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Armour of Frost

From dos2.wiki
Armour of Frost

Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Magic Shell for 3 turn(s).
1 Memory Slot(s)
Requires Hydrosophist 1
13m Range

UID: Target_FrostyShell

Armour of Frost is a supportive Hydrosophist skill.

Description

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Armour of Frost is a supportive hydrosophist skill that allows character to conjure an icy defensive barrier around their target, which provides Magic Shell status effect that restores Magic Armour each turn for 3 turns but also increases the maximum amount of it. Alongside these effects the Armour of Frost will also remove Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified status effects. Since this skill applies positive status effect it will always bypass armour.

Since Armour of Frost relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags