Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Talents

From dos2.wiki
More languages

Talents are passive abilities that provide unique bonuses in Divinity: Original Sin 2. Talent points are earned at levels 1, 3, 8, 13, and 18, with each talent costing one point.

Overview

edit

Every character selects one talent during character creation and earns additional talent points as they level up. Talents provide powerful passive effects that cannot be obtained through other means, and each can only be taken once. Some talents have prerequisites such as a minimum ability level or specific race.

Certain in-game interactions can also grant talent points. Speaking with Karon Karon's spirit after defeating him can grant a talent point, and Undead characters or Fane Fane who become Sworn to the God King gain two additional talent points.

Talents can be changed freely via the magic mirror aboard the Lady Vengeance from Act Two onward, or from Act One with the Fort Joy Magic Mirror gift bag feature enabled.

Base game talents

edit
Base game talents
Talent Effect Requirements
All Skilled Up All Skilled Up Grants 1 combat ability point and 1 civil ability point immediately. –
Ambidextrous Ambidextrous Reduces the AP cost of grenades and scrolls by 1 when the off-hand is free. –
Arrow Recovery Arrow Recovery 33% chance to recover a special arrow after firing it. –
Bigger And Better Bigger And Better Grants 2 attribute points immediately. –
Comeback Kid Comeback Kid Survive a fatal blow and resurrect to 20% health. Resets if revived during the same combat. –
Demon Demon +15% fire resistance, −15% water resistance, +10 maximum fire resistance. Pyrokinetic 1; incompatible with Ice King
Duck Duck Goose Duck Duck Goose Evade attacks of opportunity. Huntsman 1
Elemental Affinity Elemental Affinity Lowers the AP cost of spells by 1 when standing in a surface of the same element. –
Elemental Ranger Elemental Ranger Arrows deal bonus elemental damage based on the surface the target is standing in. Huntsman 1
Escapist Escapist Allows fleeing from combat even when enemies are adjacent. –
Executioner Executioner Gain 2 AP after delivering a killing blow. Once per turn. Warfare 1; incompatible with The Pawn
Far Out Man Far Out Man Increases spell and scroll range by 2 metres. –
Five-Star Diner Five-Star Diner Doubles the effects of food and potions. –
Glass Cannon Glass Cannon Start every round at maximum AP, but physical and magic armour do not protect against status effects. Incompatible with Lone Wolf
Guerrilla Guerrilla Attacks while sneaking deal 40% more damage. Sneaking 1
Hothead Hothead +10% critical chance and +10% accuracy while at maximum vitality. –
Ice King Ice King +15% water resistance, −15% fire resistance, +10 maximum water resistance. Hydrosophist 1; incompatible with Demon
Leech Leech Heal when standing in blood. –
Living Armour Living Armour 35% of all healing received from skills or consumables is added to magic armour. –
Lone Wolf Lone Wolf +2 max AP, +2 recovery AP, +30% vitality, +30% physical and magic armour. Doubles invested attribute and combat ability points (except Polymorph). Incompatible with Glass Cannon; reduced effectiveness with 2 companions, no effect with 3
Mnemonic Mnemonic Grants 3 extra Memory points. –
Morning Person Morning Person When revived, start at full vitality. –
Opportunist Opportunist Grants attacks of opportunity against enemies who move within melee range. –
Parry Master Parry Master +10% dodging while dual wielding. –
Pet Pal Pet Pal Allows speaking with animals. –
Picture Of Health Picture Of Health +3% vitality for every point in Warfare. –
Savage Sortilege Savage Sortilege Allows magical spells to critically hit, using the caster's critical chance. –
Slingshot Slingshot Increases grenade throwing distance by 5 metres. –
Stench Stench −25 attitude with all NPCs, but melee enemies are less likely to target the character. –
The Pawn The Pawn Gain 1 free AP for movement at the start of each turn. Incompatible with Executioner
Torturer Torturer Certain statuses are no longer blocked by armour, and their duration is extended by one turn. Affected statuses: Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons. –
Unstable Unstable On death, explode for 100% of vitality as physical damage in a 3-metre radius. –
Walk It Off Walk It Off Reduces all status durations by 1 turn, including positive effects. –
What A Rush What A Rush +1 maximum recovery AP and +1 maximum AP when below 50% vitality. –

Racial talents

edit

Racial talents are innate abilities granted by a character's race. They cannot be selected or removed during character creation or at the magic mirror.

Racial talents
Talent Effect Race
Ancestral Knowledge Ancestral Knowledge +1 Loremaster. Elf
Corpse Eater Corpse Eater Eating body parts grants memories of the dead. Elf
Dwarven Guile Dwarven Guile +1 Sneaking. Dwarf
Ingenious Ingenious +5% critical chance, +10% critical multiplier. Human
Sophisticated Sophisticated +10% fire resistance, +10% poison resistance. Lizard
Spellsong Spellsong +1 Persuasion. Lizard
Sturdy Sturdy +10% maximum vitality, +5% dodging. Dwarf
Thrifty Thrifty +1 Bartering. Human
Undead (Talent) Undead (Talent) Healed by poison; harmed by conventional healing. Undead

Quest and unique talents

edit

Some talents are acquired through quests or specific interactions and cannot be selected at character creation.

Quest and unique talents
Talent Effect Source
Rooted Rooted +3 Memory. Acquired by Sebille Sebille if she accepts her role as Prime Scion on the Nameless Isle.
Spider's Kiss Spider's Kiss −2 Constitution and +2 to either Strength, Intelligence, or Wits, depending on dialogue choices. One variant applies only the penalty with no bonus. Cannot be removed. Acquired during A Web of Desire after accepting a kiss from Dorotya .

Divine Talents gift bag

edit

The following talents are added by the Divine Talents gift bag feature. Enabling this gift bag is a permanent modification that disables achievements.

Divine Talents gift bag talents
Talent Effect Requirements
Gladiator Gladiator Once per turn, counterattack any enemy who attacks with a melee attack. Requires a shield
Greedy Vessel Greedy Vessel 20% chance to gain 1 Source Point whenever anyone casts a Source skill in combat. Level 6
Haymaker Haymaker Attacks never miss, but the character cannot land critical hits. –
Indomitable Indomitable Gain immunity to Crippled, Frozen, Knocked Down, Petrified, and Polymorph for 1 turn after being affected by any of these. Can trigger once every 3 turns. Incompatible with Glass Cannon
Magic Cycles Magic Cycles At the start of combat, gain one of two rotating statuses: Cycle of Fire and Water (+2 Hydrosophist, +2 Pyrokinetic) or Cycle of Earth and Air (+2 Geomancer, +2 Aerotheurge). Statuses swap each turn. –
Master Thief Master Thief Become invisible while pickpocketing. –
Sadist Sadist Melee attacks deal bonus fire damage to Burning targets, poison damage to Poisoned targets, and physical damage to Bleeding targets. –
Soulcatcher Soulcatcher When an allied character dies, a Zombie Crawler is raised at their corpse under their control. Lasts 3 turns or until the ally is resurrected. Does not affect summons. –

Notes

edit
  • Talent points are earned at levels 1, 3, 8, 13, 18, 23, 28, 33 – for a total of five per character by the end of the game.
  • Racial talents do not consume talent points and are always active.