Huntsman
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Huntsman is a combat ability, based on non-magical skill known as ranging and is essential for memorising and using huntsman skills as well as crucial factor of the effectiveness of high ground damage bonus in Divinity: Original Sin 2.
Description
editCharacteristics
editHuntsman combat ability allows character to use more effectively the height advantage provided by the environment. This height advantage allows character to deal more devastating attacks when using any ranged attacks (ie. skills, items etc.)
Huntsman combat ability is by default used by 2 preset classes both of which are of the survivor category. The Ranger who uses Huntsman alongside Pyrokinetic combat ability and the Wayfarer who relies additionaly on Geomancer combat ability in addition to Huntsman.
Huntsman on its own offers 2 support skill, 1 mobility skill, and 12 offensive skills. Craftable skills that include Huntsman offer 4 supportive skills and 4 offensive skills. Overall Huntsman offers 1 mobility skill, 6 support skills, 16 offensive skills.
In order to learn all Huntsman skills, the character needs 5 points in Huntsman (either by investment or by bonuses from items).
| Level | High Ground Damage bonus | Level | High Ground Damage bonus |
|---|---|---|---|
| 1 | + 5 % | 2 | + 10 % |
| 3 | + 15 % | 4 | + 20 % |
| 5 | + 25 % | 6 | + 30 % |
| 7 | + 35 % | 8 | + 40 % |
| 9 | + 45 % | 10 | + 50 % |
Damage of Huntsman Skills
editDamage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Huntsman ability being weapon-based skills they all use the following formula for damage: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses%) x (1 + High Ground Bonus% + Crit Bonus%)
Huntsman ability on its own boosts damage bonus provided by the high ground. Huntsman does not increase damage done by its skills the same way other combat abilities do (ie. in the damage calculation formula they do not take the role of "Elemental Bonus%"). Instead the damage of most Huntsman skills is affected by Warfare as they do physical damage.
Huntsman skills RELY on the base damage done by weapons. In this case it is bows and crossbows as they are required in order to cast the skills. Weapons also additionaly affect damage done if they provide boost to any of the corresponding damage dealt. If weapon grants bonus to Warfare it will improve physical damage done when that weapon is equipped.
Therefore the most crucial elements for damage of Huntsman skills themselves are: Level of the caster, Warfare ability, Finesse attribute, High Ground bonus and Critical Hit bonus.
Surfaces and Status Effects
editHuntsman ability skills focus on ranged attacks and utilisation of higher ground advantage.
Huntsman skills, like skills from other combat abilities are also capable of inflicting both harmful and beneficial status effects. Below is a table listing all effects caused by Huntsman combat ability skills and craftable skills.
| Harmful | Beneficial |
|---|---|
| File:Crippled.png Crippled | File:Rested.png Rested |
| File:Blinded.png Blinded | File:Hasted.png Hasted |
| File:Glitter Dust.png Marked | File:Erratic Wisp Status Icon (DOS2).png Erratic Wisp |
| Template:Empty | File:Evasive Aura.png Evading (Caster) |
| Template:Empty | File:Uncanny Evasion.png Evading (Ally) |
Traders
editFollowing table shows all NPCs who are guaranteed to sell huntsman skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Butter Definitive Icon.png Butter |
Fort Joy (201, 147) |
File:Bahara Definitive Icon.png Bahara |
Sanctuary of Amadia (417, 81) |
| File:Corbin Day Definitive Icon.png Corbin Day |
Cullwoods Mill (529, 415) |
File:Haran Definitive Icon.png Haran |
Driftwood Square (345, 125) |
| File:Thom Hardwin Icon (DOS2DE).png Paladin Thom Hardwin |
Paladin Bridgehead (472, 233) |
File:Elven Treewarden Definitive Icon.png Elven Treewarden |
Elven camp (509, 322) |
| File:The Lost Knight Definitive Portrait.png The Lost Knight |
Temple of Tir-Cendelius (294, 915) |
File:Black Ring Reaver Trader Definitive Icon.png Black Ring Reaver |
Black Ring encampment (236, 769) |
| File:Non Definitive Icon.png Non |
Arx (291, 307) |
Huntsman Skills
editAbility Based
editFollowing tables and sub-sections show Huntsman skills that can be learnt by character if they have enough points in Huntsman ability. Note that as these are weapon-based skills it is not possible to craft either scrolls or skillbooks for them. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Huntsman ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
| Tier | Skill | Description | Cost | Huntsman |
|---|---|---|---|---|
| Starter (Level 1) |
File:Elemental Arrowheads.png Elemental Arrowheads |
