Chain Lightning
More actions
Shoot a stunning bolt of lightning that forks up to 8 times in a 8 radius and deals 145-155% Air Damage to each target.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Electrify
Set Shocked for 2 turn(s).
2 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 3
13m Range
8m Radius |
UID: Projectile_ChainLightning
Chain Lightning is an offensive Aerotheurge Source skill.
Description
editThe lightning will jump between enemies if they are in 8 meter radius from each other. The lightning will not jump between targets that have been already harmed by it. The lightning will electrify any water and blood surfaces as well as clouds.
Characters without Magic Armour will be afflicted with Shocked status effect for 2 turns and will suffer damage directly to their health. If character is already affected by Shocked or Wet, they will be instead affected by Stunned status effect which will paralyse them for 1 turn.
Since Chain Lightning relies on Aerotheurge magic it cannot be cast if character is affected by Silenced and Enraged status effects. Chain Lightning skill is reflected back when the target is under Deflective Barrier skill. If the lightning is deflected it will only harm the caster and will not spread to their allies.