooks are obtained whenever non-source Geomancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Geomancer Skills
Type Skill Effect Cost Secondary Ability
Base
(Geomancer 1)
File:Oily Carapace.png
Oily Carapace
This skill absorbs any oil surfaces around the caster and converts it to File:Physical Armour Icon.png Physical Armour. 1 AP File:Action Point Icon.png Warfare 1
File:Throw Dust.png
Throw Dust
Throw dust at a character, File:Blinded.png blinding them and dealing earth damage.
Clears surfaces and clouds in the area.
2 AP File:Action Point Icon.png Huntsman 1
File:Turn to oil.png
Turn to Oil
Turns water and blood surfaces into oil.
Removes File:Stunned.png Stun and File:Shocked.png Shocked from characters.
1 AP File:Action Point Icon.png Polymorph 1
File:Corrosive Touch.png
Corrosive Touch
Corrosive Touch deals physical armour damage and sets File:Acid.png Acid on target. 1 AP File:Action Point Icon.png Necromancer 1
File:Venom Coating.png
Venom Coating
Applies poison damage on equipped weapons and skills. 1 AP File:Action Point Icon.png Scoundrel 1
File:Poison Infusion.png
Poison Infusion
Infuse your Incarnate with poison. 1 AP File:Action Point Icon.png Summoning 1
Source
(Geomancer 2)
File:Corrosive Spray.png
Corrosive Spray
Corrosive spray deals physical armour damage and sets File:Acid.png Acid and File:Atrophy.png Atrophy on targets in a cone. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Necromancer 2
File:Acid Infusion.png
Acid Infusion
Changes Incarnate's element to acid, unlocking Poison Dart and Acid Spores. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Summoning 2
File:Poisonous Skin.png
Poisonous Skin
You get immunity to poison and earth, but lowered resistance to air. You bleed poison. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Polymorph 2
File:Mass Oily Carapace.png
Mass Oily Carapace
Convert all oil surfaces around caster and their allies into File:Physical Armour Icon.png Physical Armour. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Warfare 2
File:Dust Blast.png
Dust Blast
Throw dust at all enemies in range, File:Blinded.png blinding them and dealing earth damage. 3 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Huntsman 2
File:Venomous Aura.png
Venomous Aura
Allies in range receive Venom Coating, which adds poison damage to weapon skills and attacks. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Scoundrel 2

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Geomancer. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

Additionaly besides the skills classified as Geomancer skills, there are skills from other ability categories which are also affected by Geomancer.

Table of all Geomancer Skills
Type Skill Effect Cost
Polymorph File:Medusa Head.png
Medusa Head
Snakes grow out of your head, giving you a Petrifiying aura and the Petrifying Visage skill. Incompatible with Bull Horns. 2 AP File:Action Point Icon.png
Special (Racial) File:Petrifying Touch.png
Petrifying Touch
Turn a nearby target to stone, incapacitating it. Deal earth damage. Removes Bleeding, Burning, Poisoned, and Crippled. 2 AP File:Action Point Icon.png
Game Master Mode File:DOS Skill Midnight Oil.png
Midnight Oil
Create an oil surface. 2 AP File:Action Point Icon.png
Summon Exclusive File:Acid Spore Icon (DOS2).png
Acid Spore
Shoot spores of corrosive acid, dealing poison damage. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Oil Infusion.png
Oil Infusion
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). 1 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Cursed Oil Infusion.png
Cursed Oil Infusion
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). 1 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Swamp Golem Icon (DOS2).png
Swamp Golem
Swamp Golem protects you, immediately attacking approaching enemies. 1 AP File:Action Point Icon.png
Gift Bag: Pet Power (Huntsman) File:Acid Sparks Icon (DOS2).png
Acid Sparks
Fire up to two projectiles that deal poison damage and then fork off to the next target up to two times wthin 5m. 2 AP File:Action Point Icon.png

Items

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Outside of skills, the Geomancer combat ability affects also all manner of items which can deal earth damage and poison damage. Likewise the Geomancer ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.

Ammunition

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Following arrows and grenades are magical items that can be used both in and outside of combat to cause earth damage or poison damage and potentially create corresponding surfaces and clouds. All of the following arrows and grenades are empowered by Geomancer combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.

Table of all Munition affected by Geomancer
Item Effect Item Effect
File:Poison Arrow.png
Poison Arrow
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 3 turns. Creates poison surface. File:Poisoncloud Arrow.png
Poisoncloud Arrow
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns. Creates poison cloud at the place of impact (2 meters).
File:Chemical Warfare Grenade.png
Chemical Warfare Grenade
Throwable grenade that deals Poison Damage and inflicts File:Diseased.png Diseased Status for 4 turns. File:Cursed Poison Flask.png
Cursed Poison Flask
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a cursed poison surface.
File:Poison Flask.png
Poison Flask
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison surface. File:Poison Cloud Grenade.png
Poison Cloud Grenade
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison cloud.
File:Tremor Grenade.png
Tremor Grenade
Throwable grenade that deals earth damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn. Template:Empty Template:Empty
Gift Bag Exclusive

Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.

