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Necromancer

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Icon of Necromancer combat ability in Divinity: Original Sin 2
Icon of Necromancer combat ability in Divinity: Original Sin 2

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Necromancer is a combat ability, that utilises magic known as necromancy, and is essential for learning and casting Necromancer skills in Divinity: Original Sin 2.

Description

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Characteristics

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Necromancer combat ability focuses on gaining Vitality when dealing damage directly to Vitality of any character (excluding the caster themselves). Most of the offensive Necromancer skills focus on dealing physical damage, which is resisted by File:Physical Armour Icon.png Physical Armour and Physical Resistance. Physical Armour prevents negative status effects from affecting characters whereas Physical Resistance directly lowers physical damage done. The reduction is based on percentage, therefore character with + 10 % physical resistance will receive 10 % less physical damage.

Necromancer combat ability is by default used by 2 preset classes. The Cleric, which is a mage preset class, who uses Necromancer alongside Hydrosophist combat ability and the Inquisitor, which is a warrior preset class, who uses Necromancer alongside Warfare combat ability.

Necromancer on its own offers 5 support spells, 3 summon spells and 7 offensive spells. Craftable spells that include Necromancer offer 8 offensive spells. Overall Necromancer offers 5 support spells, 15 offensive spells and 3 summon spells.

Necromancer ability on its own increases Vitality restored from damage dealt to Vitality of the casters enemies by by 5 % per each point invested. Note that in order to learn all Necromancer spells, the character needs 5 points in Necromancer (either by investment or by bonuses from items). Note that the percentage of Vitality restored relies on the value of damage dealt to Vitality not on amount of Vitality caster or their enemy has.

Ammount of Vitality restored per point in Necromancer
Level Vitality Restoration (%) Level Vitality Restoration (%)
1 5 2 10
3 15 4 20
5 25 6 30
7 35 8 40
9 45 10 50

Damage of Necromancer Skills

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Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Due to skills under Necromancer ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)

Since Necromancer skills primarily deal physical damage the combat ability that affects damage done is Warfare. Necromancer combat ability provides only Vitality restoration if Vitality of the target character has been reduced through damage done by character with any points in Necromancer.

Therefore the most crucial elements for damage of Necromancer skills themselves are: Level of the caster, Warfare ability, Intelligence attribute, High ground bonus and Critical Hit bonus.

Necromancer skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect physical damage done.

Surfaces and Status Effects

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Necromancer ability skills focus on cursing enemies, creating and manipulating blood surfaces as well as conjuring the undead to aid in combat. Should caster be harmed and deal any form of damage to their adversary the caster will restore their Vitality in proportion to the damage dealt to the Vitality of their enemies.

Necromancer skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Necromancer combat ability skills and craftable skills.

Table of status effects caused by Necromancer skills
Harmful Beneficial
File:Decaying.png Decaying File:Death Wish.png Death Wish
File:Bleeding.png Bleeding File:Bone Cage.png Bone Cage
File:Diseased.png Diseased File:Living on the Edge.png Death Resist
File:Infected Status Icon (DOS2).png Infected File:Vacuum Aura.png Vacuum Aura
File:Shackles Of Pain.png Shackles Of Pain Template:Empty
File:Crippled.png Crippled Template:Empty
File:Blinded.png Blinded Template:Empty
File:Atrophy.png Atrophy Template:Empty
File:Acid.png Acid Template:Empty

Traders

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Following table shows all NPCs who are guaranteed to sell necromancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Tarquin is guaranteed to follow the Godwoken as they travel with Lady Vengeance. Jahan may join the Godwoken on the ship as well if his demands are met.

Trader Location (x, y) Trader Location (x, y)
File:Mona Definitive Portrait.png
Mona
Fort Joy
(233, 134)
File:Kerban Definitive Portrait.png
Kerban
Sanctuary of Amadia
(413, 23)
File:Tarquin Definitive Portrait.png
Tarquin
Dallis' Stateroom
(340, 493)
File:Bree (Icon).png
Bree
Driftwood Square
(340, 108)
File:Jahan Definitive Portrait.png
Jahan
Cloisterwood
(291, 286)
File:Jawbone (Icon).png
Jawbone the Merchant
Temple of Tir-Cendelius
(262, 916)
File:Black Ring Alchemist (Icon).png
Black Ring Alchemist
Black Ring encampment
(228, 771)
File:Victor Voss Definitive Portrait.png
Victor Voss
Arx
(252, 314)

