Justinia's Jackal

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Justinia's Jackal
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
4
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Earth 20%
Talents
Tags
  • NOT_MESSING_AROUND
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
4
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 10%
Earth 10%
Talents
Tags
  • UNDEAD
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
4
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 10%
Earth 10%
Talents
Tags
  • NOT_MESSING_AROUND
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
4
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 10%
Earth 10%
Talents
Tags
  • NOT_MESSING_AROUND


Skills

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Isbeil UndeadGuardian Defender

Phoenix Dive
Warfare
1 AP
4 Turn CD
Range 13m
Leap through the air towards a target position, creating a fire surface upon landing.
Bouncing Shield
Warfare
2 AP
2 Turn CD
Range 13m
Radius 5m
Throw your shield at an enemy dealing 65-75% Physical Damage. Shield can bounce to another enemy in 5 range.
Whirlwind
Warfare
2 AP
3 Turn CD
Radius 3m
Perform a whirlwind attack, hitting enemies around you for 100% Physical Damage damage.
Mosquito Swarm
Necromancer
2 AP
3 Turn CD
Range 13m
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 95-105% Physical Damage and healing yourself.
Bone Cage
Necromancer
1 AP
5 Turn CD
Radius 13m
Increases Physical Armour by 20 and another 20 for each corpse in the area around you.

Isbeil UndeadGuardian Melee

Phoenix Dive
Warfare
1 AP
4 Turn CD
Range 13m
Leap through the air towards a target position, creating a fire surface upon landing.
Bouncing Shield
Warfare
2 AP
2 Turn CD
Range 13m
Radius 5m
Throw your shield at an enemy dealing 65-75% Physical Damage. Shield can bounce to another enemy in 5 range.
Throwing Knife
Scoundrel
1 AP
1 Turn CD
Range 8m
Throw a knife at your opponent, dealing 85% Physical Damage. Can backstab!
Fan of Knives
Scoundrel
3 AP
1 SP
2 Turn CD
Range 8m
Fling a dagger at every enemy around you, dealing 125% Physical Damage. Can backstab!
Gag Order
Scoundrel
2 AP
4 Turn CD
Range 1m
Destroy 120% Magic Damage on target character. Silence target.

Strong

Crippling Blow
Warfare
2 AP
3 Turn CD
Range 1m
Radius 1m
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
Restoration
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Fortify
Geomancer
1 AP
4 Turn CD
Range 13m
Provides 40. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.
Armour of Frost
Hydrosophist
1 AP
4 Turn CD
Range 13m
Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
Battle Stomp
Warfare
2 AP
4 Turn CD
Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% Physical Damage. Also clears non-cursed surfaces and clouds.
Winter Blast
Hydrosophist
2 AP
3 Turn CD
Range 13m
Radius 3m
Deal 105-115% Water Damage and set Chilled status on enemies in the area. Freeze blood and water surfaces.
Deep Freeze
Hydrosophist
4 AP
6 Turn CD
Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive 145-155% Water Damage and become Frozen.
Burning Blaze
Pyrokinetic
2 AP
4 Turn CD
Range 13m
Radius 1m
Cast magical heat that does 95-105% Fire Damage.
Fireball
Pyrokinetic
2 AP
4 Turn CD
Range 13m
Radius 3m
Hurl a fiery sphere that will explode, dealing 95-105% Fire Damage.
Haste
Pyrokinetic
1 AP
3 Turn CD
Range 13m
Sets Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn. Clears Slowed and Crippled.
Ricochet
Huntsman
2 AP
4 Turn CD
Range 13m
Radius 5m
Fire a normal arrow that deals 90% Physical Damage and then finds another target within 5. Forks up to 2 times.
Sky Shot
Huntsman
2 AP
3 Turn CD
Range 20m
Leap into the air before shooting, gaining damage bonuses for your superior height. Deals 100% Physical Damage.
Assassinate
Huntsman
3 AP
5 Turn CD
Range 13m
Attack your target with meticulous aim, dealing 140% Physical Damage in one shot. When performed from Stealth, this attack gains a 50% damage increase.
Ballistic Shot
Huntsman
2 AP
4 Turn CD
Range 13m
Radius 5m
A shot that deals 100% Physical Damage and receives 5% bonus damage per 1m distance to target.
Glitter Dust
Huntsman
1 AP
3 Turn CD
Range 13m
Target is Marked, decreasing its ability to Dodge. Prevents target from going invisible.
First Aid
Huntsman
1 AP
4 Turn CD
Range 8m
Heals target for . Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased.

Locations

[edit | edit source]
Variant/LocationLevelRegionSpawnsMap
Isbeil UndeadGuardian Defender-1Act 41Show Map
Isbeil UndeadGuardian Melee-1Act 41Show Map
Strong-1Act 41Show Map
Strong-1Act 41Show Map
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Source / ItemQtyChance
Slot #1 (33% Chance) - Picks 1-33.3%
[Category] GoldBig
1100.0%
Slot #2 (10% Chance) - Picks 1-10.0%
[Category] Precious
1100.0%
Levels 2-4 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 5-8 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 9-15 (17% Chance) - Picks 1-16.7%
High Quality Life Essence116.7%
High Quality Air Essence116.7%
High Quality Earth Essence116.7%
High Quality Fire Essence116.7%
High Quality Water Essence116.7%
High Quality Shadow Essence116.7%
Level 16+ (17% Chance) - Picks 1-16.7%
Alien Life Essence116.7%
Alien Air Essence116.7%
Alien Earth Essence116.7%
Alien Fire Essence116.7%
Alien Water Essence116.7%
Alien Shadow Essence116.7%