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Enchanter

From dos2.wiki

The Enchanter is a mage class in Divinity: Original Sin 2.

Prefers to turn the tide of battle from afar, manipulating foes with powerful magic.
— In-game description

Overview

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The Enchanter is a ranged spellcaster preset that pairs Aerotheurge with Hydrosophist magic. Aerotheurge spells deal air damage and apply crowd control such as shocking and stunning, while Hydrosophist spells restore vitality and magic armour, or freeze enemies. The combination of Rain with Electric Discharge can stun entire groups of wet targets. The preset favours Intelligence and Constitution, and starts with a two-handed staff.

Like all classes in Divinity: Original Sin 2, the Enchanter is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.

Of all origin characters, Lohse uses this preset by default.

Starting loadout

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Enchanter preset at level 1
Category Details
Primary attributes Intelligence 12, Constitution 11
Secondary attributes Strength 10, Finesse 10, Memory 10, Wits 10
Combat abilities Aerotheurge 1, Hydrosophist 1
Civil ability Loremaster 1
Starting skills Electric DischargeElectric Discharge, Hail StrikeHail Strike, RainRain
Talent Far Out ManFar Out Man
Equipment Improvised Staff (air damage), Minor Healing Potion, Resurrection Scroll

Starting skills

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Electric DischargeElectric Discharge (Aerotheurge)
Fires an electrical jolt at a target within 13 metres, dealing air damage and electrifying water and blood surfaces. Targets without magic armour are shocked; already shocked or wet targets are stunned instead.
Hail StrikeHail Strike (Hydrosophist)
Rains three icicles in a small area, dealing water damage and creating ice surfaces. Targets without magic armour are chilled, or frozen if already wet or chilled.
RainRain (Hydrosophist)
Summons rain in a large radius, creating water surfaces on the ground, extinguishing flames, and applying the Wet status to all characters in the area.

The Far Out ManFar Out Man talent increases the range of all spells by 2 metres.

Skill progression

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See also: Aerotheurge and Hydrosophist

As the Enchanter invests points in Aerotheurge and Hydrosophist, additional skills become available. The table below lists every skill in these two schools, grouped by unlock tier.

Aerotheurge and Hydrosophist skills by tier
Tier Aerotheurge Hydrosophist
Starter (level 1)
Novice (level 4)
Adept (level 9)
Expert (level 13)
Master (level 16)
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Reaper's Eye
  • GawinGawin – Aerotheurge skills
  • GratianaGratiana – Aerotheurge skills
  • RezikRezik – Hydrosophist skills
  • SimoneSimone – Hydrosophist skills
Reaper's Coast
The Nameless Isle
Arx

Mercenary

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The Enchanter mercenary is Aurnia, an undead dwarven mage available for hire from Sergeant ZrillaSergeant Zrilla.

That'll be Aurnia; she has the skills you need – and then some.