Necromancer Skills

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Ability Based

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Following tables and sub-sections show Necromancer spells that can be learnt by character if they have enough point in Necromancer ability. All of these spells can be crafted by combining corresponding scroll with blank necromancy skillbook or high tier blank necromancy skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Necromancer ability in order to memorise the spell. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Table of all base Necromancer Skills
Tier Skill Description Cost Necromancer
Starter
(Level 1)
File:Blood Sucker.png
Blood Sucker
Absorb blood surface beneath you to restore your Vitality. 1 AP File:Action Point Icon.png 1
File:Decaying Touch.png
Decaying Touch
Touch your target to deal them physical damage and set File:Decaying.png Decaying status on them. 2 AP File:Action Point Icon.png
File:Mosquito Swarm.png
Mosquito Swarm
Summon a mosquito swarm on your target to deal them physical damage and make them File:Bleeding.png bleed. Restores the casters Vitality. 2 AP File:Action Point Icon.png
File:Raise Bloated Corpse.png
Raise Bloated Corpse
Target a nearby corpse and raise a bloated cadaver to fight for you. 1 AP File:Action Point Icon.png
Novice
(Level 4)
File:Death Wish.png
Death Wish
Target character receives a damage bonus equal to the percentage of their lost Vitality. 2 AP File:Action Point Icon.png 2
File:Infect.png
Infect
Deal physical damage.
Infect a target with a disease that will spread to other nearby characters.
3 AP File:Action Point Icon.png
File:Shackles Of Pain.png
Shackles of Pain
Mark a target so that it will receive all the damage you receive. 2 AP File:Action Point Icon.png
Adept
(Level 9)
File:Bone Cage.png
Bone Cage
Bone cage increases physical armour for each corpse in the area around you. 1 AP File:Action Point Icon.png 2
File:Living on the Edge.png
Living on the Edge
For 2 turns, your target character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. 2 AP File:Action Point Icon.png
File:Raise Bone Widow.png
Raise Bone Widow
Raise a walking pile of bones that will fight for you. 1 AP File:Action Point Icon.png
File:Black Shroud.png
Black Shroud
Creates a cloud of cursed smoke in an area, setting File:Suffocating.png Suffocating and File:Blinded.png Blind on all characters within it. 1 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
3
Expert
(Level 13)
File:Grasp Of The Starved.png
Grasp of the Starved
Undead hands rise from the underground, attacking enemy characters that stand in blood surfaces and clouds. Deals physical damage to each character and sets File:Crippled.png Crippled. 2 AP File:Action Point Icon.png
2 SP File:Source Point Icon.png
3
Master
(Level 16)
File:Last Rites.png
Last Rites
Sacrifice yourself to bring an ally back to life. Deals piercing damage to you, and ressurects target character with maximum Vitality. 3 AP File:Action Point Icon.png 3
File:Silencing Stare.png
Silencing Stare
Destroy Magic Armour and silence all enemies within a cone in front of you. 2 AP File:Action Point Icon.png
File:Totems of the Necromancer.png
Totems of the Necromancer
Spawn bone totems near every corpse in the area, which will attack your enemies. 2 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
5

Craftable

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Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.

Base skillbooks are obtained whenever non-source Necromancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Corpse Explosion, character needs 1 point in both Pyrokinetic and Necromancer combat abilities.

Source skillbooks are obtained whenever non-source Necromancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Table of all craftable Necromancer Skills
Type Skill Description Cost Secondary Ability
Base
(Necromancer 1)
File:Corpse Explosion.png
Corpse Explosion
Explode target corpse dealing physical damage in an area. 1 AP File:Action Point Icon.png Pyrokinetic 1
File:Corrosive Touch.png
Corrosive Touch
Destroy physical armour of your target and coat them in Acid. 1 AP File:Action Point Icon.png Geomancer 1
File:Blood Rain.png
Raining Blood
Create a rain of blood which will make enemies File:Bleeding.png bleed and create a large blood surface in target area. 2 AP File:Action Point Icon.png Hydrosophist 1
File:Vacuum Touch.png
Vacuum Touch
Deal air damage to your target as you File:Suffocating.png suffocate and File:Silenced.png silence them. 1 AP File:Action Point Icon.png Aerotheurge 1
Source
(Necromancer 2)
File:Mass Corpse Explosion.png
Mass Corpse Explosion
Explode all corpses around you, dealing physical damage in the area. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Pyrokinetic 2
File:Corrosive Spray.png
Corrosive Spray
Corrosive spray deals physical armour damage and sets File:Acid.png Acid and File:Atrophy.png Atrophy on targets in a cone. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Geomancer 2
File:Blood Storm.png
Blood Storm
Bolts of coagulated blood fall on enemy characters in the area dealing physical damage and setting File:Diseased.png disease and File:Decaying.png decaying.
Turns water in the area into blood.
3 AP File:Action Point Icon.png
3 SP File:Source Point Icon.png
Hydrosophist 3
File:Vacuum Aura.png
Vacuum Aura
Deal air damage around you as you receive an aura that File:Suffocating.png suffocates and File:Silenced.png silences enemies. 2 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Aerotheurge 2

