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Flaming Skin

From dos2.wiki
Flaming Skin

You get immunity to fire, but lowered resistance to water. You bleed fire.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Flaming Skin for 2 turn(s).
% Cleave Damage
2 Memory Slot(s)
Requires Pyrokinetic 2, Polymorph 2
Cooldown 5 turn(s)

UID: Shout_FlamingSkin

Flaming Skin is a supportive mixed source skill that allows the caster to enchant their very skin with fiery energies for 2 turns, thus granting them immunity to Warm, Burning and Necrofire status effects alongside increased Fire Resistance by 100%. However, this skill will also decrease Water Resistance by 30%. When the caster is directly damaged they will bleed fire (note that this excludes bleeding caused by Flesh Sacrifice).

Since this skill applies a positive status effect it will always bypass armour. Note that this skill may provide protection against lava surfaces, rendering them non-lethal, but only if the character's Fire Resistance is above 115%. If Fire Resistance becomes lower than 115% while the skill is active, the character will begin to take large amounts of fire damage.

Since Flaming Skin relies on Pyrokinetic and Polymorph magic, it cannot be cast if the caster is affected by Silenced and Enraged status effects.