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Aerotheurge

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Icon of Aerotheurge combat ability in Divinity: Original Sin 2
Icon of Aerotheurge combat ability in Divinity: Original Sin 2

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Aerotheurge is a combat ability, that utilises magic known as aerotheurgy, and is essential for learning and casting Aerotheurge skills as well as crucial determining factor of the effectiveness of air based weapons and ammunition in Divinity: Original Sin 2.

Description

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Characteristics

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Aerotheurge combat ability focuses on dealing air damage, which is resisted by File:Magic Armour Icon.png Magic Armour and File:Air Resistance Icon.png Air Resistance. Magic Armour prevents negative status effects from affecting characters whereas Air Resistance directly lowers air damage done. The reduction is based on percentage, therefore character with + 10 % air resistance will receive 10 % less air damage.

Aerotheurge combat ability is by default used by 2 preset classes. The Battlemage, which is a warrior preset class, who uses Aerotheurge alongside Warfare combat ability and the Enchanter, which is a mage preset class, who uses Aerotheurge alongside Hydrosophist combat ability.

Aerotheurge on its own offers 3 support skills, 1 utility skill, 3 mobility skills and 8 offensive skills. Craftable skills that include Aerotheurge offer 9 support (2 are incarnate infusions) and 2 offensive skills as well as 1 utility skill. Overall Aerotheurge offers 12 support skills, 10 offensive skills, 3 mobility skills and 2 utility skill.

Aerotheurge ability on its own increases air damage from all sources by 5 % per each point invested. Note that in order to learn all Aerotheurge skills, the character needs 5 points in Aerotheurge (either by investment or by bonuses from items).

Air Damage bonus per point in Aerotheurge
Level Damage Boost (%) Level Damage Boost (%)
1 5 2 10
3 15 4 20
5 25 6 30
7 35 8 40
9 45 10 50

Damage of Aerotheurge Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Aerotheurge ability being skills they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.

Simply put for the air damage done by Aerotheurge skills the most crucial elements are: level of the caster, Aerotheurge ability, intelligence attribute, high ground bonus and critical hit bonus.

Aerotheurge skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect air damage done.

Therefore in order to boost damage done by Aerotheurge skills it is crucial to increase: Level, Aerotheurge, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the air resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Aerotheurge ability.

Surfaces and Status Effects

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Aerotheurge ability is focuses on mastering air. Therefore those who use it are most commonly capable of creating electrified surfaces. These can be made from any surface (and cloud) that contains either blood or water, it matters not whether it is blessed or cursed. Electrifying any of these will create electrified surface/cloud.

Aerotheurge skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Aerotheurge combat ability skills.

Table of status effects caused by Aerotheurge skills
Harmful Beneficial
File:Shocked.png Shocked File:Invisible.png Invisible
File:Stunned.png Stunned File:Blinding Radiance.png Blinding Radiance
File:Blinded.png Blinded File:Favourable Wind.png Favourable Wind Aura
File:Suffocating.png Suffocating File:Uncanny Evasion.png Evading
File:Silenced.png Silenced File:Breathing Bubble.png Breathing Bubble
Template:Empty File:Electric Infusion.png Electric Infusion
Template:Empty File:Erratic Wisp.png Erratic Wisp
Template:Empty File:Cursed Electric Infusion.png Cursed Electric Infusion
Template:Empty File:Evasive Aura.png Evading
Template:Empty File:Jellyfish Skin.png Jellyfish Skin

Traders

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Following table shows all NPCs who are guaranteed to sell Aerotheurge skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met. Also note that Lizard Dreamer requires a persuasion check to be passed in order to speak with him, otherwise he (and the whole encampment) will turn hostile.

