Talents
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Talents are passive abilities that provide unique bonuses in Divinity: Original Sin 2. Talent points are earned at levels 1, 3, 8, 13, and 18, with each talent costing one point.
Overview
editEvery character selects one talent during character creation and earns additional talent points as they level up. Talents provide powerful passive effects that cannot be obtained through other means, and each can only be taken once. Some talents have prerequisites such as a minimum ability level or specific race.
Certain in-game interactions can also grant talent points. Speaking with Karon's spirit after defeating him can grant a talent point, and Undead characters or Fane who become Sworn to the God King gain two additional talent points.
Talents can be changed freely via the magic mirror aboard the Lady Vengeance from Act Two onward, or from Act One with the Fort Joy Magic Mirror gift bag feature enabled.
Base game talents
edit| Talent | Effect | Requirements |
|---|---|---|
| All Skilled Up | Grants 1 combat ability point and 1 civil ability point immediately. | – |
| Ambidextrous | Reduces the AP cost of grenades and scrolls by 1 when the off-hand is free. | – |
| Arrow Recovery | 33% chance to recover a special arrow after firing it. | – |
| Bigger And Better | Grants 2 attribute points immediately. | – |
| Comeback Kid | Survive a fatal blow and resurrect to 20% health. Resets if revived during the same combat. | – |
| Demon | +15% fire resistance, −15% water resistance, +10 maximum fire resistance. | Pyrokinetic 1; incompatible with Ice King |
| Duck Duck Goose | Evade attacks of opportunity. | Huntsman 1 |
| Elemental Affinity | Lowers the AP cost of spells by 1 when standing in a surface of the same element. | – |
| Elemental Ranger | Arrows deal bonus elemental damage based on the surface the target is standing in. | Huntsman 1 |
| Escapist | Allows fleeing from combat even when enemies are adjacent. | – |
| Executioner | Gain 2 AP after delivering a killing blow. Once per turn. | Warfare 1; incompatible with The Pawn |
| Far Out Man | Increases spell and scroll range by 2 metres. | – |
| Five-Star Diner | Doubles the effects of food and potions. | – |
| Glass Cannon | Start every round at maximum AP, but physical and magic armour do not protect against status effects. | Incompatible with Lone Wolf |
| Guerrilla | Attacks while sneaking deal 40% more damage. | Sneaking 1 |
| Hothead | +10% critical chance and +10% accuracy while at maximum vitality. | – |
| Ice King | +15% water resistance, −15% fire resistance, +10 maximum water resistance. | Hydrosophist 1; incompatible with Demon |
| Leech | Heal when standing in blood. | – |
| Living Armour | 35% of all healing received from skills or consumables is added to magic armour. | – |
| Lone Wolf | +2 max AP, +2 recovery AP, +30% vitality, +30% physical and magic armour. Doubles invested attribute and combat ability points (except Polymorph). | Incompatible with Glass Cannon; reduced effectiveness with 2 companions, no effect with 3 |
| Mnemonic | Grants 3 extra Memory points. | – |
| Morning Person | When revived, start at full vitality. | – |
| Opportunist | Grants attacks of opportunity against enemies who move within melee range. | – |
| Parry Master | +10% dodging while dual wielding. | – |
| Pet Pal | Allows speaking with animals. | – |
| Picture Of Health | +3% vitality for every point in Warfare. | – |
| Savage Sortilege | Allows magical spells to critically hit, using the caster's critical chance. | – |
| Slingshot | Increases grenade throwing distance by 5 metres. | – |
| Stench | −25 attitude with all NPCs, but melee enemies are less likely to target the character. | – |
| The Pawn | Gain 1 free AP for movement at the start of each turn. | Incompatible with Executioner |
| Torturer | Certain statuses are no longer blocked by armour, and their duration is extended by one turn. Affected statuses: Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons. | – |
| Unstable | On death, explode for 100% of vitality as physical damage in a 3-metre radius. | – |
| Walk It Off | Reduces all status durations by 1 turn, including positive effects. | – |
| What A Rush | +1 maximum recovery AP and +1 maximum AP when below 50% vitality. | – |
Racial talents
editRacial talents are innate abilities granted by a character's race. They cannot be selected or removed during character creation or at the magic mirror.
| Talent | Effect | Race |
|---|---|---|
| Ancestral Knowledge | +1 Loremaster. | Elf |
| Corpse Eater | Eating body parts grants memories of the dead. | Elf |
| Dwarven Guile | +1 Sneaking. | Dwarf |
| Ingenious | +5% critical chance, +10% critical multiplier. | Human |
| Sophisticated | +10% fire resistance, +10% poison resistance. | Lizard |
| Spellsong | +1 Persuasion. | Lizard |
| Sturdy | +10% maximum vitality, +5% dodging. | Dwarf |
| Thrifty | +1 Bartering. | Human |
| Undead (Talent) | Healed by poison; harmed by conventional healing. | Undead |
Quest and unique talents
editSome talents are acquired through quests or specific interactions and cannot be selected at character creation.
| Talent | Effect | Source |
|---|---|---|
| Rooted | +3 Memory. | Acquired by Sebille if she accepts her role as Prime Scion on the Nameless Isle. |
| Spider's Kiss | −2 Constitution and +2 to either Strength, Intelligence, or Wits, depending on dialogue choices. One variant applies only the penalty with no bonus. Cannot be removed. | Acquired during A Web of Desire after accepting a kiss from Dorotya . |
Divine Talents gift bag
editThe following talents are added by the Divine Talents gift bag feature. Enabling this gift bag is a permanent modification that disables achievements.
| Talent | Effect | Requirements |
|---|---|---|
| Gladiator | Once per turn, counterattack any enemy who attacks with a melee attack. | Requires a shield |
| Greedy Vessel | 20% chance to gain 1 Source Point whenever anyone casts a Source skill in combat. | Level 6 |
| Haymaker | Attacks never miss, but the character cannot land critical hits. | – |
| Indomitable | Gain immunity to Crippled, Frozen, Knocked Down, Petrified, and Polymorph for 1 turn after being affected by any of these. Can trigger once every 3 turns. | Incompatible with Glass Cannon |
| Magic Cycles | At the start of combat, gain one of two rotating statuses: Cycle of Fire and Water (+2 Hydrosophist, +2 Pyrokinetic) or Cycle of Earth and Air (+2 Geomancer, +2 Aerotheurge). Statuses swap each turn. | – |
| Master Thief | Become invisible while pickpocketing. | – |
| Sadist | Melee attacks deal bonus fire damage to Burning targets, poison damage to Poisoned targets, and physical damage to Bleeding targets. | – |
| Soulcatcher | When an allied character dies, a Zombie Crawler is raised at their corpse under their control. Lasts 3 turns or until the ally is resurrected. Does not affect summons. | – |
Notes
edit- Talent points are earned at levels 1, 3, 8, 13, 18, 23, 28, 33 – for a total of five per character by the end of the game.
- Racial talents do not consume talent points and are always active.