Inquisitor
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The Inquisitor is a warrior class in Divinity: Original Sin 2.
“A daring mace-wielder risking life and limb to decimate evil head-on.„
Overview
editThe Inquisitor is a front-line melee preset that pairs Warfare with Necromancer magic. Warfare skills provide crowd control through charges and knockdowns, while Necromancer spells deal physical damage and restore the caster's vitality with each hit. The preset favours Strength, Intelligence, and Constitution, and starts with a two-handed mace.
Like all classes in Divinity: Original Sin 2, the Inquisitor is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.
No origin character uses this preset by default.
Starting loadout
edit| Category | Details |
|---|---|
| Primary attributes | Strength 11, Intelligence 11, Constitution 11 |
| Secondary attributes | Finesse 10, Memory 10, Wits 10 |
| Combat abilities | Warfare 1, Necromancer 1 |
| Civil ability | Telekinesis 1 |
| Starting skills | Battering Ram, Blood Sucker, Mosquito Swarm |
| Talent | Executioner |
| Equipment | Makeshift Club, Minor Healing Potion, Electric Discharge Scroll, Resurrection Scroll |
Starting skills
edit- Battering Ram (Warfare)
- Dashes forward in a straight line, dealing physical damage to all enemies in the path. Targets without physical armour are knocked down for one turn.
- Blood Sucker (Necromancer)
- Absorbs a blood surface beneath the target, restoring vitality proportional to the amount of blood absorbed. Can be cast on allies within 13 metres.
- Mosquito Swarm (Necromancer)
- Conjures a swarm of mosquitoes that deal physical damage to a target within 13 metres and restore the caster's vitality equal to the damage dealt. Targets without physical armour suffer bleeding for two turns.
The Executioner talent grants 2 bonus action points after landing a killing blow, once per turn.
Skill progression
editAs the Inquisitor invests points in Warfare and Necromancer, additional skills become available. The table below lists every skill in these two schools, grouped by unlock tier.
| Tier | Warfare | Necromancer |
|---|---|---|
| Starter (level 1) | ||
| Novice (level 4) | ||
| Adept (level 9) | ||
| Expert (level 13) | ||
| Master (level 16) |
Recommended traders
edit- Kalias – Warfare skills
- Gareth – Warfare skills
- Mona – Necromancer skills
- Kerban – Necromancer skills
- Trader Haran – Warfare skills
- Trader Bree – Necromancer skills
- Jahan – Necromancer skills
- The Lost Knight – Warfare skills
- Black Ring Quartermaster – Warfare and Necromancer skills
- Jawbone the Merchant – Necromancer skills
- Trader Fionola – Warfare skills
- Victor Voss – Necromancer skills
Mercenary
editThe Inquisitor mercenary is Straffan, a human warrior available for hire from Sergeant Zrilla.