Pyrokinetic
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Pyrokinetic is a combat ability, that utilises magic known as pyrokinesis, and is essential for learning and casting pyrokinetic skills as well as crucial determining factor of the effectiveness of fire based weapons and ammunition in Divinity: Original Sin 2.
Description
editCharacteristics
editPyrokinetic combat ability focuses on dealing fire damage, which is resisted by File:Magic Armour Icon.png Magic Armour and File:Fire Resistance Icon.png Fire Resistance. Magic Armour prevents negative status effects from affecting characters whereas Fire Resistance directly lowers fire damage done. The reduction is based on percentage, therefore character with + 10 % fire resistance will receive 10 % less fire damage.
Pyrokinetic combat ability is by default used by 2 preset classes. The Wizard, which is a mage preset class, who uses Pyrokinetic alongside Geomancer combat ability and the Ranger, which is a survivor preset class, who uses Pyrokinetic alongside Huntsman combat ability.
Pyrokinetic on its own offers 4 support skills, 1 summoning spell and 10 offensive skills. Craftable skills that include pyrokinetic offer 5 support (2 are incarnate infusions) and 7 offensive skills. Overall Pyrokinetic offers 9 support skills, 17 offensive skills and 1 summon spell.
Pyrokinetic ability on its own increases fire damage from all sources by 5 % per each point invested. Note that in order to learn all Pyrokinetic skills, the character needs 5 points in Pyrokinetic (either by investment or by bonuses from items).
- Fire Damage increase per point in Pyrokinetic
| Level | Damage Boost (%) | Level | Damage Boost (%) |
|---|---|---|---|
| 1 | 5 | 2 | 10 |
| 3 | 15 | 4 | 20 |
| 5 | 25 | 6 | 30 |
| 7 | 35 | 8 | 40 |
| 9 | 45 | 10 | 50 |
Damage of Pyrokinetic Skills
editDamage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Pyrokinetic ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.
Simply put for the fire damage done by Pyrokinetic skills the most crucial elements are: Level of the caster, Pyrokinetic ability, Intelligence attribute, High Ground bonus and Critical Hit bonus.
Pyrokinetic skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect fire damage done.
Therefore in order to boost damage done by Pyrokinetic skills it is crucial to increase: Level, Pyrokinetic, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the fire resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Pyrokinetic ability.
Surfaces and Status Effects
editPyrokinetic ability is focuses on mastering fire. Therefore those who use it are most commonly capable of creating fire surfaces, which can be further enhanced into cursed fire and holy fire surfaces. Fire surfaces can be easily created from oil and poison surfaces which are flammable (and explosive) as well as web surface (which can be negated only by fire). All fire surfaces that dissipate on their own leave smoke cloud in their place. The cloud will block vision of all affected characters and thus prevent them from casting ranged skills at other characters within the smoke unless their impact is large enough.
Pyrokinetic skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Pyrokinetic combat ability skills.
Traders
editFollowing table shows all NPCs who are guaranteed to sell pyrokinetic spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Stingtail Definitive Icon.png Stingtail |
Fort Joy (200, 138) |
File:Samadel Definitive Icon.png Samadel |
Sanctuary of Amadia (421, 44) |
| File:Almira Definitive Portrait.png Almira |
Paradise Downs (707, 391) |
File:Ovis Definitive Icon.png Ovis |
Driftwood Square (353, 106) |
| File:Tovah Definitive Edition.png Tovah |
Elven camp (505, 311) |
File:Lizard Monk Definitive Portrait.png Lizard Monk |
Temple of Tir-Cendelius (302, 912) |
| File:Black Ring Quartermaster Definitive Icon.png Black Ring Quartermaster |
Black Ring encampment (234, 769) |
File:Friel Definitive Portrait.png Friel |
The Cathedral (318, 363) |
Pyrokinetic Skills
editAbility Based
editFollowing tables and sub-sections show pyrokinetic skills that can be learnt by character if they have enough point in Pyrokinetic ability. All of these skills can be crafted by combining corresponding scroll with blank fire skillbook or high tier blank fire skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Pyrokinetic ability in order to memorise the spell. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.
