Geomancer
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Geomancer is a combat ability, that utilises magic known as geomancy, and is essential for learning and casting Geomancer skills as well as crucial determining factor of the effectiveness of earth and poison based weapons and ammunition in Divinity: Original Sin 2.
Description
editCharacteristics
editGeomancer combat ability focuses on dealing earth damage and poison damage, which are resisted by File:Magic Armour Icon.png Magic Armour and File:Earth Resistance Icon.png Earth Resistance and File:Poison Resistance Icon.png Poison Resistance. Magic Armour prevents negative status effects from affecting characters whereas Earth and Poison Resistances directly lowers earth and poison damage done respectively. The reduction is based on percentage, therefore character with + 10 % earth resistance will receive 10 % less earth damage.
Geomancer combat ability is by default used by 2 preset classes. The Wizard, which is a mage preset class, who uses Geomancer alongside Pyrokinetic combat ability and the Wayfarer, which is a survivor preset class, who uses Geomancer alongside Huntsman combat ability.
Geomancer on its own offers 3 support skills, 1 summon skill and 11 offensive skills. Craftable skills that include Geomancer offer 6 support (2 are incarnate infusions) and 4 offensive skills. Overall Geomancer offers 9 support skills, 15 offensive skills and 1 summon skill.
Geomancer ability on its own increases earth and poison damage from all sources by 5 % per each point invested. Note that in order to learn all Geomancer skills, the character needs 5 points in Geomancer (either by investment or by bonuses from items). Additionaly Geomancer increases all Physical Armour gained by 5 % per eeach point invested.
- Earth and Poison Damage and Physical Armour Restoration bonus per point in Geomancer
| Level | Damage Boost (%) | Level | Damage Boost (%) |
|---|---|---|---|
| 1 | 5 | 2 | 10 |
| 3 | 15 | 4 | 20 |
| 5 | 25 | 6 | 30 |
| 7 | 35 | 8 | 40 |
| 9 | 45 | 10 | 50 |
Damage of Geomancer Skills
editDamage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Geomancer ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.
Simply put for the earth and poison damage done by Geomancer skills the most crucial elements are: level of the caster, Geomancer ability, intelligence attribute, high ground bonus and critical hit bonus.
Geomancer skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect earth or poison damage done.
Therefore in order to boost damage done by Geomancer skills it is crucial to increase: Level, Geomancer, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the earth or poison resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Geomancer ability.
Surfaces and Status Effects
editGeomancer ability is focuses on mastering earth and poison. Therefore those who use it are most commonly capable of creating oil and poison surfaces as well as poison clouds and cursed poison surface. Note that these surfaces and clouds are flammable and explosive (the damaging aspect of these does not include their blessed counterparts). Also note that Undead will be healed by poison surfaces and clouds.
Geomancer skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Geomancer combat ability skills.
Traders
editFollowing table shows all NPCs who are guaranteed to sell Geomancer skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Out of these only Gareth and Almira may follow the Godwoken throughout the game on the Lady Vengeance, provided their demands are met.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Maol Definitive Icon.png Maol |
Fort Joy (136, 111) |
File:Gareth Definitive Portrait.png Gareth |
Ruined Castle (467, 269) |
| File:Almira Definitive Portrait.png Almira |
Paradise Downs (707, 391) |
File:Ovis Definitive Icon.png Ovis |
Driftwood Square (353, 106) |
| File:Tovah Definitive Edition.png Tovah |
Elven camp (509, 314) |
File:Priestess of Duna Definitive Icon.png Priestess of Duna |
Temple of Tir-Cendelius (259, 914) |
| File:Black Ring Alchemist (Icon).png Black Ring Alchemist |
Black Ring encampment (228, 771) |
File:Friel Definitive Portrait.png Friel |
The Cathedral (318, 363) |
Geomancer Skills
editAbility Based
editFollowing tables and sub-sections show Geomancer skills that can be learnt by character if they have enough point in Geomancer ability. All of these skills can be crafted by combining corresponding scroll with blank earth skillbook or high tier blank earth skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Geomancer ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.
