Soothing Cold
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Soothing Cold
Regenerate Magic Armour for all allies around caster.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Frost Aura for 3 turn(s).
1 Memory Slot(s) | |
Requires Hydrosophist 2
5m Radius |
UID: Shout_FrostAura
Soothing Cold is a supportive Hydrosophist skill that allows character to restore Magic Armour for both themselves and all their allies in 5 meter radius for 3 turns. Note that this skill does not increase the maximum amount of Magic Armour character has, only regenerates certain amount of it.
Description
[edit | edit source]Soothing Cold relies on Hydrosophy magic; it cannot be cast if caster is affected by Silenced or Enraged status effects.
Notes
[edit | edit source]- Gift Bags
- This skill can be temporarily learnt and used by Dragonling if it is under the effect of: Water Infusion or Ice Infusion
- Note that the ability to infuse Dragonling with Infusions is only available as part of gift bag Order and Magic feature: Pet Power