| Tier | Skill | Description | Cost | Pyrokinetic |
|---|---|---|---|---|
| Starter (Level 1) |
File:Haste.png Haste |
Increases movement per AP spent by 2m + 1 temporary AP Removes: File:Slowed.png Slowed File:Crippled.png Crippled |
2 AP File:Action Point Icon.png | 1 |
| File:Ignition.png Ignition |
Deals fire damage to all enemies around you in line of sight. | 1 AP File:Action Point Icon.png | ||
| File:Peace of Mind.png Peace of Mind |
Increases Strength, Finesse, Intelligence and Wits by 1 point each Removes: |
1 AP File:Action Point Icon.png | ||
| File:Searing Daggers.png Searing Daggers |
Throw 3 small blades of fire that deal fire damage to the target. | 2 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Fireball.png Fireball |
Hurl a fiery sphere that will explode, dealing fire damage. | 2 AP File:Action Point Icon.png | 2 |
| File:Spontaneous Combustion.png Spontaneous Combustion |
Deals fire damage around the target. If the target already has File:Burning.png Burning or File:Necrofire.png Necrofire on them the damage from Spontaneous Combustion will be amplified for the remaining turns it affects them. |
2 AP File:Action Point Icon.png | ||
| File:Supernova.png Supernova |
Explode, creating fire surfaces and dealing fire damage in a area around you (except areas blocked by obstacles). | 2 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Fire Whip.png Fire Whip |
Long-range attack that deals fire damage to a single target, leaving them File:Blinded.png Blind and File:Burning.png Burning. | 3 AP File:Action Point Icon.png | 2 |
| File:Flaming Tongues.png Flaming Tongues |
Flaming tongues protect the caster. Whenever an enemy gets close enough he will suffer fire damage. | 1 AP File:Action Point Icon.png | ||
| File:Laser Ray.png Laser Ray |
Line of intense heat that deals fire damage to characters and leaves fire clouds behind. | 3 AP File:Action Point Icon.png | ||
| File:Summon Fire Slug.png Summon Fire Slug |
Summon a fire slug, which can create fire surfaces and launch linear fire attacks with File:Laser Ray.png Laser Ray and File:Battering Ram.png Slug Rush. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Epidemic of Fire.png Epidemic of Fire |
Send a cursed flame that will split on impact up to 5 times dealing fire damage and leaving a cursed fire surface behind. | 3 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Firebrand.png Firebrand |
An aura that adds fire damage to weapon skills and attacks for all allies near you for 3 turns. | 1 AP File:Action Point Icon.png | 3 |
| File:Flaming Crescendo.png Flaming Crescendo |
Curse the target to explode in next turn or on death. | 1 AP File:Action Point Icon.png | ||
| File:Meteor Shower.png Meteor Shower |
25 Fireballs come crashing from the sky. Each does fire damage within a 3m range from impact. | 4 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
editFollowing skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Pyrokinetic skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Bleed Fire, character needs 1 point in both Pyrokinetic and Polymorph combat abilities.
Source skillbooks are obtained whenever non-source Pyrokinetic skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
| Type | Skill | Description | Cost | Secondary Ability |
|---|---|---|---|---|
| Base (Pyrokinetic 1) |
File:Bleed Fire.png Bleed Fire |
Enemies will bleed fire when hit. Reduces fire resistance by - 20 %. Also creates a small fire surface beneath each target and ignites surfaces in the area. | 1 AP File:Action Point Icon.png | Polymorph 1 |
| File:Corpse Explosion.png Corpse Explosion |
Explode target corpse, dealing physical damage in the area. | 1 AP File:Action Point Icon.png | Necromancer 1 | |
| File:Fire Infusion.png Fire Infusion |
Changes Incarnate's element to fire, unlocking File:Fireball.png Fireball. | 1 AP File:Action Point Icon.png | Summoning 1 | |
| File:Sabotage.png Sabotage |
If target character is carrying grenades or arrows, a random one explodes in their inventory. | 1 AP File:Action Point Icon.png | Scoundrel 1 | |
| File:Sparking Swings.png Sparking Swings |
Receive Sparkstriker status. This causes your melee attacks to create a Spark projectile that bounces off the initial target to hit the closest enemy. | 1 AP File:Action Point Icon.png | Warfare 1 | |
| File:Throw Explosive Trap.png Throw Explosive Trap |
Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it. | 1 AP File:Action Point Icon.png | Huntsman 1 | |
| Source (Pyrokinetic 2) |
File:Deploy Mass Traps.png Deploy Mass Traps |
Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Huntsman 2 |
| File:Flaming Skin.png Flaming Skin |
You get immunity to fire, but lowered resistance to water. You bleed fire. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Polymorph 2 | |
| File:Mass Corpse Explosion.png Mass Corpse Explosion |
Explode all corpses around you, dealing physical damage in the area. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Necromancer 2 | |
| File:Master Of Sparks.png Master of Sparks |
Causes your target and their surrounding allies melee attacks to shoot a fiery projectile at nearest enemy. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Warfare 2 | |
| File:Mass Sabotage.png Mass Sabotage |
Explode two random grenades or arrows in the inventories of every enemy in a target circle. | 2 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Scoundrel 2 | |
| File:Necrofire Infusion.png Necrofire Infusion |
Changes Incarnate's element to necrofire, unlocking File:Fireball.png Fireball and File:Epidemic of Fire.png Epidemic of Fire. | 1 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
Summoning 2 |
Other Skills
editOutside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Pyrokinetic. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game (and Classic Edition of the game).