Target a surface in melee radius. Elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills. | 1 AP File:Action Point Icon.png | 1 |
| File:First Aid.png First Aid |
Heal target for X Vitality. Cures: | 1 AP File:Action Point Icon.png | ||
| File:Pin Down.png Pin Down |
Deal physical damage and File:Crippled.png Cripple target character. | 3 AP File:Action Point Icon.png | ||
| File:Ricochet.png Ricochet |
Fire a normal arrow that deals physical damage and then finds another target within 5m. Forks up to 2 times. | 2 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Barrage Icon.png Barrage |
Fire three arrows at three targets of your choice, each dealing physical damage. | 3 AP File:Action Point Icon.png | 2 |
| File:Sky shot.png Sky Shot |
Leap into the air before shooting, gaining damage bonus for your superior height. Deals physical damage. | 2 AP File:Action Point Icon.png | ||
| File:Tactical retreat.png Tactical Retreat |
Become File:Hasted.png Hasted and then teleport to target position. | 1 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Ballistic shot.png Ballistic Shot |
A shot that deals physical damage and receives 5% bonus per 1m distance to target. | 2 AP File:Action Point Icon.png | 2 |
| File:Marksman's Fang.png Marksman's Fang |
Shoot an arrow that goes straight through enemies. Each enemy that's hit takes piercing damage, ignoring Armour. | 2 AP File:Action Point Icon.png | ||
| File:Reactive shot.png Reactive Shot |
Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area. | 2 AP File:Action Point Icon.png | ||
| File:Arrow Spray.png Arrow Spray |
Fire 15 arrows in a 60 degree arc. Each arrow deals physical damage. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Farsight.png Farsight |
Increases the range of a target character's ranged attacks and skills by 4m. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Assasinate.png Assasinate |
Attack your target with meticulous aim, dealing physical damage in one shot. When performed from Stealth, this attack gains a 50% damage increase. | 3 AP File:Action Point Icon.png | 3 |
| File:Glitter Dust.png Glitter Dust |
Target is Marked, decreasing its ability to Dodge. Prevents target from going File:Invisible.png invisible. | 1 AP File:Action Point Icon.png | ||
| File:Arrow Storm.png Arrow Storm |
15 Arrows fall from the sky in the target area, each dealing physical damage. | 3 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
editFollowing skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Huntsman skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Throw Explosive Trap, character needs 1 point in both Pyrokinetic and Huntsman combat abilities.
Source skillbooks are obtained whenever non-source Huntsman skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
| Type | Skill | Description | Cost | Secondary Ability |
|---|---|---|---|---|
| Base (Huntsman 1) |
File:Throw Explosive Trap.png Throw Explosive Trap |
Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it. | 1 AP File:Action Point Icon.png | Pyrokinetic 1 |
| File:Throw Dust.png Throw Dust |
Throw dust at a character, File:Blinded.png blinding them and dealing earth damage. Clears surfaces and clouds in the area. |
2 AP File:Action Point Icon.png | Geomancer 1 | |
| File:Cryotherapy.png Cryotherapy |
Consume Frozen surfaces around yourself and convert it to File:Magic Armour Icon.png Magic Armour. | 1 AP File:Action Point Icon.png | Hydrosophist 1 | |
| File:Erratic Wisp.png Erratic Wisp |
Cause target character to teleport in a random direction each time they are damaged with physical attack. | 2 AP File:Action Point Icon.png | Aerotheurge 1 | |
| Source (Huntsman 2) |
File:Deploy Mass Traps.png Deploy Mass Traps |
Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Pyrokinetic 2 |
| File:Dust Blast.png Dust Blast |
Dust blast throws dust at all enemies in range setting File:Blinded.png Blinded and dealing earth damage. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Geomancer 2 | |
| File:Mass Cryotherapy.png Mass Cryotherapy |
Each ally consumes frozen surfaces around them, converting the frozen surfaces to File:Magic Armour Icon.png Magic Armour. | 2 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Hydrosophist 2 | |
| File:Evasive Aura.png Evasive Aura |
Increase dodging ability of yourself and all allies by 90 %. Increases movement by 1 |
2 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
Aerotheurge 2 |
Other Skills
editIn general outside of player accesible and craftable skills, there are skills exclusive to NPCs. Some of these are also accessible in Game Master Mode. With the addition of Gift Bags several more skills appeared in the game (note that these are not available in the Classic Edition of the game).
