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Summoning

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Icon of Summoning combat ability in Divinity: Original Sin 2
Icon of Summoning combat ability in Divinity: Original Sin 2

Summoning is a combat ability, that utilises magic known as summoning, and is essential for learning and casting Summoning skills in Divinity: Original Sin 2.

Description

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Characteristics

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Summoning combat ability allows character to streghten their summoned creatures and totems. Summoning combat ability has the widest array of damage types, ranging from elemental to physical damage. This depends on whether caster uses skills to deal damage directly (in which case it is random damage type) or relies on their summoned creatures and totems. The damage types that can be caused by offensive skills and summoned creatures are:

Damage Armour Resistance Surface
Fire File:Magic Armour Icon.png Magic File:Fire Resistance Icon.png Fire Fire
Air File:Magic Armour Icon.png Magic File:Air Resistance Icon.png Air Electrified Blood/Ice/Water
Earth File:Magic Armour Icon.png Magic File:Earth Resistance Icon.png Earth Oil
Poison File:Magic Armour Icon.png Magic File:Poison Resistance Icon.png Poison Poison
Water File:Magic Armour Icon.png Magic File:Water Resistance Icon.png Water Water/Ice
Physical File:Physical Armour Icon.png Physical Physical Blood

Summoning combat ability is by default used by 1 preset class. The Conjurer, which is a mage preset class, who uses Summoning alongside Leadership combat ability.

Summoning on its own offers 2 summon spells, 10 support spells and 3 offensive spells. Craftable spells that include Summoning offer 8 supportive spells. Overall Summoning offers 18 support spells, 3 offensive spells, utility spells and 2 summon spells.

Summoning ability on its own empowers summoned entities by increasing their Vitality, Physical Armour, Magic Armour and Damage. The bonus is derived from the amount of Vitality, Armour and Damage values of the summoner. The amount of points in Summoning indicates how large the derived bonus will be. Whether it will be only 30 % (equal to 3 points in Summoning) or 100 % (equal to 10 points in Summoning). In order to learn all Summoning spells, the character needs 5 points in Summoning (either by investment or by bonuses from items).

Table of Vitality, Armour and Damage bonuses per point in Summoning
Level Vitality, Armour and Damage Bonuses Level Vitality, Armour and Damage Bonuses
1 + 10 % 2 + 20 %
3 + 30 % 4 + 40 %
5 + 50 % 6 + 60 %
7 + 70 % 8 + 80 %
9 + 90 % 10 + 100 %

Damage of Summoning Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Summoning ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)

Since Summoning provides bonus Vitality, Damage and Armour to summoned creature, the character investing in Summoning cannot boost their summoned creatures and totems by investing in other combat abilities as they provide bonus solely to the character who has points in them. Arguably it may be best to invest points in other combat abilities so that character can create surfaces, further boost their summoned creature or deal additional damage.

Therefore the most crucial elements for damage of Summoning skills themselves are: Level of the caster, Summoning ability, Intelligence attribute, High ground bonus and Critical Hit bonus.

Summoning skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the corresponding damage dealt. If weapon grants bonus to Summoning it will improve the summoned creature as well.

Surfaces and Status Effects

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Summoning ability skills focus on transforming the body of caster or their chosen foe as well as changing their surroundings. Summoning skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Summoning combat ability skills and craftable skills.

Table of status effects caused by Summoning skills
Harmful Beneficial
File:Charmed.png Charmed File:Summoning Skill Icon.png Soul Bond
Template:Empty File:Hasted.png Hasted
Template:Empty File:Healing.png Healing
Template:Empty File:Farsight Infusion.png Farsight Infusion
Template:Empty File:Power Infusion.png Power Infusion
Template:Empty File:Supercharger.png Supercharger
Template:Empty File:Shadow Infusion.png Shadow Infusion
Template:Empty File:Soul Mate.png Soul Mate
Template:Empty File:Door to Eternity.png Persisting
Template:Empty File:Warp Infusion.png Warp Infusion
Template:Empty File:Electric Infusion.png Electric Infusion
Template:Empty File:Fire Infusion.png Fire Infusion
Template:Empty File:Poison Infusion.png Poison Infusion
Template:Empty File:Water Infusion.png Water Infusion
Template:Empty File:Cursed Electric Infusion.png Cursed Electric Infusion
Template:Empty File:Necrofire Infusion.png Necrofire Infusion
Template:Empty File:Acid Infusion.png Acid Infusion
Template:Empty File:Ice Infusion.png Ice Infusion

Traders

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Following table shows all NPCs who are guaranteed to sell summoning spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in.

