Impalement

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Impalement

Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Crippled for 1 turn(s).
Creates a 3m Oil surface when targeting terrain*
% Cleave Damage
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Geomancer 2
Cooldown 4 turn(s)
13m Range
3m Radius
Resisted by Magic Armour

UID: Target_RockSpikes

Impalement is a offensive geomancer skill that allows caster to impale all characters at a target location up to 13 meters from the caster. The spikes will deal earth damage to all characters in 3 meter impact radius and create an oil surface. All characters without Physical Armour will be afflicted with Crippled status effect which will immobilise them. Should characters loose Magic Armour they will suffer damage directly to their Vitality. All characters standing in an oil surface will be afflicted with Slowed status effect for 2 turns.

Since Impalement relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Impalement skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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