Malady

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Malady
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
12
STR 15
FIN 15
INT 24
CON 17
MEM 26
WIT 28
Vitality
313
Physical Armor
215
Magic Armor
376
Statistics
Level
12
STR 15
FIN 15
INT 24
CON 17
MEM 26
WIT 28
Vitality
417
Physical Armor
286
Magic Armor
501
Statistics
Level
12
STR 15
FIN 15
INT 24
CON 17
MEM 26
WIT 28
Vitality
522
Physical Armor
358
Magic Armor
626
Statistics
Level
12
STR 15
FIN 15
INT 24
CON 17
MEM 26
WIT 28
Vitality
783
Physical Armor
537
Magic Armor
939
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 20%
Air 20%
Tags
  • AI_PREFERRED_TARGET
  • DEMON



Malady is a mysterious half elf, half demon who makes her first appearance around 1242 AD.

Background

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Malady is a half demon whose mother is an elf named Loda. She is capable of wielding large quantity of Source; however, the powers which are wielded by the Godwoken (specifically bless) are capable of causing her physical harm due to her half demon physiology. Although working with the Seekers to ascend the Godwoken to the position of Divine, she in fact works for another party. Of the Godwoken, Malady is the closest to Lohse, whom she compares to the "cherry on the top" and helps her defeat the demon that possessed her.

As part of her role in assisting the Godwoken, she will offer favours with the expectation of return payment in the future once the Godwoken has become the Divine One. Siva will advise against returning any favours made by Malady, yet it is not stated what these favours are.

Malady makes her first known appearance after Alexandar's defeat at the hands of the Godwoken whilst escaping Reaper's Eye , transporting them to Reaper's Coast aboard the Lady Vengeance. Once aboard she is found arguing with Gareth over the disposal of dead bodies where Malady insists they should be just thrown overboard. When approached she remarks that the ship refuses to move and asks the Godwoken to solve this particular problem.

After the godwoken set sail from the prison island they are attacked by Dallis and Vredeman. With most seekers being slaughtered by Vredeman's magic she opens a portal to Hall of Echoes and transports the entire ship and its crew into the land of the dead. After everyone gathered in the ships bellow decks Malady transports the ship back unto Rivellon.

Once in Driftwood Malady instructs Godwoken to seek Meistr Siva while she goes unto Bloodmoon Island to speak with Basatan. Once the godwoken had learned the location of the Nameless Isle and had become the master of the source she can be found back on Lady Vengeance ship.

If the Godwoken had not learned the location of the Nameless Isle, or all source masters were killed before they could have learned from them, Malady will transport them unto Nameless Isle on her own.

While the Godwoken travel on Nameless Isle she bids her time on the ship. She makes her appearance once Dallis and Vredeman purge the source well and saves the godwoken by transporting them along with the ship to the land of the dead, where she will rest for a while.

Once she attempts to transport the heroes back her spell gets interrupted by somebody and the ship along with its crew crashes unto the mountain side near the city of Arx. Afterwards if Lohse is in the party she can be found wandering in front of the Black House in Arx where she will offer her help against the archdemon.

When godwoken arrive at Tomb of Lucian she offers her prayers to them, thereby granting them unlimited source due to the nature of the place they are in.

Once the godwoken heroes became silent monks she took them from the care of Dallis and transported them to Hall of Echoes where she used their source scraps to restore them back.

Two years following the purge of Source from the world, Malady seemingly turns traitor against Lucian and the Godwoken and is to stand trial.

Skills

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Decaying Touch
Necromancer
2 AP
3 Turn CD
Range 2m
Deal 95-105% Physical Damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.
Restoration
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Silencing Stare
Necromancer
2 AP
3 Turn CD
Destroy 95-105% Magic Damage and silence all enemies within a cone in front of you.
Bone Cage
Necromancer
1 AP
5 Turn CD
Radius 13m
Increases Physical Armour by 20 and another 20 for each corpse in the area around you.
Shade Shift
Aerotheurge
1 AP
1 Turn CD
Range 15m
Radius 15m
Nether Swap
Aerotheurge
1 AP
3 Turn CD
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.
Shackles Of Pain
Necromancer
1 AP
5 Turn CD
Range 13m
Mark a target so that it will receive all the damage you receive. Damage transferred in this way ignores any resistances the target may have.
Horrific Scream
Necromancer
2 AP
4 Turn CD
Radius 8m
Make enemies around you cower and flee.
Uncanny Evasion
Aerotheurge
1 AP
4 Turn CD
Range 13m
Target character's Dodging is increased by 90% and Movement Speed is increased by 20%.
Dominate Mind
Summoning
3 AP
5 Turn CD
Range 13m
Charm target non-allied character, causing them to join your side in combat for the duration of the status.
Chain Lightning
Aerotheurge
2 AP
1 SP
5 Turn CD
Range 13m
Radius 8m
Shoot a stunning bolt of lightning that forks up to 8 times in a 8 radius and deals 145-155% Air Damage to each target.
Grasp Of The Starved
Necromancer
2 AP
2 SP
5 Turn CD
Range 13m
Radius 5m
Undead hands rise from underground, attacking enemy characters that stand in blood surfaces and clouds. Deals 245-255% Physical Damage to each character and sets Crippled.
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Inventory

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Item Amount
File:GLO Malady Spear Icon.webpGLO_Malady_Spear 1
Giant Healing Potion 1
Razzle Dazzle Grenade 1