Conjure Incarnate

From dos2.wiki
Jump to navigation Jump to search
Conjure Incarnate

Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions. Once you hit Summoning ability level of 10, a colossal Incarnate Champion will answer your summons!

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
% Dodging
Telekinesis
Leadership
Two-Handed
Perseverance
Retribution
Aerotheurge
Bartering
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Single-Handed
Hydrosophist
Summoning
Sneaking
Huntsman
Scoundrel
Warfare
Pyrokinetic
Polymorph
Necromancy
TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC_G,100,-1
TARGET:IF(InSurface:SurfaceWater&Tagged:INCARNATE_G):INF_WATER_G,100,-1
TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE_G,100,-1
TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_G):INF_BLOOD_G,100,-1
TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_G):INF_POISON_G,100,-1
TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_S):INF_OIL,100,-1
TARGET:IF((InSurface:SurfaceWater|InSurface:SurfaceDeepwater)&Tagged:INCARNATE_S):INF_WATER,100,-1
TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC,100,-1
TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_G):INF_OIL_G,100,-1
TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_S):INF_POISON,100,-1
TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE,100,-1
TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_S):INF_BLOOD,100,-1
1 Memory Slot(s)
Requires Summoning 1
13m Range

UID: Summon_Incarnate

Conjure incarnate is a Summoning skill.

Description

[edit | edit source]

Conjure a personal elemental troll that matches the ground surface it's summoned onto, thus receiving elemental powers and resistances related to the surface. Once you hit Summoning ability level 10 your incarnate will transform into massive incarnate. All Incarnates spawn with Provoke, however summoned incarnates can be buffed with various infusions, which will grant them more abilities.

Note that this skill is incompatible with any of the other "primary" summon skills, It is only possible to have one primary summon out at a time, and summoning one of them will de-summon anything actively out including the Incarnate. The other primary summons are the following:

Since Conjure Incarnate relies on Summoning magic it cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.

Infusions

[edit | edit source]

Skill infusions

[edit | edit source]

These will always be the same for all elements.

Icon Name Effect
File:Farsight Infusion.png Farsight Infusion Grants summoned Incarnate a Ranged Attack that deals damage based on their element.
Gives Magic Armour
Increases damage by 25 %
File:Power Infusion.png Power Infusion Grants summoned Incarnate Whirlwind and Battering Ram skills.
Gives Physical Armour
Increases damage by 25 %
File:Shadow Infusion.png Shadow Infusion Grants Incarnate Chameleon Cloak and Corrupted Blade skills.
Increases movement by 1
Increases damage by 25 %
File:Warp Infusion.png Warp Infusion Grants Incarnate Tactical Retreat and Swap Places spells.
Increases dodging by 15 %
Increases damage by 25 %

Elemental infusions

[edit | edit source]

These are applied by summoning the incarnate on corresponding surface or through casting various elemental infusions.

Icon Name Resistances Immunity Ability Skills
File:Acid Infusion.png Acid Infusion Poison resistance + 120%
Air resistance - 20%
Poisoned Geomancer + 10
Source points + 2
Acid Spores
Poison Dart
File:Cursed Electric Infusion.png Cursed Electric Infusion Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge + 10
Source points + 2
Closed Circuit
Electric Discharge
File:Electric Infusion.png Electric Infusion Air resistance + 100%
Earth resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge +5 Electric Discharge
File:Fire Infusion.png Fire Infusion Fire resistance + 100%
Water resistance - 20%
Burning Pyrokinetic + 5 Fireball
File:Ice Infusion.png Ice Infusion Water resistance + 120 %
Fire resistance - 20%
Frozen Hydrosophist + 10
Source points + 2
Restoration
Steam Lance
File:Necrofire Infusion.png Necrofire Infusion Fire resistance + 120 %
Water resistance - 20%
Burning Pyrokinetic + 10
Source points + 2
Epidemic of Fire
Fireball
File:Poison Infusion.png Poison Infusion Poison resistance + 100%
Air resistance - 20%
Poisoned Geomancer + 5 Poison Dart
File:Water Infusion.png Water Infusion Water resistance + 100%
Fire resistance - 20%
Frozen Hydrosophist + 5 Restoration

Gift Bag: Pet Power

[edit | edit source]

While blood and oil infusions can be achieved by summoning incarnate on said surfaces they cannot be infused through spells. The gift bag: Pet Power makes said infusions craftable in addition to cursed blood and cursed oil infusions.

Icon Name Resistances Immunity Ability Skills
File:Blood Infusion.png Blood Infusion Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Bleeding Necromancer + 5
Warfare + 1
Mosquito Swarm
File:Cursed Blood Infusion.png Cursed Blood Infusion Maximum Physical Armour + 25%
Maximum Magic Armour + 25%
Bleeding
Decaying
Necromancer + 10
Warfare + 1
Source points + 2
Grasp of the Starved
Mosquito Swarm
File:Cursed Oil Infusion.png Cursed Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Maximum Magic Armour + 10%
Maximum Physical Armour + 10%
Petrified
Slowed
Geomancer + 10
Source points + 2
Dust Blast
Fossil Strike
File:Oil Infusion.png Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Petrified
Slowed
Geomancer + 5 Fossil Strike