Healing Tears

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Healing Tears

The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Healing Tears for 3 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 1, Polymorph 1
Cooldown 5 turn(s)
3m Radius

UID: Shout_HealingTears

Healing Tears is a Hydrosophist and Polymorph skill.

Description

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Healing Tears is a supportive mixed skill that allows caster to emit an aura of healing around themselves up to 3 meters. Any ally of the caster who walks into and within the range of the aura will have their Vitality restored and granted Healing status effect which will restore even more Vitality up to 3 turns.

Unlike most healing skills, this skill will only affected allied characters. Neutral or hostile characters, including Undead will not be affected. However, allied Undead characters will be affected by this skill, but instead of healing they will be dealt physical damage.

Since Healing Tears relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Healing Tears skill physical damage is reflected back when the undead target is under Deflective Barrier skill, however the physical damage will revert to healing if the caster is not Undead (Definitive Edition only).

Locations

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Items

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