Masked Servant

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Masked Servant
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
2
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
3
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
2
Statistics
Level
-1
STR 9
FIN 10
INT 9
CON 10
MEM 9
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
3
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 10
WIT 10
Vitality
0
Physical Armor
3
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
2
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
2
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
2
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 10
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
11
STR 24
FIN 15
INT 11
CON 22
MEM 11
WIT 14
Vitality
325
Physical Armor
138
Magic Armor
35
Statistics
Level
11
STR 24
FIN 15
INT 11
CON 22
MEM 11
WIT 14
Vitality
434
Physical Armor
184
Magic Armor
46
Statistics
Level
11
STR 24
FIN 15
INT 11
CON 22
MEM 11
WIT 14
Vitality
543
Physical Armor
230
Magic Armor
58
Statistics
Level
11
STR 24
FIN 15
INT 11
CON 22
MEM 11
WIT 14
Vitality
814
Physical Armor
345
Magic Armor
86
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
Tags
  • HUMAN
  • IGNORE_UNDEAD_CRIME
  • MALE
  • RC_GY_MASKEDSERVANT
  • UNDEAD
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
451
Physical Armor
67
Magic Armor
266
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
601
Physical Armor
89
Magic Armor
355
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
752
Physical Armor
111
Magic Armor
444
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
1128
Physical Armor
166
Magic Armor
666
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
Tags
  • HUMAN
  • IGNORE_UNDEAD_CRIME
  • MALE
  • RC_GY_MASKEDSERVANT
  • UNDEAD
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
451
Physical Armor
67
Magic Armor
266
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
601
Physical Armor
89
Magic Armor
355
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
752
Physical Armor
111
Magic Armor
444
Statistics
Level
14
STR 19
FIN 17
INT 31
CON 17
MEM 31
WIT 15
Vitality
1128
Physical Armor
166
Magic Armor
666
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
Tags
  • HUMAN
  • IGNORE_UNDEAD_CRIME
  • MALE
  • RC_GY_MASKEDSERVANT
  • UNDEAD
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
14
STR 28
FIN 17
INT 11
CON 26
MEM 11
WIT 15
Vitality
642
Physical Armor
266
Magic Armor
67
Statistics
Level
14
STR 28
FIN 17
INT 11
CON 26
MEM 11
WIT 15
Vitality
856
Physical Armor
355
Magic Armor
89
Statistics
Level
14
STR 28
FIN 17
INT 11
CON 26
MEM 11
WIT 15
Vitality
1071
Physical Armor
444
Magic Armor
111
Statistics
Level
14
STR 28
FIN 17
INT 11
CON 26
MEM 11
WIT 15
Vitality
1606
Physical Armor
666
Magic Armor
166
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Talents
Tags
  • HUMAN
  • IGNORE_UNDEAD_CRIME
  • MALE
  • RC_GY_MASKEDSERVANT
  • UNDEAD


Skills

[edit | edit source]

GY RykerBodyguard Caster

Rain
Hydrosophist
1 AP
6 Turn CD
Range 8m
Radius 10m
Create a spreading water surface which douses fires. Set Wet status on characters in the area.
Ice Shard
Hydrosophist
2 AP
2 Turn CD
Range 13m
Radius 2m
Shoot a chilling shard of ice that deals 95-105% Water Damage.
Hail Strike
Hydrosophist
3 AP
3 Turn CD
Range 13m
Radius 1m
Icicles fall from the sky, chilling characters and dealing 35-45% Water Damage. They create Ice surfaces where they hit the ground.
Armour of Frost
Hydrosophist
1 AP
4 Turn CD
Range 13m
Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
Restoration
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Dazing Bolt
Aerotheurge
3 AP
4 Turn CD
Range 13m
Radius 3m
An electrical bolt falls from the sky, dealing 115-125% Air Damage to characters in the area and setting Shocked status.
Mend Metal
Geomancer
1 AP
3 Turn CD
Radius 5m
Allies near to you start slowly regenerating Physical Armour.
Chicken Claw
Polymorph
2 AP
6 Turn CD
Range 2m
Turn the target character into a chicken. Squawk!
Poison Dart
Geomancer
2 AP
4 Turn CD
Range 13m
Radius 1m
Cast a magical poisonous dart that does 95-105% Poison Damage, and creates a puddle of poison.
Contamination
Geomancer
1 AP
3 Turn CD
Radius 8m
Deals 50-60% Poison Damage to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds into poison!
Poison Wave
Geomancer
2 AP
4 Turn CD
Radius 4m
Poison erupts from the caster in a circular wave, dealing 95-105% Poison Damage and forming poison clouds. Gives immunity to poison and earth damage for one turn.
Mosquito Swarm
Necromancer
2 AP
3 Turn CD
Range 13m
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 95-105% Physical Damage and healing yourself.
Tentacle Lash
Polymorph
2 AP
3 Turn CD
Range 8m
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
Teleportation
Aerotheurge
2 AP
4 Turn CD
Range 13m
Radius 13m
Teleport a target character or item to a point of your choosing.
Electric Discharge
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Nether Swap
Aerotheurge
1 AP
3 Turn CD
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.

