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Polymorph

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Icon of Polymorph combat ability in Divinity: Original Sin 2
Icon of Polymorph combat ability in Divinity: Original Sin 2

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Polymorph is a combat ability, that utilises magic known as metamorphosis, and is essential for learning and casting Polymorph skills in Divinity: Original Sin 2.

Description

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Characteristics

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Polymorph combat ability allows character to invest more points into their chosen attributes instead of directly increasing damage done by Polymorph skills. Most of the offensive Polymorph skills focus on dealing physical damage, which is resisted by File:Physical Armour Icon.png Physical Armour and Physical Resistance and earth damage which is resisted by File:Magic Armour Icon.png Magic Armour and File:Earth Resistance Icon.png Earth Resistance. Physical Armour prevents negative status effects from affecting characters whereas Physical Resistance directly lowers physical damage done. The reduction is based on percentage, therefore character with + 10 % physical resistance will receive 10 % less physical damage. Same applies earth damage in relation to Magic Armour and Earth Resistance.

Polymorph combat ability is by default used by 2 preset classes. The Metamorph, which is a survivor preset class, who uses Polymorph alongside Two-Handed combat ability and the Shadowblade, which is a survivor preset class, who uses Polymorph alongside Scoundrel combat ability.

Polymorph on its own offers 6 support spells, 1 summon spells, 3 utility spells and 5 offensive spells. Craftable spells that include Polymorph offer 1 offensive spell and 7 supportive spells. Overall Polymorph offers 13 support spells, 6 offensive spells, 3 utility spells and 1 summon spell.

Polymorph ability on its own grants additional 1 attribute point per each point in it. Character with 3 points in Polymorph will have additional 3 points which they may freely allocate to any attribute of their choice. Note that in order to learn all Polymorph spells, the character needs 5 points in Polymorph (either by investment or by bonuses from items).

Amount of Attribute Points per point in Polymorph
Level Attribute Points Level Attribute Points
1 1 2 2
3 3 4 4
5 5 6 6
7 7 8 8
9 9 10 10

Damage of Polymorph Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Polymorph ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)

Since Polymorph provides a single free attribute point per point invested in the combat skill it does not increase damage done by Polymorph skills. Instead Polymorph skills that deal earth damage scale with Geomancer combat ability and Polymorph skills that deal physical damage scale with Warfare combat ability.

Therefore the most crucial elements for damage of Polymorph skills themselves are: Level of the caster, Warfare/Geomancer ability, Strength attribute, High ground bonus and Critical Hit bonus.

Polymorph is the only "magic" based combat ability whose skills are associated with Strength attribute.

Polymorph skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect physical damage or earth damage done.

Surfaces and Status Effects

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Polymorph ability skills focus on transforming the body of caster or their chosen foe as well as changing their surroundings. Polymorph skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Polymorph combat ability skills and craftable skills.

Table of status effects caused by Polymorph skills
Harmful Beneficial
File:Atrophy.png Atrophy File:Invisible.png Invisible
File:Bleeding.png Bleeding File:Hasted.png Hasted
File:Petrified.png Petrified File:Healing.png Healing
File:Entangled.png Entangled File:Bull Horns.png Bull Horns
File:Chicken Claw.png Chicken Form File:Heart of steel.png Heart of Steel
File:Flay Skin.png Flay Skin File:Medusa Head.png Medusa Head
File:Bleed Fire.png Bleed Fire File:Spread Your Wings.png Spread Your Wings
File:Spider Legs.png Spider Legs
File:Apotheosis.png Apotheosis
File:Healing Tears.png Healing Tears
File:Flaming Skin.png Flaming Skin
File:Poisonous Skin.png Poisonous Skin
File:Icy Skin.png Icy Skin
File:Jellyfish Skin.png Jellyfish Skin

Traders

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Following table shows all NPCs who are guaranteed to sell Polymorph spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.