Table of all Munition affected by Geomancer
Item Effect Item Effect
File:Oil Dazzler Grenade.png
Oil Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves oil surface in 2 meter radius. File:Oily Nailbomb.png
Oily Nailbomb
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves oil surface in 2 meter radius.
File:Poison Dazzler Grenade.png
Poison Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves poison surface in 2 meter radius. File:Poison Nailbomb.png
Poison Nailbomb
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves poison surface in 2 meter radius.
File:Stunning Poison Grenade.png
Stunning Poison Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves poison surface at area of impact. File:Undeployed Poison Gas Trap.png
Poison Gas Trap
Throwable trap that deals poison damage and inflicts File:Poisoned.png Poisoned Status for 1 turn in 3 meter radius. Additionaly creates poison cloud in 2 meter radius.

Equipment

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Geomancer combat ability is best paired with weapons that cause earth damage or poison damage (most commonly staves and wands) and equipment that increases Geomancer and Intelligence.

List of Weapons
Table of all Weapons associated with Geomancer
Item Description Item Description
File:Dumora Lam.png
Dumora Lam
Wand

82-95 Earth damage
Creates poison surface (impact 1 m)
File:Siphon Poison.png Siphon Poison
+ 3 Intelligence
+ 1 Dual Wielding
+ 2 Geomancer
1 empty rune slot
File:Unique Elven Wand Rune.png
Wand of the Elder
Wand

30-35 Earth damage
File:Reactive Armour.png Reactive Armour
+ 3 Intelligence
+ 2 Constitution
+ 1 Geomancer
1 empty rune slot
File:Glaoch Girt.png
Glaoch Girt
One-Handed Mace

89-94 Physical damage
18-19 Earth
+ 25% Cleave Damage
Set File:Crippled.png Crippled for 2 turns (25 % chance)
Set File:Slowed.png Slowed for 2 turns (25 % chance)
File:Terrain Transmutation.png Terrain Transmutation
+ 3 Strength
+ 2 Intelligence
+ 1 Single-Handed
+ 2 Warfare
1 empty rune slot
File:Spear of Braccus Rex.png
Spear of Braccus Rex
Spear

9-11 Physical damage
3-4 Earth damage
Set File:Petrified.png Petrified (10 % chance)
+ 1 Finesse
File:Spear of Horrorsleep.png
Spear of Horrorsleep
Spear

156-164 Physical damage
32-33 Earth damage
Set File:Sleeping.png Sleeping for 1 turn (50 % chance)
Set File:Slowed.png Slowed for 2 turns (20 % chance)
File:Dust Blast.png Dust Blast (4 uses)
+ 3 Finesse
+ 3 Wits
1 empty rune slot
File:Rancour.png
Rancour
Dagger

86-90 Poison damage
+ 25 % Critical Chance
Set File:Charmed.png Charmed for 1 turns (50 % chance)
+ 3 Finesse
+ 3 Wits
1 empty rune slot
File:Unique Lizard Dagger Rune.png
Venombite
Dagger

16-18 Physical damage
Set File:Poisoned.png Poisoned for 2 turns (20 % chance)
+ 1 Summoning
1 empty rune slot
File:Turtle's Claw.png
Turtle's Claw
Wand

4-6 Poison damage
Table of all Armour and Jewellery associated with Geomancer
Item Description Item Description
File:Sallow Chainmail.png
Sallow Chainmail
Chest Armour

214 Physical armour
125 Magic armour
File:Poisonous Skin.png Poisonous Skin
Reflect 20% of melee damage as poison damage
+ 3 Finesse
+ 2 Intelligence
+ 1 Geomancer
+ 10 % Poison resistance
1 empty rune slot
File:Unique Mage Boots.png
Boots of the Faithful
Boots

36 Physical armour
256 Magic armour
+ 1 Geomancer
+ 2 Constitution
+ 0.4 Movement
+ 10 % Air resistance
File:The Destroyer's Gloves.png
The Destroyer's Gloves
Gloves

236 Physical armour
33 Magic armour
Set File:Reactive Armour.png Reactive Armour
+ 3 Strength
+ 10 % Earth Resistance
+ 10 % Fire Resistance
File:Falone Girt.png
Falone Girt
Necklace

227 Magic armour
File:Living Wall.png Living Wall
+ 5 Intelligence
+ 1 Geomancer
+ 1 Pyrokinetic
+ 20 % Earth Resistance
+ 20 % Fire Resistance
File:Talisman of the Faithful.png
Talisman of the Faithful
Necklace

362 Magic armour
+ 2 Intelligence
+ 2 Constitution
+ 1 Retribution
+ 1 Aerotheurge
+ 1 Geomancer
+ 351 Health
+ 0.1 Movement
+ 20 % Air Resistance
+ 20 % Water Resistance
Template:Empty Template:Empty

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Geomancer ability (in terms of damage and resistances bonuses provided) is the Rock Rune and the Venom Rune.

The Rock Rune increases earth damage when inserted into weapon. However it will increase File:Earth Resistance Icon.png Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.

Venom Rune increases poison damage when inserted into weapon. Similarly to Rock Rune it will increase File:Poison Resistance Icon.png Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.