Other Skills

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Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Necromancer. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.

Table of all Necromancer Skills
Type Skill Description Cost
NPC Exclusive Resurrection The Lamenting Abomination resurrects one fallen Black Wolf or Old Gray Wolf in its vicinity with 30 to 40 % of its Vitality restored. Template:Empty AP File:Action Point Icon.png
NPC Exclusive Airborne Plague The Sallow Man releases a plague of disease around himself, afflicting all characters in range with Plague status effect for 3 turns. Template:Empty AP File:Action Point Icon.png
Summon Exclusive File:Vile Burst.png
Vile Burst
Bloated corpse explodes, dealing physical damage to all characters around it. Death-resisting effects cannot protect Bloated Corpse from destruction by this skill. 2 AP File:Action Point Icon.png
Summon Exclusive File:Devour Corpse.png
Devour Corpse
Devour a fresh corpse to restore your Vitality and receive a Damage buff. 0 AP File:Action Point Icon.png
Game Master Mode File:DOS Skill Horrific Scream.png
Horrific Scream
Make enemies around you cover and flee. 2 AP File:Action Point Icon.png
Game Master Mode File:DOS Skill Invulnerability.png
Invulnerability
Make yourself invulnerable. 6 AP File:Action Point Icon.png
1 SP File:Source Point Icon.png
Gift Bag: Pet Power File:Deviant Blood Icon (DOS2).png
Deviant Blood
Target receives 1 AP and 10% damage boost at the cost of -6 Constitution. 2 AP File:Action Point Icon.png
Gift Bag: Pet Power File:Bloody Spittle Icon (DOS2).png
Bloody Spittle
Spit up to three projectiles dealing physical damage, each creating a blood surface under the target. 2 AP File:Action Point Icon.png

Items

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While, the Necromancer combat ability does not affect damage done (only provides healing for the caster) there are few items which also deal physical damage and which could be used alongside the skills to increase damage done this includes arrows and grenades. Additionaly it is possible to affect Necromancer (and Warfare) ability themselves through equipment and runes.

Ammunition

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Following arrows and grenades are magical items that can be used both in and outside of combat to cause physical damage All of the following arrows and grenades are empowered by Warfare combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.

Table of all Munition affected by Warfare
Item Effect Item Effect
File:Slowdown Arrow.png
Slowdown Arrow
Special arrow which deals physical damage and inflicts File:Slowed.png Slowed Status for 2 turns. File:Knockdown Arrow.png
Knockdown Arrow
Special arrow which deals physical damage and inflicts File:Knocked Down.png Knocked Down Status for 1 turn.

Equipment

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Necromancer combat ability is best paired with weapons that cause physical damage or piercing damage (will always directly damage Vitality) and equipment that increases Warfare (physical damage increase), Necromancer (required for abilities and greater healing) and Intelligence.

List of Weapons
Table of all Weapons associated with Necromancer / Warfare
Item Description Item Description
File:The Swornbreaker.png
The Swornbreaker
Two-Handed Axe

77-90 Physical damage
+ 20% Accurancy
+ 3 Strength
+ 3 Intelligence
+ 2 Necromancer
Swornbreaker
Unrepairable
File:The Viper's Tongue.png
Fang of the Winter Dragon
One-Handed Sword

20-21 Physical damage
2-4 Water damage
+ 25 % Cleave damage
Set File:Chilled.png Chilled (5 % chance)
+ 1 Strength
+ 1 Intelligence
+ 1 Hydrosophist
+ 1 Warfare
File:Glaoch Girt.png
Glaoch Girt
One-Handed Mace