Trader Location (x, y) Trader Location (x, y)
File:Nebora Definitive Icon.png
Nebora
Fort Joy
(136, 111)
File:Kerban Definitive Portrait.png
Kerban
Sanctuary of Amadia
(413, 23)
File:Bree (Icon).png
Bree
Driftwood Square
(340, 108)
File:Lizard Monk Definitive Portrait.png
Lizard Monk
Temple of Tir-Cendelius
(259, 914)
File:Black Ring Reaver Trader Definitive Icon.png
Black Ring Reaver
Black Ring encampment
(236, 769)
File:Aravae Definitive Portrait.png
Aravae
The Cathedral
(318, 363)

Summoning Skills

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Ability Based

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Following tables and sub-sections show Summoning spells that can be learnt by character if they have enough point in Summoning ability. All of these spells can be crafted by combining corresponding scroll with blank summoning skillbook or high tier blank summoning skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Summoning ability in order to memorise the spell. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Table of all base Summoning Skills
Tier Skill Description Cost Summoning
Starter
(Level 1)
File:Conjure Incarnate.png
Conjure Incarnate
Conjure a personal elemental that matches the ground surface it's summoned onto. Your incarnate can be buffed with Infusions. Once you hit Summoning ability level of 10, a colossal Incarnate Champion will answer your summons! 2 AP File:Action Point Icon.png 1
File:Dimensional Bolt.png
Dimensional Bolt
Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface. 2 AP File:Action Point Icon.png
File:Elemental Totem.png
Elemental Totem
Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight. 2 AP File:Action Point Icon.png
File:Farsight Infusion.png
Farsight Infusion
Unlock ranged attack for your Incarnate. Provides File:Magic Armour Icon.png Magic Armour (amount depends on your level). Increases damage by 25%. 1 AP File:Action Point Icon.png
Novice
(Level 4)
File:Power Infusion.png
Power Infusion
Unlock Whirlwind and Rush for your Incarnate. Provides File:Physical Armour Icon.png Physical Armour (amount depends on your level). Increases damage by 25%. 1 AP File:Action Point Icon.png 2
File:Rallying Cry.png
Rallying Cry
Target character regenerates Vitality and File:Magic Armour Icon.png Magic Armour according to the number of allied characters and totems in their vicinity. 2 AP File:Action Point Icon.png
File:Supercharger.png
Supercharger
Target totem or summon deals 100% more base damage during its next turn, but then dies. 1 AP File:Action Point Icon.png
Adept
(Level 9)
File:Dominate Mind.png
Dominate Mind
Charm target non-allied character, causing them to join your side in combat for the duration of the status. 3 AP File:Action Point Icon.png 2
File:Shadow Infusion.png
Shadow Infusion
Incarnate learns how to go invisible and strike foes with corrosive slash. Increases damage by 25%. 2 AP File:Action Point Icon.png
File:Soul Mate.png
Soul Mate
Bind yourself to target character, copying any healing or Armour restoration you receive to them.
Clears:
File:Frozen.png Frozen
File:Stunned.png Stunned
File:Knocked Down.png Knocked Down
File:Petrified.png Petrified
1 AP File:Action Point Icon.png
File:Door to Eternity.png
Door to Eternity
Give all summons and totems around you a status that prevents them dying from damage or disappearing when their life runs out. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Planar Gateway.png
Planar Gateway
Conjure two linked gateways that allow any character to instantly travel between them up to four times. 0 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Cannibalize.png
Cannibalize
Destroy an allied summon or totem. Receive their current Vitality, Physical Armour and Magic Armour. 3 AP File:Action Point Icon.png 3
File:Warp Infusion.png
Warp Infusion
Incarnate learns a teleport skill, and a skill to swap places with its master. Increases damage by 25%. 2 AP File:Action Point Icon.png
File:Ethereal Storm.png
Ethereal Storm
Unpredictable projectiles from distant planes strike a target area, dealing random elemental damage to enemies or healing allies. 4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Summoning skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Fire Infusion, character needs 1 point in both Pyrokinetic and Summoning combat abilities.