Trader Location (x, y) Trader Location (x, y)
File:Leste Definitive Icon.png
Leste
Fort Joy
(225, 99)
File:Exter Definitive Icon.png
Exter
Sanctuary of Amadia
(448, 19)
File:Ovis Definitive Icon.png
Ovis
Driftwood Square
(353, 106)
File:Elven Thorndancer Definitive Icon.png
Elven Thorndancer
Elven camp
(509, 314)
File:Jawbone (Icon).png
Jawbone the Merchant
Temple of Tir-Cendelius
(262, 916)
File:Black Ring Alchemist (Icon).png
Black Ring Alchemist
Black Ring encampment
(259, 914)
File:Friel Definitive Portrait.png
Friel
The Cathedral
(318, 363)

Polymorph Skills

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Ability Based

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Following tables and sub-sections show Polymorph spells that can be learnt by character if they have enough point in Polymorph ability. All of these spells can be crafted by combining corresponding scroll with blank polymorph skillbook or high tier blank polymorph skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Polymorph ability in order to memorise the spell. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Table of all base Polymorph Skills
Tier Skill Description Cost Polymorph
Starter
(Level 1)
File:Bull Horns.png
Bull Horns
Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head. 0 AP File:Action Point Icon.png 1
File:Chicken Claw.png
Chicken Claw
Turn the target character into a chicken. Squawk! 2 AP File:Action Point Icon.png
File:Tentacle Lash.png
Tentacle Lash
Lash out at your opponent, dealing physical damage and setting File:Atrophy.png Atrophy on them. 2 AP File:Action Point Icon.png
File:Chameleon Cloak.png
Chameleon Cloak
Grants you the power to blend in with any environment as if File:Invisible.png Invisible. 1 AP File:Action Point Icon.png
Novice
(Level 4)
File:Heart of Steel.png
Heart of Steel
Provides File:Physical Armour Icon.png Physical Armour. Your heart pumps liquid metal, creating a robust layer of Physical Armour. Restores Physical Armour each turn. 2 AP File:Action Point Icon.png 2
File:Medusa Head.png
Medusa Head
Snakes grow out of your head, giving you a Petrifying aura and Petrifying Visage skill.
Incompatible with Bull Horns.
2 AP File:Action Point Icon.png
File:Spread Your Wings.png
Spread Your Wings
Sprout temporary wings to fly when you move, allowing you to ignore ground surfaces. Incompatible with Spider Legs. 1 AP File:Action Point Icon.png
Adept
(Level 9)
File:Spider Legs.png
Spider Legs
Spider legs burst from your back. You can create web surfaces in an area to Entangle foes. Walking on Webbed surfaces will make you File:Hasted.png Hasted rather than File:Entangled.png Entangled. Incompatible with Wings. 1 AP File:Action Point Icon.png 2
File:Terrain Transmutation.png
Terrain Transmutation
Target two circular areas. Swaps surfaces and clouds. 1 AP File:Action Point Icon.png
File:Summon Oily Blob.png
Summon Oily Blob
Fling an Oil blob at target point, dealing earth damage in the area. Oil blob deals earth damage with melee attacks and leaves an oil puddle on death. 2 AP File:Action Point Icon.png
File:Skin Graft.png
Skin Graft
Resets all cooldowns

Removes:
File:Burning.png Burning
File:Necrofire.png Necrofire
File:Poisoned.png Poisoned
File:Bleeding.png Bleeding
0 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Forced Exchange.png
Forced Exchange
Exchange Vitality percentages with target character 1 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Equalise.png
Equalise
Vitality and Armour percentages of characters in target area are summed up and redistributed equally. 3 AP File:Action Point Icon.png 3
File:Flay Skin.png
Flay Skin
Destroy Magic Armour on target character. Set status that halves resistances. 2 AP File:Action Point Icon.png
File:Apotheosis.png
Apotheosis
You take the first step towards godhood. The cost of all Source skills is modified by - 3 Source Point(s). All primary attributes increased by 1. 2 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Polymorph skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Bleed Fire, character needs 1 point in both Pyrokinetic and Polymorph combat abilities.