Note: "Italic" text indicates editor made text as the skill itself in game is missing description (most common with NPC exclusive skills).
| Type | Skill | Description | Cost |
|---|---|---|---|
| NPC Exclusive | Primordial Fire | Kraken breathes a stream of fire at chosen location. Dealing large amount of fire damage to all characters at the location. | N/A AP File:Action Point Icon.png |
| NPC Exclusive | File:Fireball.png Burning Anger |
Hurl a fiery sphere that will explode, fire damage. Set Necrofire for 3 turns. | 1 AP File:Action Point Icon.png |
| NPC Exclusive | Burning Blaze | Harbinger of Doom shoots a fiery bolt at their enemy. | N/A |
| NPC Exclusive | File:Pyrokinetic Skill Icon.png Harbinger's Wrath |
Harbinger of Doom shoots a fiery bolt at their enemy | N/A |
| Game Master Mode | File:Scorch.png Scorch |
Create an oil surface. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Burning Touch.png Burning Touch |
Touch your target, dealing fire damage and set File:Burning.png Burning for 3 turns. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:Fireball.png Cursed Fireball |
Hurl a fiery sphere that will explode, dealing fire damage. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Flare.png Flare |
Cast magical heat that does fire damage. Set File:Burning.png Burning for 2 turns. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:DOS Skill Meteor Shower.png Rain of Fire |
Create fire surfaces. Set File:Burning.png Burning on enemies. | 2 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Worse Than His Bark Icon (DOS2).png Worse Than His Bark |
Single target attack that deals fire damage, leaving the target File:Blinded.png Blind and File:Burning.png Burning. | 2 AP File:Action Point Icon.png |
| Summon Exclusive | File:Battering Ram.png Slug Rush |
N/A | 2 AP File:Action Point Icon.png |
Items
editOutside of skills, the Pyrokinetic combat ability affects also all manner of items which can deal fire damage. Likewise the Pyrokinetic ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.
Ammunition
editFollowing arrows and grenades are magical items that can be used both in and outside of combat to cause fire damage and potentially create fire surfaces. All of the following arrows and grenades are empowered by Pyrokinetic combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Fire Arrow.png Fire Arrow |
Special arrow which deals fire damage and inflicts Burning Status (for 1 turn). | File:Explosive Arrow.png Explosive Arrow |
Special arrow which deals fire damage and inflicts Burning Status (for 1 turn). |
| File:Cluster Grenade.png Cluster Grenade |
Throwable grenade that deals fire damage and inflicts Burning Status (for 1 turn) in 3 meter radius. | File:Cursed Cluster Grenade.png Cursed Cluster Grenade |
Throwable grenade that deals fire damage and inflicts Burning Status (for 2 turns) in 3 meter radius. |
| File:DOS2 firestorm grenade.png Firestorm Grenade |
Throwable grenade that deals fire damage and inflicts Burning Status (for 3 turns) in 2 meter radius. | File:Cursed Firestorm Grenade.png Cursed Firestorm Grenade |
Throwable grenade that deals fire damage and inflicts Burning Status (for 2 turns) in 3 meter radius. |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Flaming Nailbomb.png Flaming Nailbomb |
Throwable grenade that deals physical damage and inflicts Bleeding Status (3 turns) in 4 meter radius | File:Flame Dazzler Grenade.png Flame Dazzler Grenade |
Throwable grenade that deals no damage on its own but inflicts Blinded Status (2 turns) in 4 meter radius |
| File:Stunning Flame Grenade.png Stunning Flame Grenade |