| Tier | Skill | Effect | Cost | Geomancer |
|---|---|---|---|---|
| Starter (Level 1) |
File:Contamination.png Contamination |
Deals poison damage and sets File:Poisoned.png poisoned to enemies within a 12.0m radius around you for 1 turn. Turns water, blood surfaces, and clouds into poison.. |
1 AP File:Action Point Icon.png | 1 |
| File:Fortify.png Fortify |
Increases character's File:Physical Armour Icon.png Physical Armour for 3 turns. File:Fortified.png Fortified Characters cannot be forcefully teleported. |
1 AP File:Action Point Icon.png | ||
| File:Fossil Strike.png Fossil Strike |
Throw a giant rock filled with sticky oil that deals earth damage and creates an oil surface within a 2 meter radius. | 2 AP File:Action Point Icon.png | ||
| File:Poison Dart.png Poison Dart |
Shoot poison at an enemy which will deal poison damage and create poison surface beneath them. | 2 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Impalement.png Impalement |
Rock spikes strike all character within a 4.0m radius area crippling them and dealing earth damage. Creates an oil surface. |
2 AP File:Action Point Icon.png | 2 |
| File:Mend Metal.png Mend Metal |
Allies near to the caster slowly regenerate File:Physical Armour Icon.png Physical Armour. | 1 AP File:Action Point Icon.png | ||
| File:Worm Tremor.png Worm Tremor |
Deals earth damage to each character in the area. Affected characters cannot move tor teleport, and they receive poison damage each turn if they dont have File:Magic Armour Icon.pngMagic armour. |
3 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Earthquake.png Earthquake |
Deals earth damage and knocks down enemy characters and items around the caster. Creates eight oil surfaces within the area. | 3 AP File:Action Point Icon.png | 2 |
| File:Poison Wave.png Poison Wave |
Poison erupts from the caster in a circular wave, dealing poison damage and forming poison clouds. Gives immunity to poison and earth damage for one turn. |
2 AP File:Action Point Icon.png | ||
| File:Reactive Armour.png Reactive Armour |
Deals physical damage based on the casters current File:Physical Armour Icon.png Physical Armour, in a wave of metal spikes to everyone in the area (including yourself). | 1 AP File:Action Point Icon.png | ||
| File:Summon Hungry Flower.png Summon Hungry Flower |
Summons a mobile plant having Acid Spore, Poison Wave and All In skills. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Acid Spores.png Acid Spores |
Shoot spores of corrosive acid that deal poison damage. Creates a cursed poison surface of 3.0m radius. |
2 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Living Wall.png Living Wall |
Vines sprout from the ground to block the path in a target area, emitting poison clouds around them. | 2 AP File:Action Point Icon.png | 3 |
| File:Siphon Poison.png Siphon Poison |
Removes poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills depending on size of the cleared area. | 1 AP File:Action Point Icon.png | ||
| File:Pyroclastic Eruption.png Pyroclastic Eruption |
Oil-filled rocks erupt from the caster at all enemies in the area. On impact, they create oil surfaces and deal earth damage. | 4 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
editFollowing skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Geomancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Turn to Oil, character needs 1 point in both Geomancer and Polymorph combat abilities.
Source skillbooks are obtained whenever non-source Geomancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Other Skills
editOutside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Geomancer. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.
Additionaly besides the skills classified as Geomancer skills, there are skills from other ability categories which are also affected by Geomancer.
| Type | Skill | Effect | Cost |
|---|---|---|---|
| Polymorph | File:Medusa Head.png Medusa Head |
Snakes grow out of your head, giving you a Petrifiying aura and the Petrifying Visage skill. Incompatible with Bull Horns. | 2 AP File:Action Point Icon.png |
| Special (Racial) | File:Petrifying Touch.png Petrifying Touch |
Turn a nearby target to stone, incapacitating it. Deal earth damage. Removes Bleeding, Burning, Poisoned, and Crippled. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Midnight Oil.png Midnight Oil |
Create an oil surface. | 2 AP File:Action Point Icon.png |
| Summon Exclusive | File:Acid Spore Icon (DOS2).png Acid Spore |
Shoot spores of corrosive acid, dealing poison damage. | 2 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Oil Infusion.png Oil Infusion |
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). | 1 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Cursed Oil Infusion.png Cursed Oil Infusion |
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). | 1 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Swamp Golem Icon (DOS2).png Swamp Golem |
Swamp Golem protects you, immediately attacking approaching enemies. | 1 AP File:Action Point Icon.png |
| Gift Bag: Pet Power (Huntsman) | File:Acid Sparks Icon (DOS2).png Acid Sparks |
Fire up to two projectiles that deal poison damage and then fork off to the next target up to two times wthin 5m. | 2 AP File:Action Point Icon.png |
Items
editOutside of skills, the Geomancer combat ability affects also all manner of items which can deal earth damage and poison damage. Likewise the Geomancer ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.
