The majority of silent monks were those who have been identified as Sourcerers, who were then collared and sent to the island prison Fort Joy on Reapers' Eye by the Divine Order. Although the pretext of this was to keep the world safe from the voidwoken, the reality was that they were purged of their Source energy and condemned to be thralls of the Magisters that purged them. This, however, is happening outside of the knowledge and approval of the Paladins (oldest faction within the Divine Order), who sent Cork to Fort Joy to investigate their suspicions.
Stripped of their freedom and self thought, silent monks are barely alive, with only their physical characteristics to reflect who they were. They do still retain the skills they had prior to the purge--humans are physically strong, elves are magically imbued etc.
7 Silent Monks (level 4) can be found in a hallway at Fort Joy Prison. They are neutral and will only become hostile if directly attacked (others will not join combat). Speaking with any of them for the first time causes party conversation to occur. Out of all silent monks in area:
Deal 65-85% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Melt
Set [[]] for 0 turn(s).
Ignite
Damage is based on your level and receives bonus from Intelligence.
Requires Pyrokinetic 2
13m Range
Resisted by Magic Armour
Pyrokinetic
2 AP
3 Turn CD
Range13m
Deal 65-85% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.