Source skillbooks are obtained whenever non-source Polymorph skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Polymorph Skills
Type Skill Description Cost Secondary Ability
Base
(Polymorph 1)
File:Bleed Fire.png
Bleed Fire
Enemies will bleed fire when hit. Reduces fire resistance by - 20 %. Also creates a small fire surface beneath each target and ignites surfaces in the area. 1 AP File:Action Point Icon.png Pyrokinetic 1
File:Turn to oil.png
Turn to Oil
Turn water and blood surfaces into oil. Remove File:Stunned.png Stun and File:Shocked.png Shocked from characters. 1 AP File:Action Point Icon.png Geomancer 1
File:Healing Tears.png
Healing Tears
The earth itself laments your plight, crying curative tears which heal your allies that move close to you for aid up to three times. 1 AP File:Action Point Icon.png Hydrosophist 1
File:Vaporise.png
Vaporise
Remove File:Petrified.png Petrified and File:Frozen.png Frozen from target character. Vaporise ground surfaces into clouds. Does not work on Oil, Ice or Lava surfaces. 1 AP File:Action Point Icon.png Aerotheurge 1
Source
(Polymorph 2)
File:Flaming Skin.png
Flaming Skin
You get immunity to fire, but lowered resistance to water. You bleed fire. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Pyrokinetic 2
File:Poisonous Skin.png
Poisonous Skin
You get immunity to poison and earth, but lowered resistance to air. You bleed poison. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Geomancer 2
File:Icy Skin.png
Icy Skin
You get immunity to water, but lowered resistance to fire. You bleed ice. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Hydrosophist 2
File:Jellyfish Skin.png
Jellyfish Skin
You get immunity to electricity, but lowered resistance to poison and earth damage. You bleed electrified water. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Aerotheurge 2

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Polymorph. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

Note that while the following skills: Bull Rush, Flight, Petrifying Visage and Spin Web are classified as "Monster Skills" in Game Master Mode they can be temporarily obtained by the Player Character if they cast on themselves specific Polymorph skills.

Table of all Polymorph Skills
Type Skill Description Cost
Summon Exclusive File:Feline Leap.png
Feline Leap
Jump to destination point. 2 AP File:Action Point Icon.png
Game Master Mode File:Bull Rush.png
Bull Rush
Rush at your enemies, dealing physical damage and setting File:Bleeding.png Bleeding. 2 AP File:Action Point Icon.png
Game Master Mode File:Flight.png
Flight
Fly to nearby point. Surfaces will not affect you while in flight, but clouds will. 1 AP File:Action Point Icon.png
Game Master Mode File:Petrifying Visage.png
Petrifying Visage
Deal earth damage and Petrify enemies around you. 2 AP File:Action Point Icon.png
Game Master Mode File:Spin Web.png
Spin Web
Create web surfaces in an area to Entangle all characters in the area. Walking on Webbed surfaces will make you Hasted rather than Slowed. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Entropic Bite.png
Entropic Bite
Deals physical damage to target and applies File:Atrophy.png [[Atrophy (Status)|Atrophy]. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Flight.png
Accelerating Leap
N/A N/A AP File:Action Point Icon.png

Items

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While, the Polymorph combat ability does not affect damage done (only provides bonus attribute points for the caster) its spells mostly scale with either Warfare and Geomancer, as such it may be paired with items that deal physical damage, earth damage or poison damage this includes arrows and grenades. Additionaly it is possible to affect Polymorph, Warfare and Geomancer abilities themselves through equipment and runes.

Ammunition

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Following arrows and grenades are magical items that can be used both in and outside of combat to cause physical damage, earth damage or poison damage. All of the following arrows and grenades are empowered by Warfare combat ability or Geomancer combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.

Table of all Munition affected by Warfare or Geomancer
Item Effect Item Effect
File:Slowdown Arrow.png
Slowdown Arrow
Special arrow which deals physical damage and inflicts File:Slowed.png Slowed Status for 2 turns. File:Knockdown Arrow.png
Knockdown Arrow
Special arrow which deals physical damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn.
File:Poison Arrow.png
Poison Arrow
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 3 turns. Creates poison surface. File:Poisoncloud Arrow.png
Poisoncloud Arrow
Special arrow which deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns. Creates poison cloud at the place of impact (2 meters).
File:Chemical Warfare Grenade.png
Chemical Warfare Grenade
Throwable grenade that deals Poison Damage and inflicts File:Diseased.png Diseased Status for 4 turns. File:Cursed Poison Flask.png
Cursed Poison Flask
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a cursed poison surface.
File:Poison Flask.png
Poison Flask
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison surface. File:Poison Cloud Grenade.png
Poison Cloud Grenade
Throwable grenade that deals Poison Damage and inflicts File:Poisoned.png Poisoned Status for 2 turns in 2 meter radius where it will also leave a poison cloud.
File:Tremor Grenade.png
Tremor Grenade
Throwable grenade that deals earth damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn. Template:Empty Template:Empty
Gift Bag Exclusive

Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.

