Necromancer
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Necromancer is a combat ability, that utilises magic known as necromancy, and is essential for learning and casting Necromancer skills in Divinity: Original Sin 2.
Description
editCharacteristics
editNecromancer combat ability focuses on gaining Vitality when dealing damage directly to Vitality of any character (excluding the caster themselves). Most of the offensive Necromancer skills focus on dealing physical damage, which is resisted by File:Physical Armour Icon.png Physical Armour and Physical Resistance. Physical Armour prevents negative status effects from affecting characters whereas Physical Resistance directly lowers physical damage done. The reduction is based on percentage, therefore character with + 10 % physical resistance will receive 10 % less physical damage.
Necromancer combat ability is by default used by 2 preset classes. The Cleric, which is a mage preset class, who uses Necromancer alongside Hydrosophist combat ability and the Inquisitor, which is a warrior preset class, who uses Necromancer alongside Warfare combat ability.
Necromancer on its own offers 5 support spells, 3 summon spells and 7 offensive spells. Craftable spells that include Necromancer offer 8 offensive spells. Overall Necromancer offers 5 support spells, 15 offensive spells and 3 summon spells.
Necromancer ability on its own increases Vitality restored from damage dealt to Vitality of the casters enemies by by 5 % per each point invested. Note that in order to learn all Necromancer spells, the character needs 5 points in Necromancer (either by investment or by bonuses from items). Note that the percentage of Vitality restored relies on the value of damage dealt to Vitality not on amount of Vitality caster or their enemy has.
- Ammount of Vitality restored per point in Necromancer
| Level | Vitality Restoration (%) | Level | Vitality Restoration (%) |
|---|---|---|---|
| 1 | 5 | 2 | 10 |
| 3 | 15 | 4 | 20 |
| 5 | 25 | 6 | 30 |
| 7 | 35 | 8 | 40 |
| 9 | 45 | 10 | 50 |
Damage of Necromancer Skills
editDamage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Necromancer ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)
Since Necromancer skills primarily deal physical damage the combat ability that affects damage done is Warfare. Necromancer combat ability provides only Vitality restoration if Vitality of the target character has been reduced through damage done by character with any points in Necromancer.
Therefore the most crucial elements for damage of Necromancer skills themselves are: Level of the caster, Warfare ability, Intelligence attribute, High ground bonus and Critical Hit bonus.
Necromancer skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect physical damage done.
Surfaces and Status Effects
editNecromancer ability skills focus on cursing enemies, creating and manipulating blood surfaces as well as conjuring the undead to aid in combat. Should caster be harmed and deal any form of damage to their adversary the caster will restore their Vitality in proportion to the damage dealt to the Vitality of their enemies.
Necromancer skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Necromancer combat ability skills and craftable skills.
Traders
editFollowing table shows all NPCs who are guaranteed to sell necromancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Tarquin is guaranteed to follow the Godwoken as they travel with Lady Vengeance. Jahan may join the Godwoken on the ship as well if his demands are met.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Mona Definitive Portrait.png Mona |
Fort Joy (233, 134) |
File:Kerban Definitive Portrait.png Kerban |
Sanctuary of Amadia (413, 23) |
| File:Tarquin Definitive Portrait.png Tarquin |
Dallis' Stateroom (340, 493) |
File:Bree (Icon).png Bree |
Driftwood Square (340, 108) |
| File:Jahan Definitive Portrait.png Jahan |
Cloisterwood (291, 286) |
File:Jawbone (Icon).png Jawbone the Merchant |
Temple of Tir-Cendelius (262, 916) |
| File:Black Ring Alchemist (Icon).png Black Ring Alchemist |
Black Ring encampment (228, 771) |
File:Victor Voss Definitive Portrait.png Victor Voss |
Arx (252, 314) |
Necromancer Skills
editAbility Based
editFollowing tables and sub-sections show Necromancer spells that can be learnt by character if they have enough point in Necromancer ability. All of these spells can be crafted by combining corresponding scroll with blank necromancy skillbook or high tier blank necromancy skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Necromancer ability in order to memorise the spell. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
| Tier | Skill | Description | Cost | Necromancer |
|---|---|---|---|---|
| Starter (Level 1) |
File:Blood Sucker.png Blood Sucker |
Absorb blood surface beneath you to restore your Vitality. | 1 AP File:Action Point Icon.png | 1 |
| File:Decaying Touch.png Decaying Touch |