Trader Location (x, y) Trader Location (x, y)
File:Gawin Definitive Icon.png
Gawin
Fort Joy
(182, 166)
File:Gratiana Definitive Icon.png
Gratiana
Sanctuary of Amadia
(431, 18)
File:Almira Definitive Portrait.png
Almira
Paradise Downs
(707, 391)
File:Ovis Definitive Icon.png
Ovis
Driftwood Square
(340,108)
File:Elf Stormchanter Definitive Icon.png
Elf Stormchanter
Elven camp
(509, 314)
File:Water Incarnate Icon.png
Trayde the Merchant
Temple of Tir-Cendelius
(259, 914)
File:Lizard Dreamer Definitive Icon.png
Lizard Dreamer
Black Ring encampment
(238, 750)
File:Aravae Definitive Portrait.png
Aravae
The Cathedral
(313, 354)
File:Friel Definitive Portrait.png
Friel
The Cathedral
(318, 363)

Aerotheurge Skills

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Ability Based

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Following tables and sub-sections show Aerotheurge skills that can be learnt by character if they have enough point in Aerotheurge ability. All of these skills can be crafted by combining corresponding scroll with blank air skillbook or high tier blank air skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Aerotheurge ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.

Table of all base Aerotheurge Skills
Tier Skill Description Cost Aerotheurge
Starter
(Level 1)
File:Blinding Radiance.png
Blinding Radiance
Blinding Radiance sets "Radiant" status which inflicts File:Blinded.png Blinded status upon enemies without File:Magic Armour Icon.png Magic Armour as well as dealing air damage upon casting. 2 AP File:Action Point Icon.png 1
File:Electric Discharge.png
Electric Discharge
Deal air damage and set File:Shocked.png Shocked for two turns on enemies without File:Magic Armour Icon.png Magic Armour. 2 AP File:Action Point Icon.png
File:Favourable Wind.png
Favorable Wind
Sets Favorable Wind Aura on the caster and allies within close proximity for four turns, increasing their movement speed by 1.5m for 4 turns. 1 AP File:Action Point Icon.png
File:Shocking Touch.png
Shocking Touch
Touch your enemy to deal them air damage and set File:Stunned.png Stunned them if they dont have File:Magic Armour Icon.png Magic Armour. 1 AP File:Action Point Icon.png
Novice
(Level 4)
File:Dazing Bolt.png
Dazing Bolt
Shoot an electrical bolt from the sky dealing air damage to characters and items in the area, and setting File:Shocked.png Shocked status. 3 AP File:Action Point Icon.png 2
File:Teleportation.png
Teleportation
Move objects (inanimate or otherwise) from one location to another. Deals physical damage upon impact. 1 AP File:Action Point Icon.png
File:Uncanny Evasion.png
Uncanny Evasion
Increases dodging by 90% and movement by 20%. 2 AP File:Action Point Icon.png
Adept
(Level 9)
File:Nether Swap.png
Nether Swap
Nether swap allows the caster or an ally of their choosing to swap places with an enemy. 2 AP File:Action Point Icon.png 2
File:Pressure Spike.png
Pressure Spike
Pressure Spike condenses all cloud surfaces in the area. Deals air damage to enemies and douses fires. 1 AP File:Action Point Icon.png
File:Apportation.png
Apportation
Transport pickupable items in the target area into your inventory. 1 AP File:Action Point Icon.png
File:Chain Lightning.png
Chain Lightning
Target enemy receives air damage. The skill then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. 3 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Closed Circuit.png
Closed Circuit
Deal air damage around you and created cursed static clouds at the edge of the area of effect. 2 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Superconductor.png
Superconductor
Target enemy receives air damage. The skill then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. 4 AP File:Action Point Icon.png 3
File:Tornado.png
Tornado
Tornado randomly moves through the battlefield, removing surfaces and revealing File:Invisible.png Invisible characters. 1 AP File:Action Point Icon.png
File:Thunderstorm.png
Thunderstorm
Deal air damage and set File:Shocked.png Shocked for two turns on enemies without File:Magic Armour Icon.png Magic Armour. 4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Healing Tears, character needs 1 point in both Aerotheurge and Polymorph combat abilities.

