Witch

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The Witch is a mage class in Divinity: Original Sin 2.

An intimidating presence whose bone-chilling powers terrify friend and foe alike.
— In-game description

Overview

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The Witch is a hybrid preset that pairs Necromancer magic with Scoundrel skills. Necromancer spells deal physical damage and restore vitality with each hit, while Scoundrel skills provide utility through debuffs and crowd control such as sleeping and silencing. The preset favours Finesse, Intelligence, and Constitution, and starts with a dagger.

Like all classes in Divinity: Original Sin 2, the Witch is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.

No origin character uses this preset by default.

Starting loadout

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Witch preset at level 1
Category Details
Primary attributes Finesse 11, Intelligence 11, Constitution 11
Secondary attributes Strength 10, Memory 10, Wits 10
Combat abilities Necromancer 1, Scoundrel 1
Civil ability Persuasion 1
Starting skills Mosquito SwarmMosquito Swarm, Raise Bloated CorpseRaise Bloated Corpse, ChloroformChloroform
Talent LeechLeech
Equipment Shiv, Minor Healing Potion, Poison Flask, Resurrection Scroll

Starting skills

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Mosquito SwarmMosquito Swarm (Necromancer)
Conjures a swarm of mosquitoes that deal physical damage to a target within 13 metres and restore the caster's vitality equal to the damage dealt. Targets without physical armour suffer bleeding for two turns.
Raise Bloated CorpseRaise Bloated Corpse (Necromancer)
Raises a dead body as a Bloated Corpse that fights for the caster for ten turns. The corpse can use Vile Burst to explode and deal heavy physical damage in a 3-metre radius.
ChloroformChloroform (Scoundrel)
Deals magic armour damage to a target at range. Targets without magic armour are put to sleep.

The LeechLeech talent heals the character when standing in blood surfaces.

Skill progression

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See also: Necromancer and Scoundrel

As the Witch invests points in Necromancer and Scoundrel, additional skills become available. The table below lists every skill in these two schools, grouped by unlock tier.

Necromancer and Scoundrel skills by tier
Tier Necromancer Scoundrel
Starter (level 1)
Novice (level 4)
Adept (level 9)
Expert (level 13)
Master (level 16)
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Reaper's Eye
  • KerbanKerban – Necromancer skills
  • MonaMona – Necromancer skills
  • HildeHilde – Scoundrel skills
Reaper's Coast
The Nameless Isle
Arx

Mercenary

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The Witch mercenary is Taylia, an undead elven mage available for hire from Sergeant ZrillaSergeant Zrilla.

Taylia has the skills you need – I've seen 'em in action firsthand, and I don't envy your foes...