Touch your target to deal them physical damage and set File:Decaying.png Decaying status on them. | 2 AP File:Action Point Icon.png | ||
| File:Mosquito Swarm.png Mosquito Swarm |
Summon a mosquito swarm on your target to deal them physical damage and make them File:Bleeding.png bleed. Restores the casters Vitality. | 2 AP File:Action Point Icon.png | ||
| File:Raise Bloated Corpse.png Raise Bloated Corpse |
Target a nearby corpse and raise a bloated cadaver to fight for you. | 1 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Death Wish.png Death Wish |
Target character receives a damage bonus equal to the percentage of their lost Vitality. | 2 AP File:Action Point Icon.png | 2 |
| File:Infect.png Infect |
Deal physical damage. Infect a target with a disease that will spread to other nearby characters. |
3 AP File:Action Point Icon.png | ||
| File:Shackles Of Pain.png Shackles of Pain |
Mark a target so that it will receive all the damage you receive. | 2 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Bone Cage.png Bone Cage |
Bone cage increases physical armour for each corpse in the area around you. | 1 AP File:Action Point Icon.png | 2 |
| File:Living on the Edge.png Living on the Edge |
For 2 turns, your target character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. | 2 AP File:Action Point Icon.png | ||
| File:Raise Bone Widow.png Raise Bone Widow |
Raise a walking pile of bones that will fight for you. | 1 AP File:Action Point Icon.png | ||
| File:Black Shroud.png Black Shroud |
Creates a cloud of cursed smoke in an area, setting File:Suffocating.png Suffocating and File:Blinded.png Blind on all characters within it. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Grasp Of The Starved.png Grasp of the Starved |
Undead hands rise from the underground, attacking enemy characters that stand in blood surfaces and clouds. Deals physical damage to each character and sets File:Crippled.png Crippled. | 2 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Last Rites.png Last Rites |
Sacrifice yourself to bring an ally back to life. Deals piercing damage to you, and ressurects target character with maximum Vitality. | 3 AP File:Action Point Icon.png | 3 |
| File:Silencing Stare.png Silencing Stare |
Destroy Magic Armour and silence all enemies within a cone in front of you. | 2 AP File:Action Point Icon.png | ||
| File:Totems of the Necromancer.png Totems of the Necromancer |
Spawn bone totems near every corpse in the area, which will attack your enemies. | 2 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
editFollowing skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Necromancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Corpse Explosion, character needs 1 point in both Pyrokinetic and Necromancer combat abilities.
Source skillbooks are obtained whenever non-source Necromancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Other Skills
editOutside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Necromancer. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.
| Type | Skill | Description | Cost |
|---|---|---|---|
| NPC Exclusive | Resurrection | The Lamenting Abomination resurrects one fallen Black Wolf or Old Gray Wolf in its vicinity with 30 to 40 % of its Vitality restored. | Template:Empty AP File:Action Point Icon.png |
| NPC Exclusive | Airborne Plague | The Sallow Man releases a plague of disease around himself, afflicting all characters in range with Plague status effect for 3 turns. | Template:Empty AP File:Action Point Icon.png |
| Summon Exclusive | File:Vile Burst.png Vile Burst |
Bloated corpse explodes, dealing physical damage to all characters around it. Death-resisting effects cannot protect Bloated Corpse from destruction by this skill. | 2 AP File:Action Point Icon.png |
| Summon Exclusive | File:Devour Corpse.png Devour Corpse |
Devour a fresh corpse to restore your Vitality and receive a Damage buff. | 0 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Horrific Scream.png Horrific Scream |
Make enemies around you cover and flee. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Invulnerability.png Invulnerability |
Make yourself invulnerable. | 6 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
| Gift Bag: Pet Power | File:Deviant Blood Icon (DOS2).png Deviant Blood |
Target receives 1 AP and 10% damage boost at the cost of -6 Constitution. | 2 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Bloody Spittle Icon (DOS2).png Bloody Spittle |
Spit up to three projectiles dealing physical damage, each creating a blood surface under the target. | 2 AP File:Action Point Icon.png |
Items
editWhile, the Necromancer combat ability does not affect damage done (only provides healing for the caster) there are few items which also deal physical damage and which could be used alongside the skills to increase damage done this includes arrows and grenades. Additionaly it is possible to affect Necromancer (and Warfare) ability themselves through equipment and runes.
