Weapons
| Weapons |
|---|
| Lists of weapons by attribute |
| Lists of weapons by type |
Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. There are three kinds of weapons: one-handed, two-handed weapons, and ranged weapons.
Damage types
[edit | edit source]There are overall 3 types of damage depending on the armour types. First is physical damage which is resisted only by physical armour. Second is piercing damage which directly damages Vitality regardless of armour. Third and last is magic damage which is further divided into fire, earth, air, water and poison damage, and is resisted only by magic armour. All damage scales with weapon level; the higher level a weapon has, the higher its damage will be.
One-Handed weapons
[edit | edit source]One handed weapons are weapons which can be held in one hand. These weapons include daggers, wands and one-handed swords, axes and maces. All of these weapons can be also put in second hand in order to use two one-handed weapons. Depending on whether one or both hands are used, these weapons benefit from Single-Handed and Dual Wielding combat abilities. One-handed weapons are the only weapons which can be used alongside shields.
Dagger
[edit | edit source]Dagger is a one-handed weapon which relies on Finesse attribute. It is the only weapon which can be used to backstab enemy, in order to deal them guaranteed critical damage. Sheep Shears are also the only way to get Wool from Sheep.
One-Handed Axe
[edit | edit source]Axes are melee weapons which rely on Strength to be used.
One-Handed Mace
[edit | edit source]Maces are melee weapons which rely on Strength to be used.
One-Handed Sword
[edit | edit source]Swords are melee weapons which rely on Strength to be used.
Shield
[edit | edit source]Shields are one-handed weapons which can be used only off-hand in combination with other one-handed weapon of different type (example: One-Handed Sword, Wand etc.). They rely on Constitution in order to be used. They are required for the Warfare skill Bouncing Shield and greatly boost physical and magical armour. Using shield gives character the special skill Shields Up.
Wand
[edit | edit source]Wands are one-handed weapons used by mages. Wands require Intelligence in order to be used and benefit from Single-Handed combat ability. Aside from Unique wands, all wands deal random elemental damage which is either: air, earth, water, fire or poison.
Two-Handed
[edit | edit source]Two-Handed weapons are weapons which require both hands to be wielded. Therefore they cannot be wielded simultaneously with other weapon. All Two-Handed weapons benefit from Two-Handed combat ability.
Two-Handed Axe
[edit | edit source]Two-Handed axes are weapons used by Warriors. They require Strength in order to be used.
Two-Handed Mace
[edit | edit source]Two-Handed maces are weapons used by Warriors. They require Strength in order to be used.
Two-Handed Sword
[edit | edit source]Two-Handed swords are weapons used by Warriors. They require Strength in order to be used.
Spear
[edit | edit source]Spears are two-handed weapons used by Survivors. Spears require Finesse in order to be used.
Staff
[edit | edit source]Staff is a two-handed melee weapon which is best utilised by mages. They require Intelligence to be wielded and deal elemental damage with their basic attack. Once per turn its wielder may harness Staff of Magus to throw an elemental projectile upon their enemy.
Ranged
[edit | edit source]Ranged weapons include weapons that deal base damage to enemies from afar. These include bows and crossbows and as the name implies, these weapons gain bonus from Ranged combat ability. Besides Ranged ability these weapon require sufficient Finesse in order to be used. Their damage also scales with Finesse.
Notes
[edit | edit source]- Stats on all items except of those of Unique rarity are random. The damage scales with level of the item. The level of the crafted items scale with the characters level. The properties of non-unique items may be random to a degree as well.