89-94 Physical damage
18-19 Earth
+ 25% Cleave Damage
Set File:Crippled.png Crippled for 2 turns (25 % chance)
Set File:Slowed.png Slowed for 2 turns (25 % chance)
File:Terrain Transmutation.png Terrain Transmutation
+ 3 Strength
+ 2 Intelligence
+ 1 Single-Handed
+ 2 Warfare
1 empty rune slot
File:The Viper's Tongue.png
The Viper's Tongue
One-Handed Sword

11-12 Physical damage
+ 2 Strength
+ 1 Warfare
File:Truthseeker.png
Truthseeker
One-Handed Sword

102-113 Physical damage
+ 25 % Critical Chance
Set File:Blinded.png Blinded
Set File:Blinded.png Blinded for 2 turns
+ 3 Strength
+ 2 Warfare
+ 100 % Accuracy
1 empty rune slot
File:Voor d'Aravel.png
Voor d'Aravel
One-Handed Sword

87-96 Physical damage
25% Cleave damage
+ 10 % Critical Chance
Set File:Taunted.png Taunted (25 % chance)
File:Guardian Angel.png Guardian Angel
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
File:An Maflin.png
An Maflin
Shield

1355 Physical armour
232 Magic armour
20 % Blocking Chance
Reflect 10% of melee damage as physical damage
Set File:Death Wish.png Death Wish
File:Flay Skin.png Flay Skin
+ 10% Dodging
+ 5 Strength
+ 5 Constitution
+ 1 Single-Handed
+ 1 Warfare
+ 1 Polymorph
+ 6 Initiative
+ 0.1 Movement
1 empty rune slot
File:Falone.png
Falone
Two-Handed Axe

155-181 Physical damage
Set File:Decaying.png Decaying for 2 turns (25 % chance)
+ 50 % Cleave damage
+ 3 Strength
+ 2 Intelligence
+ 1 Two-Handed
+ 2 Warfare
File:Living on the Edge.png Living on the Edge
1 empty rune slot
File:Voor d'lamas.png
Voor d'lamas
Two-Handed Mace

119-124 Physical damage
+ 25 % Critical Chance
+ 50 % Cleave damage
Set File:Knocked Down.png Knocked-Down for 1 turn (25 % chance)
File:Challenge.png Challenge
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
File:Anathema.png
Anathema
Two-Handed Sword

338-375 Physical damage
+ 5 Strength
+ 5 Constitution
+ 2 Two-Handed
+ 2 Warfare
1 empty rune slot
Unrepairable
Brittle
Table of all Armour and Jewellery associated with Necromancer / Warfare
Item Description Item Description
File:Danna Dumora.png
Danna Dumora
Chest Armour

14 Physical armour
93 Magic armour
File:Bone Cage.png Bone Cage
+ 1 Constitution
+ 2 Intelligence
+ 1 Wits
+ 1 Necromancer
+ 1 Retribution
+ 10 % Fire resistance
+ 10 % Air resistance
File:Ave Layal.png
Ave Layal
Gloves

151 Physical armour
107 Magic armour
Immunity to File:Silenced.png Silenced
File:Silencing Stare.png Silencing Stare
+ 5 Intelligence
+ 2 Constitution
+ 2 Wits
+ 2 Necromancer
+ 6 Initiative
File:Visha's Helm.png
Visha's Helm
Helmet

72 Physical Armour
10 Magic Armour
+ 1 Warfare
+ 20 % Earth Resistance
File:Dora Rav.png
Dora Rav
Chest Armour

813 Physical armour
115 Magic armour
+ 5 Strength
+ 2 Finesse
+ 2 Constitution
+ 1 Polymorph
+ 2 Warfare
+ 0.2 Movement
+ 176 Health
1 empty rune slot
File:Heart of the Tyrant.png
Heart of the Tyrant
Chest Armour

30 Physical armour
4 Magic armour
Set File:Burning.png Burning (if worn alone)
+ 1 Warfare
+ 10 % Fire resistance
1 empty rune slot
File:Unique Golden Red Ring.png
The Ravisher
Ring

52 Magic armour
File:Dominate Mind.png Dominate Mind
+ 1 Necromancer

Runes

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All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Necromancer/Warfare ability (in terms of damage and resistances bonuses provided) are the Masterwork Rune, Rock Rune and the Venom Rune.

The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.

The Rock Rune increases earth damage when inserted into weapon. However it will increase File:Earth Resistance Icon.png Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.

Venom Rune increases poison damage when inserted into weapon. Similarly to Rock Rune it will increase File:Poison Resistance Icon.png Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.