Aerotheurge
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Aerotheurge is a combat ability, that utilises magic known as aerotheurgy, and is essential for learning and casting Aerotheurge skills as well as crucial determining factor of the effectiveness of air based weapons and ammunition in Divinity: Original Sin 2.
Description
[edit | edit source]Characteristics
[edit | edit source]Aerotheurge combat ability focuses on dealing air damage, which is resisted by File:Magic Armour Icon.png Magic Armour and File:Air Resistance Icon.png Air Resistance. Magic Armour prevents negative status effects from affecting characters whereas Air Resistance directly lowers air damage done. The reduction is based on percentage, therefore character with + 10 % air resistance will receive 10 % less air damage.
Aerotheurge combat ability is by default used by 2 preset classes. The Battlemage, which is a warrior preset class, who uses Aerotheurge alongside Warfare combat ability and the Enchanter, which is a mage preset class, who uses Aerotheurge alongside Hydrosophist combat ability.
Aerotheurge on its own offers 3 support skills, 1 utility skill, 3 mobility skills and 8 offensive skills. Craftable skills that include Aerotheurge offer 9 support (2 are incarnate infusions) and 2 offensive skills as well as 1 utility skill. Overall Aerotheurge offers 12 support skills, 10 offensive skills, 3 mobility skills and 2 utility skill.
Aerotheurge ability on its own increases air damage from all sources by 5 % per each point invested. Note that in order to learn all Aerotheurge skills, the character needs 5 points in Aerotheurge (either by investment or by bonuses from items).
- Air Damage bonus per point in Aerotheurge
| Level | Damage Boost (%) | Level | Damage Boost (%) |
|---|---|---|---|
| 1 | 5 | 2 | 10 |
| 3 | 15 | 4 | 20 |
| 5 | 25 | 6 | 30 |
| 7 | 35 | 8 | 40 |
| 9 | 45 | 10 | 50 |
Damage of Aerotheurge Skills
[edit | edit source]Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Aerotheurge ability being skills they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.
Simply put for the air damage done by Aerotheurge skills the most crucial elements are: level of the caster, Aerotheurge ability, intelligence attribute, high ground bonus and critical hit bonus.
Aerotheurge skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect air damage done.
Therefore in order to boost damage done by Aerotheurge skills it is crucial to increase: Level, Aerotheurge, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the air resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Aerotheurge ability.
Surfaces and Status Effects
[edit | edit source]Aerotheurge ability is focuses on mastering air. Therefore those who use it are most commonly capable of creating electrified surfaces. These can be made from any surface (and cloud) that contains either blood or water, it matters not whether it is blessed or cursed. Electrifying any of these will create electrified surface/cloud.
Aerotheurge skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Aerotheurge combat ability skills.
Traders
[edit | edit source]Following table shows all NPCs who are guaranteed to sell Aerotheurge skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met. Also note that Lizard Dreamer requires a persuasion check to be passed in order to speak with him, otherwise he (and the whole encampment) will turn hostile.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Gawin Definitive Icon.png Gawin |
Fort Joy (182, 166) |
File:Gratiana Definitive Icon.png Gratiana |
Sanctuary of Amadia (431, 18) |
| File:Almira Definitive Portrait.png Almira |
Paradise Downs (707, 391) |
File:Ovis Definitive Icon.png Ovis |
Driftwood Square (340,108) |
| File:Elf Stormchanter Definitive Icon.png Elf Stormchanter |
Elven camp (509, 314) |
File:Water Incarnate Icon.png Trayde the Merchant |
Temple of Tir-Cendelius (259, 914) |
| File:Lizard Dreamer Definitive Icon.png Lizard Dreamer |
Black Ring encampment (238, 750) |
File:Aravae Definitive Portrait.png Aravae |
The Cathedral (313, 354) |
| File:Friel Definitive Portrait.png Friel |
The Cathedral (318, 363) |
Aerotheurge Skills
[edit | edit source]Ability Based
[edit | edit source]Following tables and sub-sections show Aerotheurge skills that can be learnt by character if they have enough point in Aerotheurge ability. All of these skills can be crafted by combining corresponding scroll with blank air skillbook or high tier blank air skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Aerotheurge ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.
| Tier | Skill | Description | Cost | Aerotheurge |
|---|---|---|---|---|
| Starter (Level 1) |
File:Blinding Radiance.png Blinding Radiance |
Blinding Radiance sets "Radiant" status which inflicts File:Blinded.png Blinded status upon enemies without File:Magic Armour Icon.png Magic Armour as well as dealing air damage upon casting. | 2 AP File:Action Point Icon.png | 1 |
| File:Electric Discharge.png Electric Discharge |
Deal air damage and set File:Shocked.png Shocked for two turns on enemies without File:Magic Armour Icon.png Magic Armour. | 2 AP File:Action Point Icon.png | ||
| File:Favourable Wind.png Favorable Wind |
Sets Favorable Wind Aura on the caster and allies within close proximity for four turns, increasing their movement speed by 1.5m for 4 turns. | 1 AP File:Action Point Icon.png | ||
| File:Shocking Touch.png Shocking Touch |
Touch your enemy to deal them air damage and set File:Stunned.png Stunned them if they dont have File:Magic Armour Icon.png Magic Armour. | 1 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Dazing Bolt.png Dazing Bolt |
Shoot an electrical bolt from the sky dealing air damage to characters and items in the area, and setting File:Shocked.png Shocked status. | 3 AP File:Action Point Icon.png | 2 |
| File:Teleportation.png Teleportation |
Move objects (inanimate or otherwise) from one location to another. Deals physical damage upon impact. | 1 AP File:Action Point Icon.png | ||
| File:Uncanny Evasion.png Uncanny Evasion |
Increases dodging by 90% and movement by 20%. | 2 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Nether Swap.png Nether Swap |
Nether swap allows the caster or an ally of their choosing to swap places with an enemy. | 2 AP File:Action Point Icon.png | 2 |
| File:Pressure Spike.png Pressure Spike |
Pressure Spike condenses all cloud surfaces in the area. Deals air damage to enemies and douses fires. | 1 AP File:Action Point Icon.png | ||
| File:Apportation.png Apportation |
Transport pickupable items in the target area into your inventory. | 1 AP File:Action Point Icon.png | ||
| File:Chain Lightning.png Chain Lightning |
Target enemy receives air damage. The skill then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Closed Circuit.png Closed Circuit |
Deal air damage around you and created cursed static clouds at the edge of the area of effect. | 2 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Superconductor.png Superconductor |
Target enemy receives air damage. The skill then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. | 4 AP File:Action Point Icon.png | 3 |
| File:Tornado.png Tornado |
Tornado randomly moves through the battlefield, removing surfaces and revealing File:Invisible.png Invisible characters. | 1 AP File:Action Point Icon.png | ||
| File:Thunderstorm.png Thunderstorm |
Deal air damage and set File:Shocked.png Shocked for two turns on enemies without File:Magic Armour Icon.png Magic Armour. | 4 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
[edit | edit source]Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Healing Tears, character needs 1 point in both Aerotheurge and Polymorph combat abilities.
