Favourable Wind
Jump to navigation
Jump to search
Favourable Wind
Control the forces of nature, increasing the movement speed of you and your allies by 1.5m (as long as your allies stay within 10m of you).
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Favourable Wind Aura for 4 turn(s).
1 Memory Slot(s) | |
Requires Aerotheurge 1
10m Radius |
UID: Shout_FavourableWind
Favourable Wind is a starter Aerotheurge skill.
Description
[edit | edit source]Favourable Wind is a supportive aerotheurge skill that allows caster to control the forces of nature for 4 turns and thus release an aura that will increase their and their allies (in 10 meter range from the caster) movement speed by 1.5 meters.
Since Favourable Wind relies on Aerotheurgy magic it cannot be cast if character is affected by Silenced and Enraged status effects.
Locations
[edit | edit source]Items
[edit | edit source]- This spell is gained by equipping unique staff Three Sisters which can be purchased from Unarmed Elf by The Cathedral.
Notes
[edit | edit source]- Gift Bags
- This skill can be temporarily learnt and used by Condor if it is under the effect of: Electric Infusion or Cursed Electric Infusion
- Note that the ability to infuse Condor with Infusions is only available as part of gift bag Order and Magic feature: Pet Power