Source skillbooks are obtained whenever non-source Summoning skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Summoning Skills
Type Skill Description Cost Secondary Ability
Base
(Summoning 1)
File:Fire Infusion.png
Fire Infusion
Changes Incarnate's element to fire, unlocking Fireball. 1 AP File:Action Point Icon.png Pyrokinetic 1
File:Poison Infusion.png
Poison Infusion
Changes Incarnate's element to poison, unlocking Poison Dart. 1 AP File:Action Point Icon.png Geomancer 1
File:Water Infusion.png
Water Infusion
Changes Incarnate's element to water, unlocking Restoration. 1 AP File:Action Point Icon.png Hydrosophist 1
File:Electric Infusion.png
Electric Infusion
Changes Incarnate's element to electricity, unlocking Electric Discharge. 1 AP File:Action Point Icon.png Aerotheurge 1
Source
(Summoning 2)
File:Necrofire Infusion.png
Necrofire Infusion
Changes Incarnate's element to necrofire, unlocking Fireball and Epidemic of Fire. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Pyrokinetic 2
File:Acid Infusion.png
Acid Infusion
Changes Incarnate's element to acid, unlocking Poison Dart and Acid Spores. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Geomancer 2
File:Ice Infusion.png
Ice Infusion
Changes Incarnate's element to blessed ice, unlocking Restoration and Steam Lance. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Hydrosophist 2
File:Cursed Electric Infusion.png
Cursed Electric Infusion
Changes Incarnate's element to cursed electricity, unlocking Electric Discharge and Closed Circuit. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Aerotheurge 2

List of Summons

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Following table shows a list of all available summons in the game (including the ones exclusive to Origin characters and their personal quests). All of these summons are affected by the Summoning combat ability.

Notes
  • Without Gift Bag feature: Pet Power none of these summons with the exception of Incarnate can be infused with Infusions.
  • The skill Summon Cat Familiar is missing "white" skill description in the game itself. The "Italic" text indicates editor made-up description. Missing description is most common with NPC exclusive skills (see: Other skills section).
Table of all Summons in base game
Skill Description Available Skills Attainment
File:Conjure Incarnate.png
Conjure Incarnate
Conjure a personal elemental that matches the ground surface it's summoned onto. Your incarnate can be buffed with Infusions. Once you hit Summoning ability level of 10, a colossal Incarnate Champion will answer your summons! File:Provoke.png
Provoke
Starter Summoning
File:Raise Bloated Corpse.png
Raise Bloated Corpse
Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage. File:Vile Burst.png
Vile Burst
Starter Necromancer
File:Raise Bone Widow.png
Raise Bone Widow
Raise a walking pile of bones which can devour corpses to restore Vitality and receive a stacking Damage buff. Adept Necromancer
File:Summon Cat Familiar.png
Summon Cat Familiar
Summon black cat familiar to aid you in combat. Get the Black Cat out of Fort Joy
File:Summon Condor.png
Summon Condor
Summons a condor that will aid you in combat. A top Dwarven Tower in Stonegarden
File:Summon Dragonling.png
Summon Dragonling
Summons a Newt to help you in combat. Reward for completing For the Love of a Red Lizard
File:Summon Fire Slug.png
Summon Fire Slug
Summon a fire slug. Your fire slug can create fire surfaces and launch linear fire attacks. Adept Pyrokinetic
File:Summon Hungry Flower.png
Summon Hungry Flower
Plant can lob acidic spores and emit cursed poison clouds. Adept Geomancer
File:Summon Ifan's Soul Wolf.png
Summon Ifan's Soul Wolf
Summons your trusty Soul Wolf, which can Howl and Bite enemies. Source skill exclusive to Ifan ben-Mezd
File:Summon Oily Blob.png
Summon Oily Blob
Fling an Oil blob at target point, dealing earth damage in the area. Oil blob deals earth damage with melee attacks and leaves an oil puddle on death. Adept Polymorph
File:Wind-Up Toy.png
Wind-Up Toy
Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface. File:Fireball.png
Suicide
Master Scoundrel

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Summoning. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

Note: "Italic" text indicates editor made text as the skill itself in game is missing description (most common with NPC exclusive skills).

