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Special Skills

From dos2.wiki

Special skills are skills that belong into the special category in Divinity: Original Sin 2.

Description

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Special skills are skills that have special criteria which needs to be met in order to be used. One such criteria is weapon skills needing their corresponding weapon(s) equipped in order to be learnt and consequently used. Some skills are exclusive to summoned creatures such as the Swap Places spell of the Black Cat.

Note that each skill has different damage scaling due to its type (weapon-based vs magic) and damage type. As an example the source skill Blinding Squall scales with Aerotheurge as it deals air damage and since it is magic skill its damage formula is: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %).

On the other hand the skill All In will scale with Warfare if the weapon used deals physical damage. Since it is weapon-based skill (it requires weapon in order to be cast) its damage formula is: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses%) x (1 + High Ground Bonus% + Crit Bonus%).

Categories

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Origin Source skills

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Skill Effect Cost Character
File:Blinding Squall.png
Blinding Squall
Beast summons a storm to target area; File:Blinded.png blinding all foes without magical armour and dealing air damage. File:Action Point Icon.png Action Point(s): 2
File:Source Point Icon.png Source Point(s): 1
Marcus Miles
File:Break the Shackles.png
Break the Shackles
Sebille dispells almost all negative statuses on herself including Shackles of Pain. File:Action Point Icon.png Action Point(s): 1
File:Source Point Icon.png Source Point(s): 1
Sebille Kaleran
File:Demonic Stare.png
Demonic Stare
The Red Prince steals a certain amount of the magic armour from selected opponent. File:Action Point Icon.png Action Point(s): 2
File:Source Point Icon.png Source Point(s): 1
The Red Prince
File:Dome of Protection.png
Dome of Protection
Mahalia and Rahymus summon a protective dome that restores physical and magic armour for each turn characters are in its field. File:Action Point Icon.png Action Point(s): 1
File:Source Point Icon.png Source Point(s): 1
Custom Godwoken
File:Maddening Song.png
Maddening Song
Lohse makes targeted enemies without magic armour attack those nearest to them, regardless of alliance. File:Action Point Icon.png Action Point(s): 2
File:Source Point Icon.png Source Point(s): 1
Lohse
File:Summon Ifan's Soul Wolf.png
Summon Ifan's Soul Wolf
Ifan summons a Soul Wolf into the combat which can bite and howl at enemies. File:Action Point Icon.png Action Point(s): 3
File:Source Point Icon.png Source Point(s): 1
Ifan ben-Mezd
File:Time Warp.png
Time Warp
Fane grants the target character an extra turn after finishing their previous one. File:Action Point Icon.png Action Point(s): 2
File:Source Point Icon.png Source Point(s): 1
Fane

Racial skills

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Racial skills are skills that are innate to every playable race and are always accompanied by corresponding talents.

Skill Effect Cost Races
File:Dragon's Blaze.png
Dragon's Blaze
This skill will set fire in a cone form in-front of the casting character and deal fire damage. File:Action Point Icon.png Action Point(s): 1 Lizards
File:Encourage.png
Encourage
Encourage boosts attributes of allies (except Memory). File:Action Point Icon.png Action Point(s): 1 Humans
File:Flesh Sacrifice (icon).png
Flesh Sacrifice
Gain 1 action point and 10 % damage boost, at the cost of constitution, during combat. File:Action Point Icon.png Action Point(s): 0 Elves
File:Petrifying Touch.png
Petrifying Touch
Petrify your enemy as you deal earth damage to them. File:Action Point Icon.png Action Point(s): 2 Dwarves
File:Play Dead.png
Play Dead
Pretend to die in order to escape combat or make enemies lose interest. File:Action Point Icon.png Action Point(s): 0 Undead

Weapon skills

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The following skills are automatically obtained whenever character wields a specific type of weapon.

Skill Effect Cost Required Weapon
File:All In.png
All In
Perform a heavy attack that deals X-Y physical damage. File:Action Point Icon.png Action Point(s): 3 Two-Handed Melee weapons
File:DOS2 Skill Flurry.png
Flurry
Perform three quick attacks, each dealing X-Y physical damage. File:Action Point Icon.png Action Point(s): 3 Dual Wielding daggers
Dual wielding one handed weapons
File:DOS2 Skill Shields Up.png
Shields Up
Restore the Physical Armour and Magic Armour on yourself. File:Action Point Icon.png Action Point(s): 2 Shield
File:Staff Of Magus.png
Staff of Magus
Launch a magical missile from your staff that deals X-Y elemental damage. File:Action Point Icon.png Action Point(s): 2 Staff
File:Sucker Punch.png
Sucker Punch
An unexpected blow, that deals X-Y physical damage and knocks down target. File:Action Point Icon.png Action Point(s): 1 Unarmed off-hand

NPC skills

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