Cleric

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The Cleric is a mage class in Divinity: Original Sin 2.

Heals allies or smashes skulls, depending on direction of the winds.
— In-game description

Overview

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The Cleric is a hybrid support preset that pairs Hydrosophist with Necromancer magic. Hydrosophist spells restore vitality and magic armour, while Necromancer skills deal physical damage and restore the caster's vitality with every hit. The preset favours Strength, Intelligence, and Constitution, and starts with a one-handed mace and shield.

Like all classes in Divinity: Original Sin 2, the Cleric is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.

No origin character uses this preset by default.

Starting loadout

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Cleric preset at level 1
Category Details
Primary attributes Strength 11, Intelligence 11, Constitution 11
Secondary attributes Finesse 10, Memory 10, Wits 10
Combat abilities Hydrosophist 1, Necromancer 1
Civil ability Bartering 1
Starting skills Decaying TouchDecaying Touch, Blood SuckerBlood Sucker, RestorationRestoration
Talent Hot HeadHot Head
Equipment Claw Hammer, Makeshift Shield, Minor Healing Potion, Water Balloon, Resurrection Scroll

Starting skills

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Decaying TouchDecaying Touch (Necromancer)
Deals physical damage to a target at melee range. Targets without physical armour are afflicted with Decaying, which turns all non-necromantic healing into physical damage for two turns.
Blood SuckerBlood Sucker (Necromancer)
Absorbs a blood surface beneath the target, restoring vitality proportional to the amount of blood absorbed. Can be cast on allies within 13 metres.
RestorationRestoration (Hydrosophist)
Grants the Regenerating status effect to the caster or an ally within 13 metres, restoring vitality over two turns. Also removes Acid, Bleeding, Burning, Poisoned, and Suffocating.

The Hot HeadHot Head talent increases critical chance by 10% and accuracy by 10% while the character is at maximum vitality.

Skill progression

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See also: Hydrosophist and Necromancer

As the Cleric invests points in Hydrosophist and Necromancer, additional skills become available. The table below lists every skill in these two schools, grouped by unlock tier.

Hydrosophist and Necromancer skills by tier
Tier Hydrosophist Necromancer
Starter (level 1)
Novice (level 4)
Adept (level 9)
Expert (level 13)
Master (level 16)
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Reaper's Eye
  • RezikRezik – Hydrosophist skills
  • SimoneSimone – Hydrosophist skills
  • KerbanKerban – Necromancer skills
  • MonaMona – Necromancer skills
Reaper's Coast
The Nameless Isle
Arx

Mercenary

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The Cleric mercenary is Myrella, an elven healer available for hire from Sergeant ZrillaSergeant Zrilla.

Myrella's the finest cleric I've got – you could be damn near split in two by a sword, and she'd still get you back on your feet.