Table of all Summoning Skills
Type Skill Description Cost
NPC Exclusive Fate of the Sworn The Kraken summons an Undead sworn to the God King to aid it and its master in combat. 2 AP File:Action Point Icon.png
Summon Exclusive File:Feline Leap.png
Cat Jump
Jump to higher ground. 1 AP File:Action Point Icon.png
Summon Exclusive File:Peck.png
Peck
Peck and claw at the target, dealing piercing damage and setting Blind. 1 AP File:Action Point Icon.png
Summon Exclusive File:Terrify.png
Terrify
Destroy Magic Armour on target enemy. They are Terrified for 2 turns. 2 AP File:Action Point Icon.png
Summon Exclusive File:Demonic Tutelage.png
Demonic Tutelage
Your inner demon actively watches over you. When an enemy approaches in melee range, they will be pummelled by a demonic fist dealing physical damage. 1 AP File:Action Point Icon.png
Game Master Mode File:Destroy Summon.png
Destroy Summon
Deal immense damage to summoned creature. 2 AP File:Action Point Icon.png
Game Master Mode Summon Poison Slug Summon a poisonous slug at the target point. The slug can barf poison at your enemies. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Blood Infusion.png
Blood Infusion
Summon gains increased Physical Resistance and Armour and an additional Necromancer skill (depending on summon). 1 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Oil Infusion.png
Oil Infusion
Summon becomes immune to Earth damage and gains an additional Geomancer skill (depending on summon). 1 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Cursed Blood Infusion.png
Cursed Blood Infusion
Summon gains increased Physical Resistance and Armour. Also grants Grasp of the Starved and an additional Necromancer skill (depending on summon). 1 AP File:Action Point Icon.png
2 AP File:Source Point Icon.png
Gift Bag: Pet Power File:Cursed Oil Infusion.png
Cursed Oil Infusion
Summon becomes immune to Earth damage. Also grants Dust Blast and an additional Geomancer skill (depending on summon). 1 AP File:Action Point Icon.png
2 AP File:Source Point Icon.png

Items

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While, the Summoning combat ability does not affect damage done by caster, items such as arrows and grenades that create surfaces can prove useful to Summoner who wishes to infuse their incarnate with water without having to learn the skill needed for it. Note that it is not possible to use Source, Webbed, Lava or cursed/blessed surfaces to infuse Incarnate.

Equipment

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Summoning combat ability is best paired with weapons that create surfaces ie. wands and equipment that increases Intelligence attribute, alongside Summoning combat ability.

List of Weapons
Table of all Weapons associated with Summoning
Item Description Item Description
File:Unique Lizard Dagger Rune.png
Venombite
Dagger

16-18 Physical damage
Set File:Poisoned.png Poisoned for 2 turns (20 % chance)
+ 1 Summoning
1 empty rune slot
File:Chamore Doran.png
Chamore Doran
Wand

16-18 Air damage
Set File:Sleeping.png Sleeping for 1 turn (20 % chance)
Grants Immunity to File:Sleeping.png Sleeping
File:Vaporise.png Vaporise
+ 2 Intelligence
+ 1 Dual Wielding
+ 1 Aerotheurge
+ 1 Summoning
Table of all Armour and Jewellery associated with Summoning
Item Description Item Description
File:Ruvola.png Ruvola Chest Armour

91 Physical armour
643 Magic armour
Reflect 20% of melee damage as earth damage
+ 2 Constitution
+ 5 Intelligence
+ 2 Wits
+ 2 Summoning
+ 286 Health
+ 10 % Fire resistance
+ 10 % Water resistance
+ 10 % Air resistance
+ 10 % Earth resistance
1 empty rune slot
File:Band of the Faithful.png Band of the Faithful Ring

152 Magic armour
+ 2 Intelligence
+ 1 Pyrokinetic
+ 1 Summoning
+ 117 Health
+ 0.1 Movement

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Summoning combat ability and high amount of Physical/Magic Armour are the Masterwork Rune and Venom Rune.

The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.

Venom Rune increases poison damage when inserted into weapon. However it will increase File:Poison Resistance Icon.png Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.