Table of all Munition affected by Geomancer
Item Effect Item Effect
File:Oil Dazzler Grenade.png
Oil Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves oil surface in 2 meter radius. File:Oily Nailbomb.png
Oily Nailbomb
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves oil surface in 2 meter radius.
File:Poison Dazzler Grenade.png
Poison Dazzler Grenade
Throwable grenade that deals no damage on its own but inflicts File:Blinded.png Blinded Status for 2 turns in 4 meter radius. Leaves poison surface in 2 meter radius. File:Poison Nailbomb.png
Poison Nailbomb
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves poison surface in 2 meter radius.
File:Stunning Poison Grenade.png
Stunning Poison Grenade
Throwable grenade that deals air damage and inflicts File:Shocked.png Shocked Status for 2 turns in 4 meter radius. Leaves poison surface at area of impact. File:Undeployed Poison Gas Trap.png
Poison Gas Trap
Throwable trap that deals poison damage and inflicts File:Poisoned.png Poisoned Status for 1 turn in 3 meter radius. Additionaly creates poison cloud in 2 meter radius.

Equipment

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Polymorph combat ability is best paired with weapons that cause physical damage or earth damage and equipment that increases Polymorph, Warfare (physical damage increase), Geomancer (earth damage and Physical Armour restoration increase) and Strength attribute.

List of Weapons
Table of all Weapons associated with Polymorph / Warfare / Geomancer
Item Description Item Description
File:Lucio.png
Amadio
Shield

95 Physical armour
55 Magic armour
Reflect 10% of melee damage as physical damage
+ 5% Dodging
+ 1 Strength
+ 1 Single-Handed
+ 1 Polymorph
1 empty rune slot
File:An Maflin.png
An Maflin
Shield

1355 Physical armour
232 Magic armour
20 % Blocking Chance
Reflect 10% of melee damage as physical damage
Set File:Death Wish.png Death Wish
File:Flay Skin.png Flay Skin
+ 10% Dodging
+ 5 Strength
+ 5 Constitution
+ 1 Single-Handed
+ 1 Warfare
+ 1 Polymorph
+ 6 Initiative
+ 0.1 Movement
1 empty rune slot
File:The Viper's Tongue.png
Fang of the Winter Dragon
One-Handed Sword

20-21 Physical damage
2-4 Water damage
+ 25 % Cleave damage
Set File:Chilled.png Chilled (5 % chance)
+ 1 Strength
+ 1 Intelligence
+ 1 Hydrosophist
+ 1 Warfare
File:Glaoch Girt.png
Glaoch Girt
One-Handed Mace

89-94 Physical damage
18-19 Earth
+ 25% Cleave Damage
Set File:Crippled.png Crippled for 2 turns (25 % chance)
Set File:Slowed.png Slowed for 2 turns (25 % chance)
File:Terrain Transmutation.png Terrain Transmutation
+ 3 Strength
+ 2 Intelligence
+ 1 Single-Handed
+ 2 Warfare
1 empty rune slot
File:The Viper's Tongue.png
The Viper's Tongue
One-Handed Sword

11-12 Physical damage
+ 2 Strength
+ 1 Warfare
File:Truthseeker.png
Truthseeker
One-Handed Sword

102-113 Physical damage
+ 25 % Critical Chance
Set File:Blinded.png Blinded
Set File:Blinded.png Blinded for 2 turns
+ 3 Strength
+ 2 Warfare
+ 100 % Accuracy
1 empty rune slot
File:Voor d'Aravel.png
Voor d'Aravel
One-Handed Sword

87-96 Physical damage
25% Cleave damage
+ 10 % Critical Chance
Set File:Taunted.png Taunted (25 % chance)
File:Guardian Angel.png Guardian Angel
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
File:Falone.png
Falone
Two-Handed Axe

155-181 Physical damage
Set File:Decaying.png Decaying for 2 turns (25 % chance)
+ 50 % Cleave damage
+ 3 Strength
+ 2 Intelligence
+ 1 Two-Handed
+ 2 Warfare
File:Living on the Edge.png Living on the Edge
1 empty rune slot
File:Voor d'lamas.png
Voor d'lamas
Two-Handed Mace

