Anathema

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Anathema
Sword
337-375 Physical
+5 Strength
Finesse
Intelligence
+5 Constitution
Memory
Wits
Vitality
+2 Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
+2 Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Unrepairable
Brittle
% Cleave Damage
Level 19
Requires Strength 14
1.5m Range
Durability 1 / 1
Grants Skill
Empty slot

Legends say this ancient weapon could even defeat the mighty Braccus Rex.

Root Template UUID: ff3c1a1b-b96b-454f-85bb-06594f9fd8f9

Anathema is a unique sword.

Characteristics

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Anathema was a powerful demon whose soul was imprisoned within a sword and then shattered into two pieces. One of these pieces was guarded by Sulley family whose ancestor imprisoned one half of the sword on the Bloodmoon Isle.

Location

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  • One half lies in Bloodmoon Isle archives
  • The second half lies in Surrey tomb in Stonegarden
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  • Tarquin wishes to recreate this weapon to defeat Vredeman.
  • The player has to find weapon pieces and bring them to him
  • After the player brought the pieces to Tarquin they have to find out who Vredeman is (find a document in which Dallis says who Vredeman truly is) and then confront Tarquin - this can be done only in the final part of the game.