Ammunition
editFollowing arrows and grenades are magical items that can be used both in and outside of combat to cause physical damage All of the following arrows and grenades are empowered by Warfare combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Slowdown Arrow.png Slowdown Arrow |
Special arrow which deals physical damage and inflicts File:Slowed.png Slowed Status for 2 turns. | File:Knockdown Arrow.png Knockdown Arrow |
Special arrow which deals physical damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn. |
Equipment
editNecromancer combat ability is best paired with weapons that cause physical damage or piercing damage (will always directly damage Vitality) and equipment that increases Warfare (physical damage increase), Necromancer (required for abilities and greater healing) and Intelligence.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:The Swornbreaker.png The Swornbreaker |
Two-Handed Axe 77-90 Physical damage + 20% Accurancy + 3 Strength + 3 Intelligence + 2 Necromancer Swornbreaker Unrepairable |
File:The Viper's Tongue.png Fang of the Winter Dragon |
One-Handed Sword 20-21 Physical damage 2-4 Water damage + 25 % Cleave damage Set File:Chilled.png Chilled (5 % chance) + 1 Strength + 1 Intelligence + 1 Hydrosophist + 1 Warfare |
| File:Glaoch Girt.png Glaoch Girt |
One-Handed Mace 89-94 Physical damage 18-19 Earth + 25% Cleave Damage Set File:Crippled.png Crippled for 2 turns (25 % chance) Set File:Slowed.png Slowed for 2 turns (25 % chance) File:Terrain Transmutation.png Terrain Transmutation + 3 Strength + 2 Intelligence + 1 Single-Handed + 2 Warfare 1 empty rune slot |
File:The Viper's Tongue.png The Viper's Tongue |
One-Handed Sword 11-12 Physical damage + 2 Strength + 1 Warfare |
| File:Truthseeker.png Truthseeker |
One-Handed Sword 102-113 Physical damage + 25 % Critical Chance Set File:Blinded.png Blinded Set File:Blinded.png Blinded for 2 turns + 3 Strength + 2 Warfare + 100 % Accuracy 1 empty rune slot |
File:Voor d'Aravel.png Voor d'Aravel |
One-Handed Sword 87-96 Physical damage 25% Cleave damage + 10 % Critical Chance Set File:Taunted.png Taunted (25 % chance) File:Guardian Angel.png Guardian Angel + 3 Strength + 2 Constitution + 2 Warfare 1 empty rune slot |
| File:An Maflin.png An Maflin |
Shield 1355 Physical armour 232 Magic armour 20 % Blocking Chance Reflect 10% of melee damage as physical damage Set File:Death Wish.png Death Wish File:Flay Skin.png Flay Skin + 10% Dodging + 5 Strength + 5 Constitution + 1 Single-Handed + 1 Warfare + 1 Polymorph + 6 Initiative + 0.1 Movement 1 empty rune slot |
File:Falone.png Falone |
Two-Handed Axe 155-181 Physical damage Set File:Decaying.png Decaying for 2 turns (25 % chance) + 50 % Cleave damage + 3 Strength + 2 Intelligence + 1 Two-Handed + 2 Warfare File:Living on the Edge.png Living on the Edge 1 empty rune slot |
| File:Voor d'lamas.png Voor d'lamas |
Two-Handed Mace 119-124 Physical damage + 25 % Critical Chance + 50 % Cleave damage Set File:Knocked Down.png Knocked-Down for 1 turn (25 % chance) File:Challenge.png Challenge + 3 Strength + 2 Constitution + 2 Warfare 1 empty rune slot |
File:Anathema.png Anathema |
Two-Handed Sword 338-375 Physical damage + 5 Strength + 5 Constitution + 2 Two-Handed + 2 Warfare 1 empty rune slot Unrepairable Brittle |
| Item | Description | Item | Description |
|---|---|---|---|
| File:Danna Dumora.png Danna Dumora |
Chest Armour 14 Physical armour 93 Magic armour File:Bone Cage.png Bone Cage + 1 Constitution + 2 Intelligence + 1 Wits + 1 Necromancer + 1 Retribution + 10 % Fire resistance + 10 % Air resistance |
File:Ave Layal.png Ave Layal |
Gloves 151 Physical armour 107 Magic armour Immunity to File:Silenced.png Silenced File:Silencing Stare.png Silencing Stare + 5 Intelligence + 2 Constitution + 2 Wits + 2 Necromancer + 6 Initiative |
| File:Visha's Helm.png Visha's Helm |
Helmet 72 Physical Armour 10 Magic Armour + 1 Warfare + 20 % Earth Resistance |
File:Dora Rav.png Dora Rav |
Chest Armour 813 Physical armour 115 Magic armour + 5 Strength + 2 Finesse + 2 Constitution + 1 Polymorph + 2 Warfare + 0.2 Movement + 176 Health 1 empty rune slot |
| File:Heart of the Tyrant.png Heart of the Tyrant |
Chest Armour 30 Physical armour 4 Magic armour Set File:Burning.png Burning (if worn alone) + 1 Warfare + 10 % Fire resistance 1 empty rune slot |
File:Unique Golden Red Ring.png The Ravisher |
Ring 52 Magic armour File:Dominate Mind.png Dominate Mind + 1 Necromancer |
Runes
editAll equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Necromancer/Warfare ability (in terms of damage and resistances bonuses provided) are the Masterwork Rune, Rock Rune and the Venom Rune.
The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
The Rock Rune increases earth damage when inserted into weapon. However it will increase File:Earth Resistance Icon.png Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
Venom Rune increases poison damage when inserted into weapon. Similarly to Rock Rune it will increase File:Poison Resistance Icon.png Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.