Ammunition
editFollowing arrows and grenades are magical items that can be used both in and outside of combat to cause earth damage or poison damage and potentially create corresponding surfaces and clouds. All of the following arrows and grenades are empowered by Geomancer combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Poison Arrow.png Poison Arrow |
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 3 turns. Creates poison surface. | File:Poisoncloud Arrow.png Poisoncloud Arrow |
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns. Creates poison cloud at the place of impact (2 meters). |
| File:Chemical Warfare Grenade.png Chemical Warfare Grenade |
Throwable grenade that deals Poison Damage and inflicts File:Diseased.png Diseased Status for 4 turns. | File:Cursed Poison Flask.png Cursed Poison Flask |
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a cursed poison surface. |
| File:Poison Flask.png Poison Flask |
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison surface. | File:Poison Cloud Grenade.png Poison Cloud Grenade |
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison cloud. |
| File:Tremor Grenade.png Tremor Grenade |
Throwable grenade that deals earth damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn. | Template:Empty | Template:Empty |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Oil Dazzler Grenade.png Oil Dazzler Grenade |
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves oil surface in 2 meter radius. | File:Oily Nailbomb.png Oily Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves oil surface in 2 meter radius. |
| File:Poison Dazzler Grenade.png Poison Dazzler Grenade |
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves poison surface in 2 meter radius. | File:Poison Nailbomb.png Poison Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves poison surface in 2 meter radius. |
| File:Stunning Poison Grenade.png Stunning Poison Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves poison surface at area of impact. | File:Undeployed Poison Gas Trap.png Poison Gas Trap |
Throwable trap that deals poison damage and inflicts File:Poisoned.png Poisoned Status for 1 turn in 3 meter radius. Additionaly creates poison cloud in 2 meter radius. |
Equipment
editGeomancer combat ability is best paired with weapons that cause earth damage or poison damage (most commonly staves and wands) and equipment that increases Geomancer and Intelligence.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:Dumora Lam.png Dumora Lam |
Wand 82-95 Earth damage Creates poison surface (impact 1 m) File:Siphon Poison.png Siphon Poison + 3 Intelligence + 1 Dual Wielding + 2 Geomancer 1 empty rune slot |
File:Unique Elven Wand Rune.png Wand of the Elder |
Wand 30-35 Earth damage File:Reactive Armour.png Reactive Armour + 3 Intelligence + 2 Constitution + 1 Geomancer 1 empty rune slot |
| File:Glaoch Girt.png Glaoch Girt |
One-Handed Mace 89-94 Physical damage 18-19 Earth + 25% Cleave Damage Set File:Crippled.png Crippled for 2 turns (25 % chance) Set File:Slowed.png Slowed for 2 turns (25 % chance) File:Terrain Transmutation.png Terrain Transmutation + 3 Strength + 2 Intelligence + 1 Single-Handed + 2 Warfare 1 empty rune slot |
File:Spear of Braccus Rex.png Spear of Braccus Rex |
Spear 9-11 Physical damage 3-4 Earth damage Set File:Petrified.png Petrified (10 % chance) + 1 Finesse |
| File:Spear of Horrorsleep.png Spear of Horrorsleep |
Spear 156-164 Physical damage 32-33 Earth damage Set File:Sleeping.png Sleeping for 1 turn (50 % chance) Set File:Slowed.png Slowed for 2 turns (20 % chance) File:Dust Blast.png Dust Blast (4 uses) + 3 Finesse + 3 Wits 1 empty rune slot |
File:Rancour.png Rancour |
Dagger 86-90 Poison damage + 25 % Critical Chance Set File:Charmed.png Charmed for 1 turns (50 % chance) + 3 Finesse + 3 Wits 1 empty rune slot |
| File:Unique Lizard Dagger Rune.png Venombite |
Dagger 16-18 Physical damage Set File:Poisoned.png Poisoned for 2 turns (20 % chance) + 1 Summoning 1 empty rune slot |
File:Turtle's Claw.png Turtle's Claw |
Wand 4-6 Poison damage |
| Item | Description | Item | Description |
|---|---|---|---|
| File:Sallow Chainmail.png Sallow Chainmail |
Chest Armour 214 Physical armour 125 Magic armour File:Poisonous Skin.png Poisonous Skin Reflect 20% of melee damage as poison damage + 3 Finesse + 2 Intelligence + 1 Geomancer + 10 % Poison resistance 1 empty rune slot |
File:Unique Mage Boots.png Boots of the Faithful |
Boots 36 Physical armour 256 Magic armour + 1 Geomancer + 2 Constitution + 0.4 Movement + 10 % Air resistance |
| File:The Destroyer's Gloves.png The Destroyer's Gloves |
Gloves 236 Physical armour 33 Magic armour Set File:Reactive Armour.png Reactive Armour + 3 Strength + 10 % Earth Resistance + 10 % Fire Resistance |
File:Falone Girt.png Falone Girt |
Necklace 227 Magic armour File:Living Wall.png Living Wall + 5 Intelligence + 1 Geomancer + 1 Pyrokinetic + 20 % Earth Resistance + 20 % Fire Resistance |
| File:Talisman of the Faithful.png Talisman of the Faithful |
Necklace 362 Magic armour + 2 Intelligence + 2 Constitution + 1 Retribution + 1 Aerotheurge + 1 Geomancer + 351 Health + 0.1 Movement + 20 % Air Resistance + 20 % Water Resistance |
Template:Empty | Template:Empty |
Runes
editAll equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Geomancer ability (in terms of damage and resistances bonuses provided) is the Rock Rune and the Venom Rune.
The Rock Rune increases earth damage when inserted into weapon. However it will increase File:Earth Resistance Icon.png Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
Venom Rune increases poison damage when inserted into weapon. Similarly to Rock Rune it will increase File:Poison Resistance Icon.png Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.