GY RykerBodyguard Melee

Onslaught
Warfare
4 AP
2 SP
6 Turn CD
Range 1m
Attack 5 times with astonishing speed, each hit dealing 60% Physical Damage damage.
Phoenix Dive
Warfare
1 AP
4 Turn CD
Range 13m
Leap through the air towards a target position, creating a fire surface upon landing.
Shocking Touch
Aerotheurge
2 AP
3 Turn CD
Range 2m
Sets the Shocked status on a target within arm's length and deals 105-115% Air Damage.
Teleportation
Aerotheurge
2 AP
4 Turn CD
Range 13m
Radius 13m
Teleport a target character or item to a point of your choosing.
Favourable Wind
Aerotheurge
1 AP
6 Turn CD
Radius 10m
Control the forces of nature, increasing the movement speed of you and your allies by 1.5m (as long as your allies stay within 10m of you).
Nether Swap
Aerotheurge
1 AP
3 Turn CD
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.
Battering Ram
Warfare
2 AP
5 Turn CD
Range 12m
Rush forward in a straight line, to a point far away, hitting all enemies in your path with 50% Physical Damage.
Blitz Attack
Warfare
2 AP
3 Turn CD
Range 8m
Radius 10m
Jump from one target to another, hitting up to 2 targets, dealing 70% Physical Damage to each. Targets are chosen randomly in a 10 radius.
Impalement
Geomancer
2 AP
4 Turn CD
Range 13m
Radius 3m
Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.
Tentacle Lash
Polymorph
2 AP
3 Turn CD
Range 8m
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
Heart of Steel
Polymorph
2 AP
5 Turn CD
Provides 30. Your heart pumps liquid metal, creating a robust layer of Physical Armour. Restores Physical Armour each turn.
Chameleon Cloak
Polymorph
1 AP
6 Turn CD
Grants you the power to blend in with any environment as if Invisible.
Enrage
Warfare
2 AP
5 Turn CD
Range 2m
Motivate an allied character with the power of rage. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Clears Taunted, Terrified, Charmed and Clear-Minded statuses.
Sleeping Arms
Scoundrel
2 AP
3 Turn CD
Range 1m
Deal 95-105% Physical Damage and set Atrophy: your target can't use weapons or weapon skills anymore.
Sawtooth Knife
Scoundrel
2 AP
3 Turn CD
Range 1m
Pierces the enemy's Physical Armour and directly deals 100% Piercing Damage. Sets Bleeding if the enemy has no Physical Armour.
Corrupted Blade
Scoundrel
3 AP
4 Turn CD
Range 1m
Dagger attack that deals 150% Physical Damage and sets Decay and Diseased.
Battle Stomp
Warfare
2 AP
4 Turn CD
Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% Physical Damage. Also clears non-cursed surfaces and clouds.
Crippling Blow
Warfare
2 AP
3 Turn CD
Range 1m
Radius 1m
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
Haste
Pyrokinetic
1 AP
3 Turn CD
Range 13m
Sets Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn. Clears Slowed and Crippled.
Fire Whip
Pyrokinetic
3 AP
3 Turn CD
Range 8m
Long-range attack that deals 150-160% Fire Damage damage to a single target, leaving them Blind and Burning.