Source skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Other Skills
[edit | edit source]Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Aerotheurge. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.
Note: "Italic" text indicates editor made text as the skill itself in game is missing description (most common with NPC exclusive skills).
| Type | Skill | Description | Cost |
|---|---|---|---|
| NPC Exclusive | Translocate | Lucian teleports himself into the air and appears at the location of his choosing in range. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:Superconductor.png Lightning Cascade |
Shoot forking sparks at all enemies within the area, dealing air damage and setting File:Shocked.png Shocked. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:Fireball.png Lightning Ball |
Shoot a ball of lightning at target area, dealing air damage and setting File:Shocked.png Shocked status for 2 turns. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:Blowback.png Blowback |
Push back all characters in front of you. Also clears surfaces. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Feather Drop.png Shade Shift |
Teleport yourself to a chosen area in sight up to 15 meter range. | 2 AP File:Action Point Icon.png |
| Summon Exclusive | File:Gust.png Gust |
Deal air damage and clear surfaces in a cone (except cursed surfaces). | 2 AP File:Action Point Icon.png |
Items
[edit | edit source]Outside of skills, the Aerotheurge combat ability affects also all manner of items which can deal air damage. Likewise the Aerotheurge ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.
Ammunition
[edit | edit source]Following arrows and grenades are magical items that can be used both in and outside of combat to cause air damage and potentially create water or ice surfaces. All of the following arrows and grenades are empowered by Aerotheurge combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Shocking Arrow.png Shocking Arrow |
Special arrow which deals air damage and inflicts File:Shocked.png Shocked Status for 1 turn. | File:Static Cloud Arrow.png Static Cloud Arrow |
Special arrow which deals air damage and inflicts File:Shocked.png Shocked Status for 1 turn. Creates static cloud at the place of impact (2 meters). |
| File:Thunderbolt Grenade.png Thunderbolt Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. | Template:Empty | Template:Empty |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Stunning Water Grenade.png Stunning Water Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves water surface at area of impact. | File:Stunning Ice Grenade.png Stunning Ice Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves ice surface at area of impact. |
| File:Stunning Flame Grenade.png Stunning Flame Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves fire surface at area of impact. | File:Stunning Oil Grenade.png Stunning Oil Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves oil surface at area of impact. |
| File:Stunning Poison Grenade.png Stunning Poison Grenade |
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves poison surface at area of impact. | File:Undeployed Thunderbolt Trap.png Thunderbolt Trap |
Throwable trap that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 3 meter radius. |
Equipment
[edit | edit source]Aerotheurge combat ability is best paired with weapons that cause air damage (most commonly staves and wands) and equipment that increases Aerotheurge and Intelligence.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:Gloves of Teleportation icon.png Gloves of Teleportation |
Gloves 1 Physical armour 4 Magic armour Set File:Teleportation.png Teleportation |
File:Gloves of Teleportation icon.png Gloves of the Faithful |
Gloves 58 Physical armour 406 Magic armour + 2 Constitution + 1 Aerotheurge + 0.2 Movement |
| File:Talisman of the Faithful.png Talisman of the Faithful |
Necklace 362 Magic armour + 2 Intelligence + 2 Constitution + 1 Retribution + 1 Aerotheurge + 1 Geomancer + 351 Health + 0.1 Movement + 20 % Air Resistance + 20 % Water Resistance |
Template:Empty | Template:Empty |
Runes
[edit | edit source]All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Aerotheurge ability is the Thunder Rune, which increases not only air damage when inserted into weapon but also Dodging when inserted into necklace and ring. Lastly the Frost Rune grants File:Air Resistance Icon.png Air Resistance when inserted into armour. If the base Thunder Rune of any size is put into rune frame it will gain additional effects.
Mystical Thunder Rune of any size provides 1 point bonus to either Scoundrel (if inserted into armour), Dual Wielding (if inserted into weapon) and Aerotheurge (if inserted into any necklace or ring) alongside its base effect.
Thunder Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.
Notes
[edit | edit source]- The adept Aerotheurge skill Apportation is not sold by traders and can be only acquired by making a scroll and crafting a skillbook out of it. Aerotheurge is therefore the only combat ability that has by default only 3 Adept (level 9) skills. It is unknown whether this is a bug or intention from the developers.