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Talents

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Talents are passive abilities that provide unique bonuses in Divinity: Original Sin 2. Talent points are earned at levels 1, 3, 8, 13, and 18, with each talent costing one point.

Overview

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Every character selects one talent during character creation and earns additional talent points as they level up. Talents provide powerful passive effects that cannot be obtained through other means, and each can only be taken once. Some talents have prerequisites such as a minimum ability level or specific race.

Certain in-game interactions can also grant talent points. Speaking with KaronKaron's spirit after defeating him can grant a talent point, and Undead characters or FaneFane who become Sworn to the God King gain two additional talent points.

Talents can be changed freely via the magic mirror aboard the Lady Vengeance from Act Two onward, or from Act One with the Fort Joy Magic Mirror gift bag feature enabled.

Base game talents

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Base game talents
Talent Effect Requirements
All Skilled UpAll Skilled Up Grants 1 combat ability point and 1 civil ability point immediately.
AmbidextrousAmbidextrous Reduces the AP cost of grenades and scrolls by 1 when the off-hand is free.
Arrow RecoveryArrow Recovery 33% chance to recover a special arrow after firing it.
Bigger And BetterBigger And Better Grants 2 attribute points immediately.
Comeback KidComeback Kid Survive a fatal blow and resurrect to 20% health. Resets if revived during the same combat.
DemonDemon +15% fire resistance, −15% water resistance, +10 maximum fire resistance. Pyrokinetic 1; incompatible with Ice King
Duck Duck GooseDuck Duck Goose Evade attacks of opportunity. Huntsman 1
Elemental AffinityElemental Affinity Lowers the AP cost of spells by 1 when standing in a surface of the same element.
Elemental RangerElemental Ranger Arrows deal bonus elemental damage based on the surface the target is standing in. Huntsman 1
EscapistEscapist Allows fleeing from combat even when enemies are adjacent.
ExecutionerExecutioner Gain 2 AP after delivering a killing blow. Once per turn. Warfare 1; incompatible with The Pawn
Far Out ManFar Out Man Increases spell and scroll range by 2 metres.
Five-Star DinerFive-Star Diner Doubles the effects of food and potions.
Glass CannonGlass Cannon Start every round at maximum AP, but physical and magic armour do not protect against status effects. Incompatible with Lone Wolf
GuerrillaGuerrilla Attacks while sneaking deal 40% more damage. Sneaking 1
HotheadHothead +10% critical chance and +10% accuracy while at maximum vitality.
Ice KingIce King +15% water resistance, −15% fire resistance, +10 maximum water resistance. Hydrosophist 1; incompatible with Demon
LeechLeech Heal when standing in blood.
Living ArmourLiving Armour 35% of all healing received from skills or consumables is added to magic armour.
Lone WolfLone Wolf +2 max AP, +2 recovery AP, +30% vitality, +30% physical and magic armour. Doubles invested attribute and combat ability points (except Polymorph). Incompatible with Glass Cannon; reduced effectiveness with 2 companions, no effect with 3
MnemonicMnemonic Grants 3 extra Memory points.
Morning PersonMorning Person When revived, start at full vitality.
OpportunistOpportunist Grants attacks of opportunity against enemies who move within melee range.
Parry MasterParry Master +10% dodging while dual wielding.
Pet PalPet Pal Allows speaking with animals.
Picture Of HealthPicture Of Health +3% vitality for every point in Warfare.
Savage SortilegeSavage Sortilege Allows magical spells to critically hit, using the caster's critical chance.
SlingshotSlingshot Increases grenade throwing distance by 5 metres.
StenchStench −25 attitude with all NPCs, but melee enemies are less likely to target the character.
The PawnThe Pawn Gain 1 free AP for movement at the start of each turn. Incompatible with Executioner
TorturerTorturer Certain statuses are no longer blocked by armour, and their duration is extended by one turn. Affected statuses: Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons.
UnstableUnstable On death, explode for 100% of vitality as physical damage in a 3-metre radius.
Walk It OffWalk It Off Reduces all status durations by 1 turn, including positive effects.
What A RushWhat A Rush +1 maximum recovery AP and +1 maximum AP when below 50% vitality.

Racial talents

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Racial talents are innate abilities granted by a character's race. They cannot be selected or removed during character creation or at the magic mirror.

Racial talents
Talent Effect Race
Ancestral KnowledgeAncestral Knowledge +1 Loremaster. Elf
Corpse EaterCorpse Eater Eating body parts grants memories of the dead. Elf
Dwarven GuileDwarven Guile +1 Sneaking. Dwarf
IngeniousIngenious +5% critical chance, +10% critical multiplier. Human
SophisticatedSophisticated +10% fire resistance, +10% poison resistance. Lizard
SpellsongSpellsong +1 Persuasion. Lizard
SturdySturdy +10% maximum vitality, +5% dodging. Dwarf
ThriftyThrifty +1 Bartering. Human
Undead (Talent)Undead (Talent) Healed by poison; harmed by conventional healing. Undead

Quest and unique talents

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Some talents are acquired through quests or specific interactions and cannot be selected at character creation.

Quest and unique talents
Talent Effect Source
RootedRooted +3 Memory. Acquired by SebilleSebille if she accepts her role as Prime Scion on the Nameless Isle.
Spider's KissSpider's Kiss −2 Constitution and +2 to either Strength, Intelligence, or Wits, depending on dialogue choices. One variant applies only the penalty with no bonus. Cannot be removed. Acquired during A Web of Desire after accepting a kiss from Dorotya .

Divine Talents gift bag

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The following talents are added by the Divine Talents gift bag feature. Enabling this gift bag is a permanent modification that disables achievements.

Divine Talents gift bag talents
Talent Effect Requirements
GladiatorGladiator Once per turn, counterattack any enemy who attacks with a melee attack. Requires a shield
Greedy VesselGreedy Vessel 20% chance to gain 1 Source Point whenever anyone casts a Source skill in combat. Level 6
HaymakerHaymaker Attacks never miss, but the character cannot land critical hits.
IndomitableIndomitable Gain immunity to Crippled, Frozen, Knocked Down, Petrified, and Polymorph for 1 turn after being affected by any of these. Can trigger once every 3 turns. Incompatible with Glass Cannon
Magic CyclesMagic Cycles At the start of combat, gain one of two rotating statuses: Cycle of Fire and Water (+2 Hydrosophist, +2 Pyrokinetic) or Cycle of Earth and Air (+2 Geomancer, +2 Aerotheurge). Statuses swap each turn.
Master ThiefMaster Thief Become invisible while pickpocketing.
SadistSadist Melee attacks deal bonus fire damage to Burning targets, poison damage to Poisoned targets, and physical damage to Bleeding targets.
SoulcatcherSoulcatcher When an allied character dies, a Zombie Crawler is raised at their corpse under their control. Lasts 3 turns or until the ally is resurrected. Does not affect summons.

Notes

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  • Talent points are earned at levels 1, 3, 8, 13, 18, 23, 28, 33 – for a total of five per character by the end of the game.
  • Racial talents do not consume talent points and are always active.