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Siphon Poison

From dos2.wiki
Siphon Poison

Remove poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills (dependent upon size of poison area cleared).

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
SURFACEBOOST(Poison|PoisonCloud|PoisonBlessed|PoisonCloudBlessed|PoisonCursed|PoisonCloudCursed):SIPHON_POISON,100,2
% Cleave Damage
1 Memory Slot(s)
Requires Geomancer 3
Cooldown 5 turn(s)
8m Radius

UID: Shout_SiphonPoison

Siphon Poison is a Geomancer skill.

Description

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Siphon Poison is a supportive geomancer skill that allows caster to absorb poison surfaces and clouds (of any type) in 8 meter radius and turn them into bonus poison damage for 2 turns as part of the Siphon Poison status effect. This damage is applied to the weapons the caster has equipped and as such it is also added to all weapon-based skills (example: Warfare skill Battle Stomp). Note that the poison damage bonus gained by the status is applied only on the primary weapon in case caster is wielding two weapons (wands, daggers etc.)

Since Siphon Poison relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags