Rallying Cry

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Rallying Cry

Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
TARGET:AOEBOOST:HARMONY,100,0
TARGET:AOEBOOST:HARMONY_MA,100,0
% Cleave Damage
1 Memory Slot(s)
Requires Summoning 2
Cooldown 3 turn(s)
13m Range
6m Radius

UID: Target_Harmony

Rallying Cry is a Summoning skill.

Description

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Rallying Cry will restore Vitality and Magic Armor depending on the number of allies and summoned totems nearby. Note that healing provided by this spell will damage undead.

Since Rallying Cry relies on Summoning magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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