GY RykerBodyguard Ranger

Ricochet
Huntsman
2 AP
4 Turn CD
Range 13m
Radius 5m
Fire a normal arrow that deals 90% Physical Damage and then finds another target within 5. Forks up to 2 times.
Ballistic Shot
Huntsman
2 AP
4 Turn CD
Range 13m
Radius 5m
A shot that deals 100% Physical Damage and receives 5% bonus damage per 1m distance to target.
Marksman's Fang
Huntsman
2 AP
2 Turn CD
Range 13m
Radius 30m
Shoot an arrow that goes straight through enemies. Each enemy that's hit takes 100% Piercing Damage, ignoring Armour.
Barrage
Huntsman
3 AP
3 Turn CD
Range 13m
Fire three arrows at three targets of your choice, each dealing 60% Physical Damage.
Sleeping Arms
Scoundrel
2 AP
3 Turn CD
Range 1m
Deal 95-105% Physical Damage and set Atrophy: your target can't use weapons or weapon skills anymore.
Sawtooth Knife
Scoundrel
2 AP
3 Turn CD
Range 1m
Pierces the enemy's Physical Armour and directly deals 100% Piercing Damage. Sets Bleeding if the enemy has no Physical Armour.
Corrupted Blade
Scoundrel
3 AP
4 Turn CD
Range 1m
Dagger attack that deals 150% Physical Damage and sets Decay and Diseased.
Tactical Retreat
Huntsman
1 AP
4 Turn CD
Range 13m
Become Hasted and then teleport to target position.

GY RykerBodyguard Rogue

Sleeping Arms
Scoundrel
2 AP
3 Turn CD
Range 1m
Deal 95-105% Physical Damage and set Atrophy: your target can't use weapons or weapon skills anymore.
Sawtooth Knife
Scoundrel
2 AP
3 Turn CD
Range 1m
Pierces the enemy's Physical Armour and directly deals 100% Piercing Damage. Sets Bleeding if the enemy has no Physical Armour.
Corrupted Blade
Scoundrel
3 AP
4 Turn CD
Range 1m
Dagger attack that deals 150% Physical Damage and sets Decay and Diseased.

Locations

[edit | edit source]
Variant/LocationLevelRegionSpawnsMap
Lvl -1 - GY RykerBodyguard Caster-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Caster-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Melee-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Ranger-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Ranger-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Ranger-1Act 21Show Map
Lvl -1 - GY RykerBodyguard Rogue-1Act 22Show Map
Lvl 11 - GY RykerBodyguard MeleeFile:B242cf4c-7083-4e6a-bf18-e5ddded8862c 9230162620667989984- (Icon Human Male) Icon.webp11Act 21Show Map
Lvl 14 - GY RykerBodyguard Caster14Act 21Show Map
Lvl 14 - GY RykerBodyguard Caster14Act 21Show Map
Lvl 14 - GY RykerBodyguard Melee14Act 21Show Map
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Source / ItemQtyChance
Slot #1 (33% Chance) - Picks 1-33.3%
[Category] GoldBig
1100.0%
Slot #2 (10% Chance) - Picks 1-10.0%
[Category] Precious
1100.0%
Levels 2-4 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 5-8 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 9-15 (17% Chance) - Picks 1-16.7%
High Quality Life Essence116.7%
High Quality Air Essence116.7%
High Quality Earth Essence116.7%
High Quality Fire Essence116.7%
High Quality Water Essence116.7%
High Quality Shadow Essence116.7%
Level 16+ (17% Chance) - Picks 1-16.7%
Alien Life Essence116.7%
Alien Air Essence116.7%
Alien Earth Essence116.7%
Alien Fire Essence116.7%
Alien Water Essence116.7%
Alien Shadow Essence116.7%
Source / ItemQtyChance
Slot #1 (33% Chance) - Picks 1-33.3%
[Category] GoldBig
1100.0%
Slot #2 (10% Chance) - Picks 1-10.0%
[Category] Precious
1100.0%
Slot #5 (17% Chance) - Picks 1-16.7%
High Quality Life Essence116.7%
High Quality Air Essence116.7%
High Quality Earth Essence116.7%
High Quality Fire Essence116.7%
High Quality Water Essence116.7%
High Quality Shadow Essence116.7%

Inventory

[edit | edit source]
Item Amount
Charming Arrow 1
Freezing Arrow 1
Frost Grenade 1
Knockdown Arrow 1
Razzle Dazzle Grenade 1