Talents

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Talents are abilities which can be given to a character once they reach certain level in Divinity: Original Sin 2. Talents are acquired by spending talent points which are automatically given to characters once they reach levels 1, 3, 8, 13 and 18. Each talent costs 1 talent point. Certain interactions may also give a talent point. For example speaking with Karon's spirit after defeating him can grant a talent point. 2 Talent points can also be gained if Undead character or Fane become Sworn to the God King.

Talents

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Base game talents

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Icon Talent Description Extra Details
File:All Skilled Up.png
All Skilled Up 1 Combat and Civil ability point to spend immediately N/A
File:Ambidextrous.png
Ambidextrous Reduces the cost of using grenades and scrolls by 1 AP when your offhand is free. N/A
File:Ancestral Knowledge.png
Ancestral Knowledge Increases Loremaster by 1 Elven racial talent
File:Arrow Recovery.png
Arrow Recovery 33% Chance to recover a special arrow after firing it N/A
File:Bigger And Better.png
Bigger and Better Immediately grants +2 attribute points to spend N/A
File:Comeback Kid.png
Comeback Kid If an enemy lands a fatal blow you resurrect to 20% health. If you die and get resurrected in combat, Comeback Kid will be available again Once per combat.
File:Corpse Eater.png
Corpse Eater Lets you eat body parts to gain memories of the dead Elf racial talent
File:Demon.png
Demon +15% Fire resistance, -15% Water resistance. + 10 Maximum Fire resistance. Incompatible with Ice King, Pyrokinetic 1 required
File:Duck Duck Goose.png
Duck Duck Goose Lets you evade attacks of opportunity 1 Huntsman
File:Dwarven Guile.png
Dwarven Guile + 1 Sneaking Dwarf racial talent
File:Elemental Affinity.png
Elemental Affinity Lowers the AP cost of spells by 1 when standing in a surface of the same element.
File:Elemental Ranger.png
Elemental Ranger Arrows afflict bonus elemental damage depending on the surface theyare standing in Huntsman 1
File:Escapist.png
Escapist Allows you to flee combat when enemies are right next to you N/A
File:Executioner.png
Executioner +2 AP after delivering kill blow. Only works once per turn. 1 Warfare required. incompatible with The Pawn
File:Far Out Man.png
Far Out Man Increases spell and scroll cast distance by 2m N/A
File:Five-Star Diner.png
Five-Star Diner Doubles the effects of food and potions N/A
File:Glass Cannon.png
Glass Cannon Start with maximum AP every round, but Phy. and Mag. armor do not protect you from statuses N/A
File:Guerrilla.png
Guerrilla While sneaking, Guerrilla increases attack damage by 40%
File:Hot Head.png
Hothead While at maximum Vitality +10% critical chance and +10% accuracy N/A
File:Ice King.png
Ice King +15% Water resistance, -15% Fire resistance, +10 Maximum Water resistance Incompatible with Demon, Hydrosophist 1 required
File:Ingenious.png
Ingenious Gives + 5 bonus Critical Chance and + 10% extra Critical Multiplier Human racial talent
File:Leech.png
Leech Heal when standing in blood N/A
File:Living Armour.png
Living Armour Adds 35% of all healing you receive by skills or consumables to your magic armour.
File:Lone Wolf.png
Lonewolf 2 Max AP
+ 2 Recovery AP
+ 30 % Vitality
+ 30 % Physical and Magical Armour
Doubled invested points in attributes and combat abilities (except Polymorph ability)
Incompatible with Glass Cannon
Reduced effectiveness at 2 companions
Zero effectiveness at 3 companions
File:Mnemonic.png
Mnemonic Gives you 3 extra points in your Memory attribute.
File:Morning Person.png
Morning Person When revived start at full HP N/A
File:Opportunist.png
Opportunist Ability to perform attack of opportunity N/A
File:Parry Master.png
Parry Master Gives you 10% Dodging while dual wielding.
File:Pet Pal.png
Pet Pal Speak to animals N/A
File:Picture of Health.png
Picture of Health +3% Vitality for every point in Warfare N/A
File:Rooted.png
Rooted Increases Memory by 3 Rooted is a special talent acquirable only by Sebille if she accepts her role as Prime Scion on the Nameless Isle
File:Savage Sortilege.png
Savage Sortilege Gives all magical spells a critical chance of 100% of your critical chance score N/A
File:Slingshot.png
Slingshot Increase grenade throwing distance by 5m N/A
File:Sophisticated.png
Sophisticated Grants +10% fire resistance and +10% poison resistance Lizard racial talent
File:Spellsong.png
Spellsong Grants + 1 Persuasion Lizard racial talent
File:Spiders Kiss.png
Spider's Kiss Lowers Constitution by 2 Talent is acquired after making deal with Dorotya. This talent cannot be removed.
File:Stench.png
Stench Decreases everyone's attitude towards you by 25, but melee opponents find you less attractive in combat.
File:Sturdy.png
Sturdy Increases maximum Vitality by 10% and Dodging by 5% Dwarven racial talent
File:The Pawn.png
The Pawn 1 Free AP to move with at start of turn Incompatible with Executioner
File:Thrifty.png
Thrifty Gives + 1 to Bartering Human racial talent
File:Torturer.png
Torturer With torturer, certain statuses caused by you are no longer blocked by Magic or Physical armour, and their duration is extended by one turn. Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish and Ruptured Tendons are affected by this talent.
File:Undead.png
Undead Undead lets you heal from poison, but regular healing will damage you instead. Undead racial
File:Unstable.png
Unstable Makes you explode when you die dealing 100% of vitality as physical damage in a 3-meter radius.
File:Walk It Off.png
Walk it Off Reduces all status duration by 1 turn, positive effects also apply N/A
File:What A Rush.png
What a Rush Increases maximum recovery and maximum AP by 1 when below 50% HP N/A

"Divine Talents" gift bag

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These talents require the activation of gift bag "Divine Talents", note that this is a permanent modification which cannot be removed and it will disable achievments. The game will automatically save and load after activating it.

Icon Talent Description Extra Details
File:Gladiator.png
Gladiator Once per turn counterattack anyone who attacks you with melee attack. Requires wielding any Shield
File:Greedy Vessel.png
Greedy Vessel Every time someone casts a Source Spell in combat you have 20 % chance of receiving 1 Source Point. Requires level 6
File:Haymaker.png
Haymaker Your attacks never miss but you are unable to land critical hits. N/A
File:Indomitable.png
Indomitable Gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected by any of these. Incompatible with Glass Cannon talent
Can happen once every 3 turns
File:Magic Cycles.png
Magic Cycles At the start of combat gain 1 of two possible statuses: "Cycle of Fire and Water" and "Cycle of Earth and Air".
Cycle of Fire and Water increases Hydrosophist and Pyrokinetic by 2.
Cycle of Earth and Air increases Geomancer and Aerotheurge by 2.
Statuses swap each turn
File:Master Thief.png
Master Thief Become invisible while pickpocketing N/A
File:Sadist.png
Sadist Melee attack deal additional "fire" damage to "Burning" target, "poison" damage to "Poisoned" targets and additional "physical" damage to "Bleeding" targets N/A
File:Soulcatcher.png
Soulcatcher When allied character dies a Zombie Crawler is raised at their corpse under their control. Zombie Crawler lasts 3 turns or until ally is resurrected. Range 12
Does not affect summoned creatures