Impalement

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Impalement

Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Crippled for 1 turn(s).
Creates a 3m Oil surface when targeting terrain*
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Geomancer 2
13m Range
3m Radius
Resisted by Magic Armour

UID: Target_RockSpikes

Impalement is a offensive geomancer skill that allows caster to impale all characters at a target location up to 13 meters from the caster. The spikes will deal earth damage to all characters in 3 meter impact radius and create an oil surface. All characters without Physical Armour will be afflicted with Crippled status effect which will immobilise them. Should characters loose Magic Armour they will suffer damage directly to their Vitality. All characters standing in an oil surface will be afflicted with Slowed status effect for 2 turns.

Since Impalement relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Impalement skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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