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Siphon Poison

From dos2.wiki
Siphon Poison

Remove poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills (dependent upon size of poison area cleared).

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
SURFACEBOOST(Poison|PoisonCloud|PoisonBlessed|PoisonCloudBlessed|PoisonCursed|PoisonCloudCursed):SIPHON_POISON,100,2
1 Memory Slot(s)
Requires Geomancer 3
8m Radius

UID: Shout_SiphonPoison

Siphon Poison is a Geomancer skill.

Description

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Siphon Poison is a supportive geomancer skill that allows caster to absorb poison surfaces and clouds (of any type) in 8 meter radius and turn them into bonus poison damage for 2 turns as part of the Siphon Poison status effect. This damage is applied to the weapons the caster has equipped and as such it is also added to all weapon-based skills (example: Warfare skill Battle Stomp). Note that the poison damage bonus gained by the status is applied only on the primary weapon in case caster is wielding two weapons (wands, daggers etc.)

Since Siphon Poison relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags