Worm Tremor

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Worm Tremor

Deals 45-55% Earth Damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive poison damage each turn.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Entangled for 2 turn(s).
% Cleave Damage
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Geomancer 2
Cooldown 5 turn(s)
13m Range
4m Radius
Resisted by Magic Armour

UID: Target_WormTremor

Worm Tremor is a Geomancer skill.

Description

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Worm Tremor is a offensive geomancer skill that allows caster to conjure poisonous worms that will immobilise all characters in a target area up to 13 meters from the caster. The skill itself will deal earth damage to all characters in 4 meter impact radius of the skill. All characters without Magic Armour will be afflicted with Entangled status effect which will immobilise them and inflict additional poison damage for 2 turns. Note that the poison damage will heal all Undead affected by the status effect. Besides immobilising this status effect will lower Dodging by 70 %.

Note that some movement utilising skills are not affected by the Entangled status effect and as such this status will not prevent characters from using these skills. The skills not affected by the Entangled status effect are: Blitz Attack, Backlash, Nether Swap and Shade Shift.

Since Worm Tremor relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Worm Tremor skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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