119-124 Physical damage
+ 25 % Critical Chance
+ 50 % Cleave damage
Set File:Knocked Down.png Knocked-Down for 1 turn (25 % chance)
File:Challenge.png Challenge
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
File:Anathema.png
Anathema
Two-Handed Sword

338-375 Physical damage
+ 5 Strength
+ 5 Constitution
+ 2 Two-Handed
+ 2 Warfare
1 empty rune slot
Unrepairable
Brittle
File:Dumora Lam.png
Dumora Lam
Wand

82-95 Earth damage
Creates poison surface (impact 1 m)
File:Siphon Poison.png Siphon Poison
+ 3 Intelligence
+ 1 Dual Wielding
+ 2 Geomancer
1 empty rune slot
File:Unique Elven Wand Rune.png
Wand of the Elder
Wand

30-35 Earth damage
File:Reactive Armour.png Reactive Armour
+ 3 Intelligence
+ 2 Constitution
+ 1 Geomancer
1 empty rune slot
File:Spear of Braccus Rex.png
Spear of Braccus Rex
Spear

9-11 Physical damage
3-4 Earth damage
Set File:Petrified.png Petrified (10 % chance)
+ 1 Finesse
File:Spear of Horrorsleep.png
Spear of Horrorsleep
Spear

156-164 Physical damage
32-33 Earth damage
Set File:Sleeping.png Sleeping for 1 turn (50 % chance)
Set File:Slowed.png Slowed for 2 turns (20 % chance)
File:Dust Blast.png Dust Blast (4 uses)
+ 3 Finesse
+ 3 Wits
1 empty rune slot
Table of all Armour and Jewellery associated with Polymorph / Warfare / Geomancer
Item Description Item Description
File:Dora Rav.png Dora Rav Chest Armour

813 Physical armour
115 Magic armour
+ 5 Strength
+ 2 Finesse
+ 2 Constitution
+ 1 Polymorph
+ 2 Warfare
+ 0.2 Movement
+ 176 Health
1 empty rune slot
File:Rutoma Rivelleis.png Rutoma Rivelleis Necklace

227 Magic armour
File:Equalise.png Equalise
+ 5 Strength
+ 1 Retribution
+ 2 Polymorph
+ 20 % Earth Resistance
1 empty rune slot
File:Visha's Helm.png
Visha's Helm
Helmet

72 Physical Armour
10 Magic Armour
+ 1 Warfare
+ 20 % Earth Resistance
File:Heart of the Tyrant.png
Heart of the Tyrant
Chest Armour

30 Physical armour
4 Magic armour
Set File:Burning.png Burning (if worn alone)
+ 1 Warfare
+ 10 % Fire resistance
1 empty rune slot
File:Sallow Chainmail.png
Sallow Chainmail
Chest Armour

214 Physical armour
125 Magic armour
File:Poisonous Skin.png Poisonous Skin
Reflect 20% of melee damage as poison damage
+ 3 Finesse
+ 2 Intelligence
+ 1 Geomancer
+ 10 % Poison resistance
1 empty rune slot
File:Unique Mage Boots.png
Boots of the Faithful
Boots

36 Physical armour
256 Magic armour
+ 1 Geomancer
+ 2 Constitution
+ 0.4 Movement
+ 10 % Air resistance
File:Falone Girt.png
Falone Girt
Necklace

227 Magic armour
File:Living Wall.png Living Wall
+ 5 Intelligence
+ 1 Geomancer
+ 1 Pyrokinetic
+ 20 % Earth Resistance
+ 20 % Fire Resistance
File:Talisman of the Faithful.png
Talisman of the Faithful
Necklace

362 Magic armour
+ 2 Intelligence
+ 2 Constitution
+ 1 Retribution
+ 1 Aerotheurge
+ 1 Geomancer
+ 351 Health
+ 0.1 Movement
+ 20 % Air Resistance
+ 20 % Water Resistance

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Warfare/Geomancer combat abilities (in terms of damage and resistances bonuses provided) are the Masterwork Rune and Rock Rune.

The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.

The Rock Rune increases earth damage when inserted into weapon. However it will increase File:Earth Resistance Icon.png Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.