Throwable grenade that deals air damage and inflicts Shocked Status (for 2 turns) in 4 meter radius | File:Undeployed Firestorm Trap.png Firestorm Trap |
Throwable trap that deals fire damage and inflicts Burning Status (for 1 turn) in 3 meter radius |
Equipment
editPyrokinetic combat ability is best paired with weapons that cause fire damage (most commonly staves and wands) and equipment that increases Pyrokinetic and Intelligence.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:The Illuminator.png The Illuminator |
Two-Handed Mace 10-11 Physical damage 1-2 Fire damage + 10 % Critical Chance + 1 Pyrokinetic Set File:Burning.png Burning Status (1 turn) Set File:Necrofire.png Necrofire Status (1 turn) |
File:Eternal Stormblade.png Eternal Stormblade |
One-Handed Sword 51-56 Physical damage 8-9 Air damage 6-7 Fire damage Set File:Burning.png Burning (20 % chance) Set File:Shocked.png Shocked (10 % chance) Set File:Stunned.png Stunned (20 % chance) + 3 Memory + 6 Initiative + 15 % Critical Chance |
| File:Loic's Discipline.png Loic's Discipline |
Wand 82-95 Fire damage + 2 Pyrokinetic + 3 Intelligence Gives File:Spontaneous Combustion.png Spontaneous Combustion Creates cursed fire surface (1 meter impact) |
File:Divine Spark.png Divine Spark |
Two-Handed Axe 155-181 Fire damage Set File:Bleed Fire.png Bleed Fire Set File:Sparking Swings.png Sparkstrider Creates a 1m fire surface when targetting terrain + 2 Pyrokinetic + 2 Two-Handed 1 empty rune slot |
| File:Ednet Voor.png Ednet Voor |
Spear 132-140 Physical damage 27 -28 Air damage Set File:Shocked.png Shocked for 1 turns (15% chance) Set File:Stunned.png Stunned for 2 turns (20% chance) File:Sparking Swings.png Sparking Swings + 3 Finesse + 1 Two-Handed + 2 Aerotheurge 1 empty rune slot |
File:Fiery Inferno.png Fiery Inferno |
Staff 117-142 Fire damage Set File:Flaming Crescendo.png Flaming Crescendo for 1 turn Set File:Warm.png Warm + 3 Intelligence + 3 Memory + 3 Pyrokinetic 1 empty rune slot |
| File:Commander of the Tides.png Firewater's Staff |
Staff 51-62 Fire damage + 3 Constitution + 1 Pyrokinetic |
Template:Empty | Template:Empty |
| Item | Description | Item | Description |
|---|---|---|---|
| File:Unique Mage Armour.png Mantle of the Faithful |
Chest Armour 115 Physical Armour 813 Magic Armour + 3 Intelligence + 2 Constitution + 1 Pyrokinetic + 0.2 Movement |
File:Flashing Footsteps.png Flashing Footsteps |
Boots 17 Physical armour + 1 Pyrokinetic + 0.25 Movement + 20 % Fire resistance |
| File:Falone Girt.png Falone Girt |
Necklace 227 Magic armour File:Living Wall.png Living Wall + 5 Intelligence + 1 Geomancer + 1 Pyrokinetic + 20 % Earth Resistance + 20 % Fire Resistance |
File:Band of the Faithful.png Band of the Faithful |
Ring 152 Magic armour + 2 Intelligence + 1 Pyrokinetic + 1 Summoning + 117 Health + 0.1 Movement |
Runes
editAll equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Pyrokinetic ability is the Flame Rune, which increases not only fire damage when inserted into weapon but also Critical Chance when inserted into necklace and ring. Lastly the Flame Rune grants File:Fire Resistance Icon.png Fire Resistance when inserted into armour. If the base Flame Rune of any size is put into rune frame it will gain additional effects.
Mystical Flame Rune of any size provides 1 point bonus to either Huntsman (if inserted into armour), Pyrokinetic (if inserted into weapon) and Ranged (if inserted into any necklace or ring) alongside its base effect.
Flame Rune of Power of any size will always provide bonus to Intelligence (depending on its size) whenever inserted into any equipment.