Source skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Aerotheurge Skills
Type Skill Description Cost Secondary Ability
Base
(Aerotheurge 1)
File:Breathing Bubble.png
Breathing Bubble
Create a bubble of clean air around the caster's head, allowing them to ignore effects of cloud surfaces.
Gives immunity to File:Suffocating.png Suffocating.
1 AP File:Action Point Icon.png Warfare 1
File:Erratic Wisp.png
Erratic Wisp
Cause target character to teleport in a random direction each time they are damaged with physical attack. 1 AP File:Action Point Icon.png Huntsman 1
File:Vaporise.png
Vaporise
Turn liquid surfaces into clouds.
Removes File:Petrified.png Petrified and File:Frozen.png Frozen from target.
1 AP File:Action Point Icon.png Polymorph 1
File:Vacuum Touch.png
Vacuum Touch
Deal air damage and sets File:Suffocating.png Suffocating and File:Silenced.png Silence status effects. 2 AP File:Action Point Icon.png Necromancer 1
File:Smoke Cover.png
Smoke Cover
Create a smoke cloud blocking vision of all characters in it. 1 AP File:Action Point Icon.png Scoundrel 1
File:Electric Infusion.png
Electric Infusion
Infuse your Incarnate with air element. Gives Incarnate Electric Discharge skill. 1 AP File:Action Point Icon.png Summoning 1
Source
(Aerotheurge 2)
File:Vacuum Aura.png
Vacuum Aura
Vacuum aura deals air damage to enemies in the area around caster.
Enemies will get File:Silenced.png Silenced and File:Suffocating.png Suffocating if they dont have File:Magic Armour Icon.png Magic Armour.
4 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
Necromancer 2
File:Cursed Electric Infusion.png
Cursed Electric Infusion
Infuse your Incarnate with cursed electricity. Gives Incarnate Electric Discharge and Closed Circuit skills. 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
Summoning 2
File:Jellyfish Skin.png
Jellyfish Skin
You gain immunity to electricity, but lowered resistance to poison and earth damage. Bleed electrified water. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Polymorph 2
File:Mass Breathing Bubble.png
Mass Breathing Bubble
Create a bubble of clear air around your and your allies heads, making you ignore cloud effects.
Gives Immunity to File:Suffocating.png Suffocating.
1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Warfare 2
File:Evasive Aura.png
Evasive Aura
Increase dodging ability of yourself and all allies by 90 %.
Increases movement by 1
2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Huntsman 2
File:Blessed Smoke Cloud.png
Blessed Smoke Cloud
Conjures a cloud of thick blessed smoke that makes characters File:Invisible.png Invisible.
Removes File:Silenced.png Silenced status.
1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Scoundrel 2

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Aerotheurge. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

Note: "Italic" text indicates editor made text as the skill itself in game is missing description (most common with NPC exclusive skills).

Table of all Aerotheurge Skills
Type Skill Description Cost
NPC Exclusive Translocate Lucian teleports himself into the air and appears at the location of his choosing in range. 2 AP File:Action Point Icon.png
Game Master Mode File:Superconductor.png
Lightning Cascade
Shoot forking sparks at all enemies within the area, dealing air damage and setting File:Shocked.png Shocked. 2 AP File:Action Point Icon.png
Game Master Mode File:Fireball.png
Lightning Ball
Shoot a ball of lightning at target area, dealing air damage and setting File:Shocked.png Shocked status for 2 turns. 2 AP File:Action Point Icon.png
Game Master Mode File:Blowback.png
Blowback
Push back all characters in front of you. Also clears surfaces. 2 AP File:Action Point Icon.png
Game Master Mode File:DOS Skill Feather Drop.png
Shade Shift
Teleport yourself to a chosen area in sight up to 15 meter range. 2 AP File:Action Point Icon.png
Summon Exclusive File:Gust.png
Gust
Deal air damage and clear surfaces in a cone (except cursed surfaces). 2 AP File:Action Point Icon.png

Items

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Outside of skills, the Aerotheurge combat ability affects also all manner of items which can deal air damage. Likewise the Aerotheurge ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.

Ammunition

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Following arrows and grenades are magical items that can be used both in and outside of combat to cause air damage and potentially create water or ice surfaces. All of the following arrows and grenades are empowered by Aerotheurge combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.

Table of all Munition affected by Aerotheurge
Item Effect Item Effect
File:Shocking Arrow.png
Shocking Arrow
Special arrow which deals air damage and inflicts File:Shocked.png Shocked Status for 1 turn. File:Static Cloud Arrow.png
Static Cloud Arrow
Special arrow which deals air damage and inflicts File:Shocked.png Shocked Status for 1 turn. Creates static cloud at the place of impact (2 meters).
File:Thunderbolt Grenade.png
Thunderbolt Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Template:Empty Template:Empty
Gift Bag Exclusive

Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.