For Huntsman combat ability however, there are no NPC (or monster) skills in Game Master. The Gift Bag: Pet Power provides poison infused Hungry Flower a Huntsman skill Acid Sparks and while it is classified as a Huntsman skill it scales with Geomancer.
| Type | Skill | Description | Cost |
|---|---|---|---|
| Gift Bag: Pet Power | File:Acid Sparks Icon (DOS2).png Acid Sparks |
Fire up to two projectiles that deal poison damage and then fork off to the next target up to two times wthin 5m. | 2 AP File:Action Point Icon.png |
Items
editWhile, the Huntsman combat ability affects damage done only through the high ground bonus, its skills scale only with Warfare and as such it may be paired with items that deal physical damage.
Ammunition
editFollowing arrows and grenades are magical items that can be used both in and outside of combat to cause physical damage. All of the following arrows and grenades are empowered by Warfare combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Slowdown Arrow.png Slowdown Arrow |
Deals 100% of Base Attack as Physical Damage. Causes File:Slowed.png Slowed Status (2 Turns) |
File:Knockdown Arrow.png Knockdown Arrow |
Deals 100% of Base Attack as Physical Damage. Causes File:Knocked Down.png Knocked Down Status (1 Turn) |
| File:Blessed Water Arrow.png Blessed Water Arrow |
Restores Vitality of all living characters and deals physical damage to undead in area of impact (2 meters). Creates blessed water surface |
File:Nailbomb.png Nailbomb Grenade |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Flaming Nailbomb.png Flaming Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Fire Surface (2 Meters) |
File:Oily Nailbomb.png Oily Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves oil surface in 2 meter radius. |
| File:Icy Nailbomb.png Icy Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Ice Surface (2 Meters) |
File:Poison Nailbomb.png Poison Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves poison surface in 2 meter radius. |
| File:Soggy Nailbomb.png Soggy Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Water Surface (2 Meters) |
Template:Empty | Template:Empty |
Equipment
editHuntsman combat ability is best paired with weapons that cause long range physical damage. Considering the weapon requirement the most adequate weapons are bows and crossbows which are neccessary for many Huntsman skills. Since these skills cause physical damage it is recommended to pair Huntsman equipment with equipment that grants bonus to Warfare. Note that bows and crossbows rely on Finesse attribute.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:Deiseis Riveil.png Deiseis Riveil |
Bow 93-115 Physical damage Set File:Bleeding.png Bleeding for 2 turns (25 % chance) File:Glitter Dust.png Glitter Dust + 3 Finesse + 2 Huntsman + 1 Ranged 1 empty rune slot |
File:Vord Emwer.png Vord Emwer |
Crossbow 132-140 Physical damage 80-84 Water damage Set File:Frozen.png Frozen for 2 turns (20 % chance) File:Cryotherapy.png Cryotherapy + 3 Finesse + 2 Huntsman + 1 Ranged + 5 % Accurancy + 20% Life Steal |
| Item | Description | Item | Description |
|---|---|---|---|
| File:Nazad Hunola.png Nazad Hunola | Chest Armour 459 Physical armour 292 Magic armour Reflect 20% of melee damage as water damage + 5 Finesse + 3 Intelligence + 1 Huntsman + 2 Scoundrel + 176 Health + 0.1 Movement + 10 % Fire resistance + 20 % Water resistance 1 empty rune slot |
File:Second Skin.png Second Skin | Gloves 8 Physical armour 6 Magic armour + 1 Finesse + 1 Huntsman 1 empty rune slot |
| Lone Wolf Mark | Amulet 25 Magic armour File:Gag Order.png Gag Order + 1 Lucky Charm + 1 Loremaster + 2 Finesse + 1 Huntsman + 10 % Poison Resistance 1 empty rune slot |
Template:Empty | Template:Empty |
Runes
editAll equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Huntsman combat ability is the Masterwork Rune and the Flame Rune.
The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
The Flame Rune increases fire damage when inserted into weapon. However it will increase File:Fire Resistance Icon.png Fire Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Critical Chance. Mystical Flame Rune of any size provides 1 point bonus to either Huntsman (if inserted into armour), Pyrokinetic (if inserted into weapon) and Ranged (if inserted into any necklace or ring) alongside its base effect. Flame Rune of Power of any size will always provide bonus to Intelligence (depending on its size) whenever inserted into any equipment.