Table of all Munition affected by Aerotheurge
Item Effect Item Effect
File:Stunning Water Grenade.png
Stunning Water Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves water surface at area of impact. File:Stunning Ice Grenade.png
Stunning Ice Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves ice surface at area of impact.
File:Stunning Flame Grenade.png
Stunning Flame Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves fire surface at area of impact. File:Stunning Oil Grenade.png
Stunning Oil Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves oil surface at area of impact.
File:Stunning Poison Grenade.png
Stunning Poison Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves poison surface at area of impact. File:Undeployed Thunderbolt Trap.png
Thunderbolt Trap
Throwable trap that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 3 meter radius.

Equipment

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Aerotheurge combat ability is best paired with weapons that cause air damage (most commonly staves and wands) and equipment that increases Aerotheurge and Intelligence.

List of Weapons
Table of all Weapons associated with Aerotheurge
Item Description Item Description
File:Turtle's Claw.png
Needle's Wand
Wand

6-7 Air damage
+ 1 Intelligence
File:Chamore Doran.png
Chamore Doran
Wand

16-18 Air damage
Set File:Sleeping.png Sleeping for 1 turn (20 % chance)
Grants Immunity to File:Sleeping.png Sleeping
File:Vaporise.png Vaporise
+ 2 Intelligence
+ 1 Dual Wielding
+ 1 Aerotheurge
+ 1 Summoning
File:Ednet Voor.png
Ednet Voor
Spear

132-140 Physical damage
27 -28 Air damage
Set File:Shocked.png Shocked for 1 turns (15% chance)
Set File:Stunned.png Stunned for 2 turns (20% chance)
File:Sparking Swings.png Sparking Swings
+ 3 Finesse
+ 1 Two-Handed
+ 2 Aerotheurge
1 empty rune slot
File:Divine Reckoning.png
Divine Reckoning
Staff

62-77 Air damage
+ 3 Intelligence
+ 1 Aerotheurge
+ 1 Two-Handed
1 empty rune slot
File:Fiery Inferno.png
Confiscated Ancient Empire Air Staff
Staff

117-142 Air damage
File:Tornado.png Tornado
+ 3 Intelligence
+ 2 Aerotheurge
+ 1 Two-Handed
1 empty rune slot
File:Three Sisters.png
Three Sisters
Staff

137-167 Air damage
Set File:Thick of the Fight.png Thick of the Fight
File:Rallying Cry.png Rallying Cry
File:Favourable Wind.png Favorable Wind
File:Firebrand.png Firebrand
+ 3 Intelligence
+ 3 Constitution
+ 3 Memory
+ 2 Two-Handed
+ 2 Retribution
+ 2 Leadership
1 empty rune slot
Table of all Armour and Jewellery associated with Aerotheurge
Item Description Item Description
File:Gloves of Teleportation icon.png
Gloves of Teleportation
Gloves

1 Physical armour
4 Magic armour
Set File:Teleportation.png Teleportation
File:Gloves of Teleportation icon.png
Gloves of the Faithful
Gloves

58 Physical armour
406 Magic armour
+ 2 Constitution
+ 1 Aerotheurge
+ 0.2 Movement
File:Talisman of the Faithful.png
Talisman of the Faithful
Necklace

362 Magic armour
+ 2 Intelligence
+ 2 Constitution
+ 1 Retribution
+ 1 Aerotheurge
+ 1 Geomancer
+ 351 Health
+ 0.1 Movement
+ 20 % Air Resistance
+ 20 % Water Resistance
Template:Empty Template:Empty

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Aerotheurge ability is the Thunder Rune, which increases not only air damage when inserted into weapon but also Dodging when inserted into necklace and ring. Lastly the Frost Rune grants File:Air Resistance Icon.png Air Resistance when inserted into armour. If the base Thunder Rune of any size is put into rune frame it will gain additional effects.

Mystical Thunder Rune of any size provides 1 point bonus to either Scoundrel (if inserted into armour), Dual Wielding (if inserted into weapon) and Aerotheurge (if inserted into any necklace or ring) alongside its base effect.

Thunder Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.

Notes

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  • The adept Aerotheurge skill Apportation is not sold by traders and can be only acquired by making a scroll and crafting a skillbook out of it. Aerotheurge is therefore the only combat ability that has by default only 3 Adept (level 9) skills. It is unknown whether this is a bug or intention from the developers.